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test_class_enum.cpp
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121 lines (95 loc) · 3.51 KB
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#include "enum_flags.hpp"
#include <cassert>
#include <iostream>
// Test 3: Enum inside a class
class MyClass {
public:
enum ClassFlags {
None = 0,
Enabled = 1 << 0,
Visible = 1 << 1,
Focused = 1 << 2
};
};
// Enable flag operations for ClassFlags
enum_flags::enable_flag_ops flag_enable(MyClass::ClassFlags);
class Widget {
private:
MyClass::ClassFlags state_ = MyClass::ClassFlags::None;
public:
void set_enabled(bool enabled) {
enum_flags::set_assign(state_, MyClass::ClassFlags::Enabled, enabled);
}
bool is_enabled() const {
return enum_flags::test(state_, MyClass::ClassFlags::Enabled);
}
void set_visible(bool visible) {
enum_flags::set_assign(state_, MyClass::ClassFlags::Visible, visible);
}
bool is_visible() const {
return enum_flags::test(state_, MyClass::ClassFlags::Visible);
}
void set_focused(bool focused) {
enum_flags::set_assign(state_, MyClass::ClassFlags::Focused, focused);
}
bool is_focused() const {
return enum_flags::test(state_, MyClass::ClassFlags::Focused);
}
void toggle_visibility() {
enum_flags::toggle_assign(state_, MyClass::ClassFlags::Visible);
}
bool has_any_state() const { return enum_flags::any(state_); }
bool has_all_states() const {
return enum_flags::all(state_, MyClass::ClassFlags::Enabled |
MyClass::ClassFlags::Visible |
MyClass::ClassFlags::Focused);
}
int state_count() const { return enum_flags::count(state_); }
};
void test_class_enum() {
std::cout << "Testing class enum..." << std::endl;
// Test bitwise operations
auto state = MyClass::ClassFlags::Enabled | MyClass::ClassFlags::Visible;
assert(enum_flags::test(state, MyClass::ClassFlags::Enabled));
assert(enum_flags::test(state, MyClass::ClassFlags::Visible));
assert(!enum_flags::test(state, MyClass::ClassFlags::Focused));
// Test flag manipulation
state = enum_flags::set_flag(state, MyClass::ClassFlags::Focused);
assert(enum_flags::test(state, MyClass::ClassFlags::Focused));
state = enum_flags::clear_flag(state, MyClass::ClassFlags::Enabled);
assert(!enum_flags::test(state, MyClass::ClassFlags::Enabled));
assert(enum_flags::test(state, MyClass::ClassFlags::Visible));
assert(enum_flags::test(state, MyClass::ClassFlags::Focused));
// Test assignment operations
enum_flags::set_assign(state, MyClass::ClassFlags::Enabled, true);
assert(enum_flags::test(state, MyClass::ClassFlags::Enabled));
enum_flags::clear_assign(state, MyClass::ClassFlags::Visible);
assert(!enum_flags::test(state, MyClass::ClassFlags::Visible));
// Test query operations
assert(enum_flags::any(state));
assert(!enum_flags::none(state));
assert(enum_flags::all(state, MyClass::ClassFlags::Enabled |
MyClass::ClassFlags::Focused));
assert(!enum_flags::all(state, MyClass::ClassFlags::Enabled |
MyClass::ClassFlags::Visible));
assert(enum_flags::count(state) == 2);
// Test with Widget class
Widget widget;
widget.set_enabled(true);
widget.set_visible(true);
widget.set_focused(false);
assert(widget.is_enabled());
assert(widget.is_visible());
assert(!widget.is_focused());
assert(widget.state_count() == 2);
widget.toggle_visibility();
assert(!widget.is_visible());
assert(widget.state_count() == 1);
widget.set_focused(true);
assert(widget.has_all_states());
std::cout << "Class enum tests passed!" << std::endl;
}
int main() {
test_class_enum();
return 0;
}