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Filter.hpp
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144 lines (119 loc) · 4.41 KB
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#pragma once
#include "Interaction.hpp"
#include <concepts>
#include <algorithm>
#include <numbers>
template <std::floating_point T>
inline constexpr T Gaussian(T x, T sigma){
return std::numbers::inv_sqrtpi_v<T> / (sigma * std::numbers::sqrt2_v<T>) * std::exp(-(x * x) / (2 * sigma * sigma));
}
template <std::floating_point T>
inline constexpr T GaussianIntegral(T x0, T x1, T sigma){
T sigmaRoot2 = sigma * std::numbers::sqrt2_v<T>;
return static_cast<T>(0.5) * (std::erf(-x0 / sigmaRoot2) - std::erf(-x1 / sigmaRoot2));
}
template <std::floating_point T>
inline constexpr T Sinc(T x){
if(static_cast<T>(1) - x * x == static_cast<T>(1))return static_cast<T>(1);
return std::sin(std::numbers::pi_v<T> *x) / (std::numbers::pi_v<T> *x);
}
template <std::floating_point T>
inline constexpr T WindowedSinc(T x, T radius, T tau){
if(std::abs(x) > radius)return 0;
return Sinc(x) * Sinc(x / tau);
}
class Filter{
public:
virtual glm::vec2 Radius() const = 0;
virtual double Evaluate(const glm::vec2& p) const = 0;
virtual double Integral() const = 0;
};
class BoxFilter : public Filter{
public:
virtual ~BoxFilter() = default;
BoxFilter(const glm::vec2& filterRadius = glm::vec2 { 0.5f }) : radius { filterRadius }{}
glm::vec2 Radius() const final{
return radius;
}
double Evaluate(const glm::vec2& p) const final{
return std::abs(p.x) <= radius.x && std::abs(p.y) <= radius.y;
}
double Integral() const final{
return 4 * radius.x * radius.y;
}
private:
glm::vec2 radius;
};
class GaussianFilter : public Filter{
public:
virtual ~GaussianFilter() = default;
GaussianFilter(const glm::vec2& filterRadius = glm::vec2 { 1.5f }, double sigma = 0.5f) : radius { filterRadius }, sigma { sigma }, X { Gaussian<double>(filterRadius.x,sigma) }, Y { Gaussian<double>(filterRadius.y,sigma) }{}
glm::vec2 Radius() const final{
return radius;
}
double Evaluate(const glm::vec2& p) const final{
return std::max<double>(0, Gaussian<double>(p.x, sigma) - X) * std::max<double>(0, Gaussian<double>(p.y, sigma) - Y);
}
double Integral() const final{
return (GaussianIntegral<double>(-radius.x, radius.x, sigma) - 2 * radius.x * X) * (GaussianIntegral<double>(-radius.y, radius.y, sigma) - 2 * radius.y * Y);
}
private:
glm::vec2 radius;
double sigma;
double X;
double Y;
};
class MitchellFilter : public Filter{
public:
virtual ~MitchellFilter() = default;
MitchellFilter(const glm::vec2& radius = glm::vec2 { 1.5f }, double b = 1.0 / 3.0, double c = 1.0 / 3.0) : radius { radius }, b { b }, c { c }{}
glm::vec2 Radius() const final{
return radius;
}
double Evaluate(const glm::vec2& p) const final{
return Mitchell(2 * p.x / radius.x) * Mitchell(2 * p.y / radius.y);
}
double Integral() const final{
return radius.x * radius.y / 4.0;
}
private:
double Mitchell(double x) const{
double absX = std::abs(x);
if(absX <= 1.0){
return 1.0 / 6.0 * ((12 - 9 * b - 6 * c) * absX * absX * absX + (-18 + 12 * b + 6 * c) * absX * absX + (6 - 2 * b));
} else if(absX <= 2){
return 1.0 / 6.0 * ((-b - 6 * c) * absX * absX * absX + (6 * b + 30 * c) * absX * absX + (-12 * b - 48 * c) * absX + (8 * b + 24 * c));
} else return 0;
}
glm::vec2 radius;
double b;
double c;
};
class LanczosFilter : public Filter{
public:
virtual ~LanczosFilter() = default;
LanczosFilter(const glm::vec2& filterRadius = glm::vec2 { 1.5f }, double tau = 3) : radius { filterRadius }, tau { tau }{}
glm::vec2 Radius() const final{
return radius;
}
double Evaluate(const glm::vec2& p) const final{
return WindowedSinc<double>(p.x, radius.x, tau) * WindowedSinc<double>(p.y, radius.y, tau);
}
double Integral() const final{
double acc = 0;
int samples = 256 * 256;
int sqrtSamples = std::sqrt(samples);
double area = 2 * radius.x * radius.y;
for(int y = 0;y < sqrtSamples; y++){
for(int x = 0; x < sqrtSamples; x++){
glm::vec2 u = glm::vec2 { (x + random_double()), (y + random_double()) } / static_cast<float>(sqrtSamples);
glm::vec2 p = glm::mix(-radius, radius, u);
acc += Evaluate(p);
}
}
return area * acc / samples;
}
private:
glm::vec2 radius;
double tau;
};