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particle.cpp
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115 lines (99 loc) · 2.83 KB
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/*
Copyright 2008 Utah State University
This file is part of OIP.
OIP is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OIP is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OIP. If not, see <http://www.gnu.org/licenses/>.
*/
#include "particle.h"
#include "image.h"
#include <iostream>
#define PSIZE 80
#define PCOUNT 20
using std::cout;
particle::particle(float nx, float ny, float nsize, unsigned int ncolor, unsigned int s): x(nx),y(ny),color(ncolor),dst(s),dx(0),dy(0),speed(.15),damp(.97),softdelete(false),invalid(false)
{
size = (int)(nsize * PCOUNT);
if (size >= PCOUNT)
size = PCOUNT-1;
}
#define PIXEL(s, x, y) (*((Uint32*)(s)->pixels + (Uint32)(y)*(s)->w + (Uint32)(x)))
void particle::draw(SDL_Surface*s)
{
//compute the new position
move();
//grab the available images
//SDL_Surface* circles = image("particles.png");
SDL_Surface* circles = image("particles-dark-background.png");
SDL_Rect src, dst;
src.x = size * PSIZE;//thus valid values for size lie between 0 and 1
Uint8 r,g,b;
SDL_GetRGB(color, s->format, &r, &g, &b);
if (r > g && r > b)
src.y = 0;
else if (g > b && g > r)
src.y = PSIZE;
else
src.y = 2*PSIZE;
src.w = PSIZE;
src.h = PSIZE;
dst.x = (int)(x * s->w) - PSIZE/2;
dst.y = (int)(y * s->h) - PSIZE/2;
SDL_BlitSurface(circles, &src, s, &dst);
}
/*
* moves the particle toward the correct destination, while avoiding neighbors
*/
void particle::move(float dstx, float dsty, vector<particle*>& pnear, double dt)
{
float fx=0, fy=0;
//force toward destination
//spring attraction toward destination
fx -= speed * (x - dstx);
fy -= speed * (y - dsty);
//*
//coulomb repel from nearby particles
typedef vector<particle*> vp; //another vc++ bug
vp::iterator i;
for(i = pnear.begin(); i != pnear.end(); i++)
{
if ((*i)->dst == dst) //don't avoid packets heading the same way
continue;
float lensq = (
((*i)->getX()-x)*((*i)->getX()-x) +
((*i)->getY()-y)*((*i)->getY()-y))
*200000 ;
//stuff can get locked into a corner if they are too close
if (lensq > .00003)
{
fx += (x - (*i)->getX())/lensq;
fy += (y - (*i)->getY())/lensq;
}
}
// */
dx = (dx + fx * dt) * damp;
dy = (dy + fy * dt) * damp;
}
/*
* called by draw function shortly before drawing actually occurs
*/
void particle::move()
{
x += dx;
y += dy;
if (x < 0)
x = 0;
else if (x > 1)
x = 1;
if (y < 0)
y = 0;
else if (y > 1)
y = 1;
}