I use the glu tesselator for computing intersections and subtractions of regions. When I switched to tess2 it does not work for subtraction anymore and apparently the negative winding does not work anymore. Maybe this was an "optimization" for the case of triangles but not correct for contours.
Also, it seems to be slower than the original glu for simple polygons without overlapping contours or inner contours.
I use the glu tesselator for computing intersections and subtractions of regions. When I switched to tess2 it does not work for subtraction anymore and apparently the negative winding does not work anymore. Maybe this was an "optimization" for the case of triangles but not correct for contours.
Also, it seems to be slower than the original glu for simple polygons without overlapping contours or inner contours.