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Rotate the matrix.cpp
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121 lines (61 loc) · 1.58 KB
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#include <iostream>
#include <vector>
#include <math.h>
#define bar cout<<"--------------------------------\n"
using namespace std;
//Square Matrix
class Matrix{
public:
vector <int> matrix;
int size=0;
Matrix(const vector <int> values){
matrix=values;
size=sqrt(matrix.size());
}
void printMatrix(){
for(int i=0;i<size*size;i++){
if(matrix[i]>=10){cout<<matrix[i]<<" ";}else{cout<<0<<matrix[i]<<" ";}
if((i+1)%size==0) cout<<endl;
}
}
void rotateMatrix(){
vector <int> copy = matrix;
for(int row=0;row<size;row++){
for(int col=0;col<size;col++){
matrix[col*size+(size-1-row)]=copy.at(row*size+col);
}
}
}
};
int main() {
bar;
cout<<"ROTATING A SQUARE MATRIX\n";
bar;
cout<<"here is a matrix:\n";
bar;
int values[]={1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49};
vector <int> valuesVec(values,values+sizeof(values)/sizeof(int));
Matrix m(valuesVec);
m.printMatrix();
bar;
cout<<"rotated 90 degrees\n";
bar;
m.rotateMatrix();
m.printMatrix();
bar;
cout<<"rotated 180 degrees\n";
bar;
m.rotateMatrix();
m.printMatrix();
bar;
cout<<"rotated 270 degrees\n";
bar;
m.rotateMatrix();
m.printMatrix();
bar;
cout<<"rotated 360 degrees\n";
bar;
m.rotateMatrix();
m.printMatrix();
return 0;
}