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State.h
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74 lines (53 loc) · 1.6 KB
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/*
* State.h
*
* Created on: Oct 17, 2012
* Author: Matteo Ruggero Ronchi
*
* Copyright 2012 Matteo Ruggero Ronchi - matrronchi.license@gmail.com
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef STATE_H_
#define STATE_H_
#include "Production.h"
#include <iostream>
#include <stdlib.h>
#include <stdio.h>
#include <vector>
using namespace std;
class State
{
public:
State( string nonTerminal, Production* productionPointer, State* backtraceState, int inputStringProgress, int productionProgress );
//State();
virtual ~State();
vector<State*>* getBacktraceStateVector();
const string getNonTerminal();
Production* getProductionPointer() const;
int getProductionProgress() const;
int getInputStringProgress();
bool isComplete();
string nextSymbolToProcess();
bool getPrinted();
void setPrintedTrue();
private:
explicit State() : productionPointer( NULL ) {}
string nonTerminal;
Production* productionPointer;
vector<State*> backtraceStateVector;
int productionProgress;
int inputStringProgress;
bool printed;
};
#endif /* STATE_H_ */