-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathmain.js
More file actions
65 lines (45 loc) · 1.74 KB
/
main.js
File metadata and controls
65 lines (45 loc) · 1.74 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
import './style.css'
import * as THREE from 'three'
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls'
const scene = new THREE.Scene()
const camera = new THREE.PerspectiveCamera(75,window.innerWidth / window.innerHeight,.1,1000)
const renderer = new THREE.WebGLRenderer({
canvas:document.querySelector('#bg')
})
renderer.setPixelRatio(window.devicePixelRatio)
renderer.setSize(window.innerWidth,window.innerHeight)
camera.position.setZ(40)
renderer.render(scene,camera)
const earthTexture = new THREE.TextureLoader().load('earth-surface.jpg')
const geometry = new THREE.SphereGeometry(10,64,64)
const material = new THREE.MeshBasicMaterial({
map: earthTexture
})
const sphere = new THREE.Mesh(geometry,material)
scene.add(sphere)
const pointLight = new THREE.PointLight(0xffffff)
pointLight.position.set(0,10,10)
pointLight.intensity = 1.25
const ambientLight = new THREE.AmbientLight(0xffffff)
scene.add(ambientLight,pointLight)
// const lightHelper = new THREE.PointLightHelper(pointLight)
// const gridHelper = new THREE.GridHelper(150,50)
// scene.add(lightHelper,gridHelper)
const controls = new OrbitControls(camera,renderer.domElement)
function addStars() {
const geometry = new THREE.SphereGeometry(0.25,24,24)
const material = new THREE.MeshStandardMaterial({color:0xffffff})
const star = new THREE.Mesh(geometry,material)
const [x,y,z] = Array(3).fill().map(() => THREE.MathUtils.randFloatSpread(100))
star.position.set(x,y,z)
scene.add(star)
}
Array(200).fill().forEach(addStars)
const spaceTexture = new THREE.TextureLoader().load('space-background.jpg')
scene.background = spaceTexture
function animate() {
requestAnimationFrame(animate);
renderer.render(scene,camera)
controls.update()
}
animate()