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VectorLayerVisualizerObject.cs
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47 lines (39 loc) · 1.69 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using Mapbox.BaseModule.Map;
using Mapbox.BaseModule.Unity;
using Mapbox.VectorModule.MeshGeneration.Unity;
using UnityEngine;
namespace Mapbox.VectorModule.Unity
{
[CreateAssetMenu(menuName = "Mapbox/Modifiers/Layer Visualizer")]
public class VectorLayerVisualizerObject : ScriptableObject
{
[SerializeField] private string _vectorLayerName;
public string VectorLayerName => _vectorLayerName;
[SerializeField] private VectorLayerVisualizerSettings _settings;
[SerializeField] private List<ModifierStackObject> _modifierStackObjects;
private VectorLayerVisualizer _layerVisualizer;
public IVectorLayerVisualizer GetLayerVisualizer()
{
return _layerVisualizer;
}
public IVectorLayerVisualizer ConstructLayerVisualizer(IMapInformation mapInformation, UnityContext unityContext)
{
_layerVisualizer = new VectorLayerVisualizer(VectorLayerName, mapInformation, unityContext, _settings);
_layerVisualizer.Active = true;
foreach (var modifierStackObject in _modifierStackObjects.Where(x => x != null))
{
modifierStackObject.Initialize(unityContext);
}
_layerVisualizer.AddModifierStacks(_modifierStackObjects.Select((x, i) => x?.GetModifierStack
?? throw new NullReferenceException($"{name} ({nameof(VectorLayerVisualizerObject)}) is missing {nameof(ModifierStackObject)} reference @ element {i}")));
_layerVisualizer.OnVectorMeshCreated += OnVectorMeshCreated;
_layerVisualizer.OnVectorMeshDestroyed += OnVectorMeshDestroyed;
return _layerVisualizer;
}
public Action<GameObject> OnVectorMeshCreated = list => { };
public Action<GameObject> OnVectorMeshDestroyed = go => { };
}
}