-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathIntensity.txt
More file actions
42 lines (34 loc) · 996 Bytes
/
Intensity.txt
File metadata and controls
42 lines (34 loc) · 996 Bytes
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
$a197
(C:$051f) m 2d 2e
>C:002d c5 98
$128 = troublesome CLI
$a154 seems to be the better startup
with fd fe = c5 98
.C:0500 A9 35 LDA #$35
.C:0502 85 01 STA $01
.C:0504 A9 C5 LDA #$C5
.C:0506 85 FD STA $FD
.C:0508 A9 98 LDA #$98
.C:050a 85 FE STA $FE
.C:050c A9 00 LDA #$00
.C:050e 8D 11 D0 STA $D011
.C:0511 8D 00 DD STA $DD00
.C:0514 8D 20 D0 STA $D020
.C:0517 8D 21 D0 STA $D021
.C:051a 4C 54 A1 JMP $A154
.050f
(C:$050f) bank ram
(C:$050f) s "c:\temp\intensity 500.prg" 0 200 ffff
https://youtu.be/O2j0t4KmCPA
00:00 Introduction
00:10 Game details
00:56 Tape loader and animation
06:38 Create a compressed game file
27:19 Compressed game works!
29:05 Title screen graphical effects
29:47 Multiplexed sprites logo
32:20 Game sprites use shadows
36:27 Who wrote the animated loader screen?
50:50 Finding code clues or fingerprints
53:58 So... who really wrote the loader?
58:52 Compressed sprite data in the loader