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helpers.rb
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155 lines (149 loc) · 6.09 KB
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#coding: utf-8
helpers do
def latest_scores(player)
scoreset = Scoreset.find(id: player.latest_scoreset_id)
return nil unless scoreset
scoreset.score
end
def get_score_data(player_id, compare_id = 0)
player = Player.find(id: player_id)
raise NoPlayerError, player_id.to_s unless player
scoreset = Scoreset.find(id: player.latest_scoreset_id)
raise 'no scores for this player.' unless scoreset
last_updated_at = scoreset.registered_at
scores = scoreset.score
rival = Player.find(id: compare_id)
raise NoPlayerError, copare_id.to_s unless rival
rival_scoreset = Scoreset.find(id: rival.latest_scoreset_id)
raise 'no scores for the target player.' unless rival_scoreset
rival_last_updated_at = rival_scoreset.registered_at
rival_scores = rival_scoreset.score
data = CACHE.get("pls_#{player_id}_vs_#{compare_id}")
if (!data || data[:last_updated_at] < last_updated_at || data[:rival_last_updated_at] < rival_last_updated_at)
musics = Music.order(Sequel.desc(:added_at))
song = Hash.new
musics.each do |m|
song[m.name] = {
id: m.id,
basic: { lv: m.basic_lv },
medium: { lv: m.medium_lv },
hard: { lv: m.hard_lv }
}
end
stat = {
difficulties: Hash.new,
levels: Hash.new
}
DIFFICULTY.each do |diff|
stat[:difficulties][diff] = {
played: 0,
achieve_vs: { win: 0, lose: 0, draw: 0 },
miss_vs: { win: 0, lose: 0, draw: 0 },
achieve_total: 0.0,
achieve_ave: 0.0,
achieve_ave_all: 0.0,
miss_total: 0,
miss_ave: 0.0,
miss_ave_all: 0.0
}
end
(1..11).each do |level|
stat[:levels][level] = {
played: 0,
achieve_vs: { win: 0, lose: 0, draw: 0 },
miss_vs: { win: 0, lose: 0, draw: 0 },
achieve_total: 0.0,
achieve_ave: 0.0,
achieve_ave_all: 0.0,
miss_total: 0,
miss_ave: 0.0,
miss_ave_all: 0.0
}
end
music_stat = {
total_musics: musics.count,
total_tunes: musics.count * DIFFICULTY.size,
levels: Hash.new
}
(1..11).each do |level|
music_stat[:levels][level] = Music.dataset.filter(basic_lv: level).or(medium_lv: level).or(hard_lv: level).all.size
end
# Calculate rank, average, difference from average
scores.each do |s|
name = s.music.name
if s.achieve < 50.0
rank = 'C'
elsif s.achieve < 70.0
rank = 'B'
elsif s.achieve < 80.0
rank = 'A'
elsif s.achieve < 90.0
rank = 'AA'
elsif s.achieve < 95.0
rank = 'AAA'
else
rank = 'AAA+'
end
difficulty_key = DIFFICULTY[s.difficulty]
stat_df = stat[:difficulties][difficulty_key]
stat_df[:played] += 1
level = s.music.send(difficulty_key.to_s + '_lv')
stat[:levels][level][:played] += 1
rs = rival_scores.find{|r| r.music.name == s.music.name && r.difficulty == s.difficulty }
rs_avail = rs != nil
tmp = { achieve: s.achieve, miss: s.miss, rank: rank,
achieve_diff: rs_avail ? s.achieve - rs.achieve : nil,
miss_diff: rs_avail ? s.miss - rs.miss : nil }
song[name][DIFFICULTY[s.difficulty]][:score] = tmp
if rs_avail
if tmp[:achieve_diff] == 0.0
stat_df[:achieve_vs][:draw] += 1
elsif tmp[:achieve_diff] > 0.0
stat_df[:achieve_vs][:win] += 1
else
stat_df[:achieve_vs][:lose] += 1
end
if tmp[:miss_diff] == 0.0
stat_df[:miss_vs][:draw] += 1
elsif tmp[:miss_diff] < 0.0
stat_df[:miss_vs][:win] += 1
else
stat_df[:miss_vs][:lose] += 1
end
end
end
DIFFICULTY.each do |diff|
df = stat[:difficulties][diff]
df[:achieve_total] = scores.select {|v| v.difficulty == DIFFICULTY.index(diff) }.map {|v| v.achieve}.inject(:+) || 0.0
df[:miss_total] = scores.select {|v| v.difficulty == DIFFICULTY.index(diff)}.map {|v| v.miss}.inject(:+) || 0.0
df[:achieve_ave] = df[:achieve_total].to_f / df[:played].to_f
df[:achieve_ave] = nil if df[:achieve_ave].nan?
df[:achieve_ave_all] = df[:achieve_total].to_f / musics.count.to_f
df[:miss_ave] = df[:miss_total].to_f / df[:played].to_f
df[:miss_ave] = nil if df[:miss_ave].nan?
df[:miss_ave_all] = df[:miss_total].to_f / musics.count.to_f
end
(1..11).each do |level|
lv = stat[:levels][level]
lv[:achieve_total] = scores.select {|v| v.music.send(DIFFICULTY[v.difficulty].to_s + '_lv') == level}.map {|v| v.achieve}.inject(:+) || 0.0
lv[:miss_total] = scores.select {|v| v.music.send(DIFFICULTY[v.difficulty].to_s + '_lv') == level}.map {|v| v.miss}.inject(:+) || 0.0
lv[:achieve_ave] = lv[:achieve_total] / lv[:played].to_f
lv[:achieve_ave] = nil if lv[:achieve_ave].nan?
lv[:achieve_ave_all] = lv[:achieve_total] / music_stat[:levels][level]
lv[:miss_ave] = lv[:miss_total].to_f / lv[:played].to_f
lv[:miss_ave] = nil if lv[:miss_ave].nan?
lv[:miss_ave_all] = lv[:miss_total].to_f / music_stat[:levels][level]
end
stat[:total_played] = stat[:difficulties].map {|k, v| v[:played]}.inject(:+)
achieve_total = stat[:difficulties].map {|k, v| v[:achieve_total]}.inject(:+)
miss_total = stat[:difficulties].map {|k, v| v[:miss_total]}.inject(:+)
stat[:achieve_ave] = achieve_total / stat[:total_played]
stat[:achieve_ave_all] = achieve_total / (musics.count * DIFFICULTY.size)
stat[:miss_ave] = miss_total.to_f / stat[:total_played]
stat[:miss_ave_all] = miss_total.to_f / (musics.count * DIFFICULTY.size)
data = {player: player, last_updated_at: last_updated_at, stat: stat, music_stat: music_stat, rival: rival, rival_last_updated_at: rival_last_updated_at, song: song}
CACHE.add("pls_#{player_id}_vs_#{compare_id}", data, SCORE_CACHE_EXPIRY)
end
data
end
end