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UnityTileTerrainContainer.cs
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166 lines (142 loc) · 5.77 KB
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using System;
using Mapbox.BaseModule.Data.Tiles;
using UnityEngine;
using TerrainData = Mapbox.BaseModule.Data.DataFetchers.TerrainData;
namespace Mapbox.BaseModule.Unity
{
[Serializable]
public class UnityTileTerrainContainer
{
public TileContainerState State = TileContainerState.Final;
public Action<UnityMapTile> ElevationValuesUpdated = (t) => { };
private string _elevationMultiplierFieldNameID = "_ElevationMultiplier";
private string _elevationChangeTimerFieldNameID = "_ElevationChangeTime";
private string _shaderElevationTextureScaleOffsetFieldNameID = "_HeightTexture_ST";
private string _shaderElevationTextureFieldNameID = "_HeightTexture";
private UnityMapTile _unityMapTile;
[SerializeField] public TerrainData TerrainData;
private Vector4 _terrainTextureScaleOffset;
public UnityTileTerrainContainer(UnityMapTile unityMapTile)
{
_unityMapTile = unityMapTile;
}
public void SetTerrainData(TerrainData terrainData, bool useShaderElevation, TileContainerState state = TileContainerState.Final)
{
State = state;
if (terrainData.Texture == null || terrainData.TileId.Z == 0)
{
Debug.Log("no texture?");
}
TerrainData = terrainData;
OnTerrainUpdated();
if (TerrainData.IsElevationDataReady)
{
OnElevationValuesUpdated();
}
TerrainData.ElevationValuesUpdated += OnElevationValuesUpdated;
_unityMapTile.Material.SetFloat(_elevationMultiplierFieldNameID, useShaderElevation ? 1 : 0);
FixMeshBounds(useShaderElevation);
}
private void FixMeshBounds(bool useShaderElevation)
{
Mesh mesh = _unityMapTile.MeshFilter.mesh;
if (mesh != null && useShaderElevation)
{
mesh.RecalculateBounds();
mesh.bounds = GetBoundsAdjustedForElevation();
}
}
private Bounds GetBoundsAdjustedForElevation()
{
Mesh mesh = _unityMapTile.MeshFilter.mesh;
if (TerrainData == null || TerrainData.ElevationValues == null)
{
return mesh.bounds;
}
float maxY = float.MinValue;
float minY = float.MaxValue;
foreach (float t in TerrainData.ElevationValues)
{
float elevationScaled = t * _unityMapTile.TileScale;
maxY = Mathf.Max(maxY, elevationScaled);
minY = Mathf.Min(minY, elevationScaled);
}
Vector3 center = mesh.bounds.center;
center.y = (maxY + minY) / 2;
Vector3 size = mesh.bounds.size;
size.y = maxY - minY;
return new Bounds(center, size);
}
public void OnTerrainUpdated()
{
if (TerrainData == null)
return;
_terrainTextureScaleOffset = _unityMapTile.CanonicalTileId.CalculateScaleOffsetAtZoom(TerrainData.TileId.Z);
_unityMapTile.Material.SetVector(_shaderElevationTextureScaleOffsetFieldNameID, _terrainTextureScaleOffset);
_unityMapTile.Material.SetTexture(_shaderElevationTextureFieldNameID, TerrainData.Texture);
//_unityMapTile._material.SetFloat(_tileScaleFieldNameID, _unityMapTile.TileScale);
_unityMapTile.Material.SetFloat("_IsFallbackTexture", 0);
_unityMapTile.Material.SetFloat(_elevationChangeTimerFieldNameID, Time.time);
}
public void OnElevationValuesUpdated()
{
if (TerrainData == null)
{
Debug.Log("TerrainData is null, missing a isRecycled check?");
return;
}
TerrainData.IsElevationDataReady = true;
ElevationValuesUpdated(_unityMapTile);
}
public TerrainData GetAndClearTerrainData()
{
if (TerrainData == null)
return null;
TerrainData.ElevationValuesUpdated -= OnElevationValuesUpdated;
_unityMapTile.Material.SetTexture(_shaderElevationTextureFieldNameID, Texture2D.grayTexture);
var rd = TerrainData;
TerrainData = null;
return rd;
}
public float QueryHeightData(float x, float y)
{
if (TerrainData != null && TerrainData.ElevationValues.Length > 0)
{
var width = (int)Mathf.Sqrt(TerrainData.ElevationValues.Length);
var sectionWidth = width * _terrainTextureScaleOffset.x - 1;
var padding = width * new Vector2(_terrainTextureScaleOffset.z, _terrainTextureScaleOffset.w);
var xx = padding.x + (x * sectionWidth);
var yy = padding.y + (y * sectionWidth);
var index = (int) yy * width
+ (int) xx;
if (TerrainData.ElevationValues.Length <= index)
{
return 0;
}
else
{
return TerrainData.ElevationValues[(int) yy * width + (int) xx];
}
}
return 0;
}
public void DisableTerrain()
{
State = TileContainerState.Final;
_unityMapTile.Material.SetFloat(_elevationMultiplierFieldNameID, 0);
}
public void OnDestroy()
{
if (TerrainData != null)
{
TerrainData.ElevationValuesUpdated -= OnElevationValuesUpdated;
TerrainData = null;
}
}
}
public enum TileContainerState
{
Temporary,
Final
}
}