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snake.cpp
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1145 lines (1120 loc) · 25.4 KB
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#include<stdio.h>
#include<graphics.h>
#include<stdlib.h>
#include<time.h>
#include<conio.h>
#define LEN sizeof(struct Snake)
struct coord
{
int x;
int y;
}; //坐标结构体,x表示横,y表示纵//
struct Snake //蛇的结构体//
{
int x;
int y;
struct Snake *previous; //蛇的前一节//
struct Snake *next; //蛇的后一节//
}*head,*tail,*p0,*pt,*p1;
int direct; //蛇的移动方向,用1,2,3,4分别表示上下左右//
int life=1; //表示蛇的生命状态,1表示活着,0表示死亡//
struct Food //食物结构体//
{
struct coord cor; //食物坐标//
int flag; //状态,0表示还没被吃,1表示已经被吃//
}food;
struct Poigrass //毒草结构体//
{
struct coord cor[8]; //每颗毒草坐标,每次毒草状态0表示消失了,1表示还显示在屏幕上出现2颗毒草//
int flag; //状态//
}poigrass;
struct Mine //地雷结构体//
{
struct coord cor; //地雷坐标//
int flag; //地雷状态,0表示未被碰到,1表示碰到//
}mine;
int cp; //关卡//
int endscore; //记录每次游戏结束时的得分//
int score=0; //得分//
int speed; //速度//
int node; //蛇的节数//
int mid; //记录蛇的节数的一半//
int m;
int n;
int end_score[5]={0}; //存储最高得分//
time_t tim1,tim2;
FILE *fp,*fp1; //定义指向文件的指针//
//对程序中需要用到的函数进行全局声明//
void begin(); //开始游戏进入菜单界面//
void rules(); //显示游戏规则//
void map(); //画原始地图//
void set_food(); //放置食物//
void show_food(); //在屏幕上画出食物//
void show_snake(); //屏幕上显示蛇//
void set_mine(); //放置地雷//
void no_poigrass(); //毒草消失//
void show_mine(); //在屏幕上那个画出地雷//
void set_poigrass(); //放置毒草//
void set_poigrass1(); //用另外一种颜色画出毒草//
void ju_eat_food(); //判断蛇是否吃到食物//
void ju_eat_poigrass(); //判断蛇是否吃到毒草//
void ju_meet_mine(); //判断蛇是否碰到地雷//
void snake_move(); //蛇移动,改变位置//
void show_snake(); //在屏幕上画出蛇//
void change(); //改变蛇的移动方向//
void select(); //关卡选择//
void design_cp1(); //设置第一关//
void design_cp2(); //设置第二关//
void design_cp3(); //设置第三关//
void print_score(); //输出分数//
void gameover(); //结束游戏//
void set_rank(); //设置排行榜//
void see_rank(); //查看排行榜//
//定义每一个函数//
int main()
{
begin();
int i;
fp=fopen("排行榜","r");
for(i=0;i<5;i++)
fread(&end_score[i],2,1,fp);
fclose(fp);
MOUSEMSG m; //定义鼠标消息//
while(true)
{
m=GetMouseMsg();
switch(m.uMsg)
{
case WM_LBUTTONDOWN:
if(m.x>=10&&m.y>=130&&m.y<=200&&m.x<=290)
design_cp1();
if(m.x>=10&&m.y>=230&&m.y<=300&&m.x<=290)
rules();
if(m.x>=10&&m.y>=330&&m.y<=400&&m.x<=290)
select();
if(m.x>=10&&m.y>=430&&m.y<=500&&m.x<=290)
see_rank();
if(m.x>=10&&m.y>=530&&m.y<=600&&m.x<=290)
exit(0);
}
}
return 0;
}
void begin()
{
IMAGE img;
initgraph(700,630);
setbkcolor(GREEN);
cleardevice();
loadimage(&img,"E:\\5.jpg");
putimage(0,0,&img);
setcolor(RED);
setfont(100,0,"华文行楷");
outtextxy(110,10,"聪明的小蛇");
setcolor(WHITE);
setfont(70,0,"楷体");
outtextxy(10,130,"开始游戏");
setcolor(BROWN);
setfont(70,0,"楷体");
outtextxy(10,230,"游戏规则");
setcolor(YELLOW);
setfont(70,0,"楷体");
outtextxy(10,330,"关卡选择");
setcolor(BLUE);
setfont(70,0,"楷体");
outtextxy(10,430,"得分排名");
setcolor(WHITE);
setfont(70,0,"楷体");
outtextxy(10,530,"退出游戏");
}
void rules()
{
initgraph(850,600);
setbkcolor(DARKGRAY);
cleardevice();
setcolor(LIGHTGREEN);
setfont(60,0,"华文隶书");
outtextxy(270,1,"游戏介绍");
setcolor(LIGHTCYAN);
setfont(40,0,"华文行楷");
outtextxy(20,65,"1.黄颜色的小方块表示美味的食物。");
outtextxy(20,110,"2.紫色的实心小圆表示可恶的地雷。");
outtextxy(20,160,"3.绿色的实心小圆表示可恨的毒草。");
outtextxy(20,210,"4.小蛇每吃到一个食物,身体便会增加一节。");
outtextxy(20,260,"5.小蛇碰到地雷,身体会被炸掉一半。要小心哦!!");
outtextxy(20,310,"6,小蛇碰到毒草,身体会变短一节。要小心哦!!");
outtextxy(20,360,"7.小蛇的头撞到四周的墙会死。");
outtextxy(20,410,"8.小蛇的头撞到自己的身体也会死亡。");
outtextxy(20,460,"9.用鼠标点击下面的“→”区域,回到主页面。");
outtextxy(20,510,"10.祝您好运!!!");
setcolor(BROWN);
setfont(60,0,"华文隶书");
outtextxy(580,520,"→主页面");
MOUSEMSG m;
while(true)
{
m=GetMouseMsg();
switch(m.uMsg)
{
case WM_LBUTTONDOWN:
if(m.x>=580&&m.y>=520&&m.y<=580&&m.x<=820)
main();
}
}
}
void select()
{
initgraph(640,480);
setbkcolor(GREEN);
cleardevice();
setcolor(YELLOW);
setfont(80,0,"华文行楷");
outtextxy(200,40,"第一关");
outtextxy(200,200,"第二关");
outtextxy(200,360,"第三关");
MOUSEMSG m;
while(true)
{
m=GetMouseMsg();
switch(m.uMsg)
{
case WM_LBUTTONDOWN:
if(m.x>=200&&m.y>=40&&m.y<=120&&m.x<=440)
design_cp1();
if(m.x>=200&&m.y>=200&&m.y<=280&&m.x<=440)
design_cp2();
if(m.x>=200&&m.y>=360&&m.y<=4400&&m.x<=440)
design_cp3();
}
}
}
void see_rank()
{
initgraph(700,600);
setbkcolor(DARKGRAY);
cleardevice();
char str[10];
setfont(80,0,"华文行楷");
setcolor(LIGHTGREEN);
outtextxy(220,20,"排行榜");
setcolor(YELLOW);
setfont(30,0,"华文隶书");
sprintf(str,"1 : %d",end_score[0]);
outtextxy(280,120,str);
sprintf(str,"2 : %d",end_score[1]);
outtextxy(280,200,str);
sprintf(str,"3 : %d",end_score[2]);
outtextxy(280,280,str);
sprintf(str,"4 : %d",end_score[3]);
outtextxy(280,360,str);
sprintf(str,"5 : %d",end_score[4]);
outtextxy(280,440,str);
}
void set_rank()
{
int i,j,k;
k=0;
for(i=0,j=0;i<5;i++)
{
if(endscore>end_score[i])
{
k=end_score[i];
end_score[i]=endscore;
break;
}
}
j=i;
if(k!=0&&j!=4)
{
for(i=4;i>=j+2;i--)
end_score[i]=end_score[i-1];
end_score[j+1]=k;
}
fp1=fopen("排行榜","w");
for(i=0;i<10;i++)
fwrite(&end_score[i],2,1,fp1);
fclose(fp1);
}
void map()
{
initgraph(900,600);
setbkcolor(BLACK);
cleardevice();
setcolor(YELLOW);
setfont(70,0,"华文行楷");
outtextxy(730,10,"说明");
setcolor(GREEN);
setfont(25,0,"楷体");
outtextxy(715,80,"向上按 W或↑");
outtextxy(715,105,"向下按 S或↓");
outtextxy(715,130,"向左按 A或←");
outtextxy(715,155,"向右按 D或→");
outtextxy(715,180,"暂停按 空格键 ");
setcolor(LIGHTCYAN);
setfont(50,0,"华文隶书");
outtextxy(710,220,"得分:");
setcolor(LIGHTCYAN);
setfont(50,0,"华文行楷");
outtextxy(835,220,"0");
setcolor(LIGHTGREEN);
setfont(50,0,"华文行楷");
outtextxy(710,280,"关次:");
setcolor(BROWN);
setfont(50,0,"华文行楷");
if(cp==1)
outtextxy(840,280,"1");
if(cp==2)
outtextxy(840,280,"2");
if(cp==3)
outtextxy(840,280,"3");
setcolor(RED);
setfont(40,0,"华文行楷");
outtextxy(705,350,"游戏制作人");
setcolor(RED);
setfont(40,0,"华文行楷");
outtextxy(725,400,"软工1406");
setcolor(LIGHTGREEN);
setfont(60,0,"华文行楷");
outtextxy(710,470,"李鑫焱");
int i,m,n;
for(i=1,m=0,n=0;i<=35;i++)
{
setfillcolor(BROWN);
setcolor(RED);
bar(m,n,m+20,n+20);
m+=20;
}
for(i=1,m=0,n=580;i<=35;i++)
{
setfillcolor(BROWN);
setcolor(RED);
bar(m,n,m+20,n+20);
m+=20;
}
for(i=1,m=0,n=0;i<=30;i++)
{
setfillcolor(BROWN);
setcolor(RED);
bar(m,n,m+20,n+20);
n+=20;
}
for(i=1,m=680,n=0;i<=40;i++)
{
setfillcolor(BROWN);
setcolor(RED);
bar(m,n,m+20,n+20);
n+=20;
}
if(cp==2)
{
setcolor(BROWN);
setfillcolor(BROWN);
bar(200,160,200+20,160+240);
bar(420,280,420+20,280+160);
}
if(cp==3)
{
setcolor(BROWN);
setfillcolor(BROWN);
bar(200,160,200+20,160+240);
bar(420,280,420+20,280+160);
bar(300,200,300+300,200+20);
}
}
void print_score()
{
setcolor(BLACK);
setfillcolor(BLACK);
bar(830,220,830+150,220+50);
char str[10];
setcolor(LIGHTCYAN);
setfont(50,0,"华文行楷");
sprintf(str,"%d",score);
outtextxy(835,220,str);
}
void set_food()
{
food.cor.x=rand()%(700/20-2)*20+20;
food.cor.y=rand()%(600/20-2)*20+20;
if(cp==2&&(food.cor.x==200&&(food.cor.y>=160&&food.cor.y<=380)||
food.cor.x==420&&(food.cor.y>=280&&food.cor.y<=420)))
food.cor.x+=20;
if(cp==3&&(food.cor.x==200&&(food.cor.y>=160&&food.cor.y<=380)||
food.cor.x==420&&(food.cor.y>=280&&food.cor.y<=420)||
food.cor.y==200&&(food.cor.x>=300&&food.cor.x<=580)))
food.cor.x+=20;
}
void show_food()
{
setcolor(YELLOW);
setfillcolor(YELLOW);
bar(food.cor.x,food.cor.y,food.cor.x+20,food.cor.y+20);
}
void set_mine()
{
mine.cor.x=rand()%(700/20-2)*20+20;
mine.cor.y=rand()%(600/20-2)*20+20;
if(cp==2&&(mine.cor.x==200&&(mine.cor.y>=1600&&mine.cor.y<=380)||
mine.cor.x==420&&(mine.cor.y>=280&&mine.cor.y<=420)))
mine.cor.x+=20;
if(cp==3&&(mine.cor.x==200&&(mine.cor.y>=160&&mine.cor.y<=380)||
mine.cor.x==420&&(mine.cor.y>=280&&mine.cor.y<=420)||
mine.cor.y==200&&(mine.cor.x>=300&&mine.cor.x<=580)))
mine.cor.x+=20;
}
void show_mine()
{
setfillcolor(LIGHTMAGENTA);
setcolor(LIGHTMAGENTA);
fillcircle(mine.cor.x+20/2,mine.cor.y+20/2,20/2);
}
void set_poigrass()
{
setfillcolor(GREEN);
fillcircle(poigrass.cor[0].x+20/2,poigrass.cor[0].y+20/2,20/2);
fillcircle(poigrass.cor[1].x+20/2,poigrass.cor[1].y+20/2,20/2);
fillcircle(poigrass.cor[2].x+20/2,poigrass.cor[2].y+20/2,20/2);
if(cp==1)
Sleep(60);
if(cp==2)
{
fillcircle(poigrass.cor[3].x+20/2,poigrass.cor[3].y+20/2,20/2);
fillcircle(poigrass.cor[4].x+20/2,poigrass.cor[4].y+20/2,20/2);
Sleep(40);
}
if(cp==3)
{
fillcircle(poigrass.cor[3].x+20/2,poigrass.cor[3].y+20/2,20/2);
fillcircle(poigrass.cor[4].x+20/2,poigrass.cor[4].y+20/2,20/2);
fillcircle(poigrass.cor[5].x+20/2,poigrass.cor[5].y+20/2,20/2);
fillcircle(poigrass.cor[6].x+20/2,poigrass.cor[6].y+20/2,20/2);
Sleep(40);
}
}
void set_poigrass1()
{
setfillcolor(WHITE);
fillcircle(poigrass.cor[0].x+20/2,poigrass.cor[0].y+20/2,20/2);
fillcircle(poigrass.cor[1].x+20/2,poigrass.cor[1].y+20/2,20/2);
fillcircle(poigrass.cor[2].x+20/2,poigrass.cor[2].y+20/2,20/2);
if(cp==2)
{
fillcircle(poigrass.cor[3].x+20/2,poigrass.cor[3].y+20/2,20/2);
fillcircle(poigrass.cor[4].x+20/2,poigrass.cor[4].y+20/2,20/2);
}
if(cp==3)
{
fillcircle(poigrass.cor[3].x+20/2,poigrass.cor[3].y+20/2,20/2);
fillcircle(poigrass.cor[4].x+20/2,poigrass.cor[4].y+20/2,20/2);
fillcircle(poigrass.cor[5].x+20/2,poigrass.cor[5].y+20/2,20/2);
fillcircle(poigrass.cor[6].x+20/2,poigrass.cor[6].y+20/2,20/2);
}
}
void no_poigrass()
{
setcolor(BLACK);
setfillcolor(BLACK);
fillcircle(poigrass.cor[0].x+20/2,poigrass.cor[0].y+20/2,20/2);
fillcircle(poigrass.cor[1].x+20/2,poigrass.cor[1].y+20/2,20/2);
fillcircle(poigrass.cor[2].x+20/2,poigrass.cor[2].y+20/2,20/2);
if(cp==2)
{
setcolor(BLACK);
setfillcolor(BLACK);
fillcircle(poigrass.cor[3].x+20/2,poigrass.cor[3].y+20/2,20/2);
fillcircle(poigrass.cor[4].x+20/2,poigrass.cor[4].y+20/2,20/2);
}
if(cp==3)
{
setcolor(BLACK);
setfillcolor(BLACK);
fillcircle(poigrass.cor[3].x+20/2,poigrass.cor[3].y+20/2,20/2);
fillcircle(poigrass.cor[4].x+20/2,poigrass.cor[4].y+20/2,20/2);
fillcircle(poigrass.cor[5].x+20/2,poigrass.cor[5].y+20/2,20/2);
fillcircle(poigrass.cor[6].x+20/2,poigrass.cor[6].y+20/2,20/2);
}
poigrass.cor[0].x=240;
poigrass.cor[0].y=700;
poigrass.cor[1].x=340;
poigrass.cor[1].y=700;
poigrass.cor[2].x=240;
poigrass.cor[2].y=700;
if(cp==2)
{
poigrass.cor[3].x=60;
poigrass.cor[3].y=700;
poigrass.cor[4].x=500;
poigrass.cor[4].y=700;
}
if(cp==3)
{
poigrass.cor[3].x=60;
poigrass.cor[3].y=700;
poigrass.cor[4].x=500;
poigrass.cor[4].y=700;
poigrass.cor[5].x=600;
poigrass.cor[5].y=700;
poigrass.cor[6].x=520;
poigrass.cor[6].y=700;
}
}
void snake_move()
{
node=1;
setfillcolor(BLACK);
setcolor(BLACK);
bar(p0->x,p0->y,p0->x+20,p0->y+20);
while(p0->previous!=NULL)
{
p0->x=p0->previous->x;
p0->y=p0->previous->y;
p0=p0->previous;
node++;
}
switch(direct)
{
case 1:head->y-=20;break;
case 2:head->y+=20;break;
case 3:head->x-=20;break;
case 4:head->x+=20;break;
}
}
void show_snake()
{
setfillcolor(YELLOW);
setcolor(YELLOW);
p0=head;
while(p0->next!=NULL)
{
bar(p0->x,p0->y,p0->x+20,p0->y+20);
bar(p0->next->x,p0->next->y,p0->next->x+20,p0->next->y+20);
p0=p0->next;
}
setfillcolor(BLACK);
setcolor(BLACK);
bar(head->x,head->y,head->x+20,head->y+20);
setfillcolor(YELLOW);
setcolor(YELLOW);
fillcircle(head->x+20/2,head->y+20/2,20/2);
if(cp==3)
Sleep(0);
else Sleep(30);
}
void change()
{
char key;
key=getch();
switch(key)
{
case 'w':
case 'W':
case 72:
if(direct!=2)
direct=1;
break;
case 's':
case 'S':
case 80:
if(direct!=1)
direct=2;
break;
case 'a':
case 'A':
case 75:
if (direct!=4)
direct=3;
break;
case 'd':
case 'D':
case 77:
if (direct!=3)
direct=4;
break;
case ' ':
getch();
}
}
void ju_eat_food()
{
if(head->x==food.cor.x&&head->y==food.cor.y)
{
food.flag=1;
pt=(struct Snake*)malloc(LEN);
pt->x=head->x;
pt->y=head->y;
pt->previous=NULL;
pt->next=head;
head->previous=pt;
head=pt;
score=score+5;
print_score();
}
else
food.flag=0;
}
void ju_meet_mine()
{
if(head->x==mine.cor.x&&head->y==mine.cor.y)
{
mine.flag=1;
int i;
if(node==1)
gameover();
mid=node/2;
for(i=1;i<=mid;i++)
{
setcolor(BLACK);
setfillcolor(BLACK);
bar(tail->x,tail->y,tail->x+20,tail->y+20);
tail=tail->previous;
}
tail->next=NULL;
score=score-mid*5;
print_score();
}
else
mine.flag=0;
}
void ju_eat_poigrass()
{
if(head->x==poigrass.cor[0].x&&head->y==poigrass.cor[0].y)
{
if(node==1)
gameover();
setcolor(BLACK);
setfillcolor(BLACK);
bar(tail->x,tail->y,tail->x+20,tail->y+20);
tail=tail->previous;
tail->next=NULL;
poigrass.cor[0].y=700;
score=score-5;
print_score();
}
if(head->x==poigrass.cor[1].x&&head->y==poigrass.cor[1].y)
{
if(node==1)
gameover();
setcolor(BLACK);
setfillcolor(BLACK);
bar(tail->x,tail->y,tail->x+20,tail->y+20);
tail=tail->previous;
tail->next=NULL;
poigrass.cor[1].y=700;
score=score-5;
print_score();
}
if(head->x==poigrass.cor[2].x&&head->y==poigrass.cor[2].y)
{
if(node==1)
gameover();
setcolor(BLACK);
setfillcolor(BLACK);
bar(tail->x,tail->y,tail->x+20,tail->y+20);
tail=tail->previous;
tail->next=NULL;
poigrass.cor[2].y=700;
score=score-5;
print_score();
}
if(cp==2)
{
if(head->x==poigrass.cor[3].x&&head->y==poigrass.cor[3].y)
{
if(node==1)
gameover();
setcolor(BLACK);
setfillcolor(BLACK);
bar(tail->x,tail->y,tail->x+20,tail->y+20);
tail=tail->previous;
tail->next=NULL;
poigrass.cor[3].y=700;
score=score-5;
print_score();
}
if(head->x==poigrass.cor[4].x&&head->y==poigrass.cor[4].y)
{
if(node==1)
gameover();
setcolor(BLACK);
setfillcolor(BLACK);
bar(tail->x,tail->y,tail->x+20,tail->y+20);
tail=tail->previous;
tail->next=NULL;
poigrass.cor[4].y=700;
score=score-5;
print_score();
}
}
if(cp==3)
{
if(head->x==poigrass.cor[3].x&&head->y==poigrass.cor[3].y)
{
if(node==1)
gameover();
setcolor(BLACK);
setfillcolor(BLACK);
bar(tail->x,tail->y,tail->x+20,tail->y+20);
tail=tail->previous;
tail->next=NULL;
poigrass.cor[3].y=700;
score=score-5;
print_score();
}
if(head->x==poigrass.cor[4].x&&head->y==poigrass.cor[4].y)
{
if(node==1)
gameover();
setcolor(BLACK);
setfillcolor(BLACK);
bar(tail->x,tail->y,tail->x+20,tail->y+20);
tail=tail->previous;
tail->next=NULL;
poigrass.cor[4].y=700;
score=score-5;
print_score();
}
if(head->x==poigrass.cor[5].x&&head->y==poigrass.cor[5].y)
{
if(node==1)
gameover();
setcolor(BLACK);
setfillcolor(BLACK);
bar(tail->x,tail->y,tail->x+20,tail->y+20);
tail=tail->previous;
tail->next=NULL;
poigrass.cor[5].y=700;
score=score-5;
print_score();
}
if(head->x==poigrass.cor[6].x&&head->y==poigrass.cor[6].y)
{
if(node==1)
gameover();
setcolor(BLACK);
setfillcolor(BLACK);
bar(tail->x,tail->y,tail->x+20,tail->y+20);
tail=tail->previous;
tail->next=NULL;
poigrass.cor[6].y=700;
score=score-5;
print_score();
}
}
}
void gameover()
{
if(cp==1)
endscore=score;
if(cp==2)
endscore=score+40;
if(cp==3)
endscore=score+70;
Sleep(100);
initgraph(700,600);
setbkcolor(BLUE);
cleardevice();
setcolor(RED);
setfont(100,0,"华文行楷");
outtextxy(160,80,"游戏结束");
setcolor(YELLOW);
setfont(70,0,"华文行楷");
outtextxy(160,210,"最后得分:");
char str[10];
setcolor(YELLOW);
setfont(70,0,"华文行楷");
sprintf(str,"%d",score);
outtextxy(460,210,str);
setcolor(CYAN);
setfont(60,0,"楷体");
outtextxy(20,320,"点击右下角返回到主页面");
setcolor(LIGHTGREEN);
setfont(60,0,"华文隶书");
outtextxy(440,500,"→主页面");
set_rank();
MOUSEMSG m;
while(true)
{
m=GetMouseMsg();
switch(m.uMsg)
{
case WM_LBUTTONDOWN:
if(m.x>=440&&m.y>=500&&m.y<=560&&m.x<=680)
main();
}
}
}
void design_cp1()
{
cp=1;
srand((unsigned)time(NULL));
food.flag=1;
mine.flag=1;
direct=4;
score=0;
poigrass.cor[0].x=240;
poigrass.cor[0].y=40;
poigrass.cor[1].x=340;
poigrass.cor[1].y=180;
poigrass.cor[2].x=240;
poigrass.cor[2].y=500;
p0=(struct Snake*)malloc(LEN);
head=(struct Snake*)malloc(LEN);
tail=(struct Snake*)malloc(LEN);
p1=(struct Snake*)malloc(LEN);
head->x=2*20;
head->y=5*20;
tail->x=20;
tail->y=5*20;
p0=tail;
map();
IMAGE img;
tail->x=head->x-20;
tail->y=head->y;
head->next=tail;
head->previous=NULL;
tail->next=NULL;
tail->previous=head;
tim1=(unsigned)time(NULL);
while(1)
{
while(!kbhit())
{
set_poigrass();
set_poigrass1();
if(food.flag==1)
set_food();
if(mine.flag==1)
set_mine();
show_food();
show_mine();
snake_move();
if(node==10)
{
initgraph(500,400);
setbkcolor(GREEN);
cleardevice();
setcolor(RED);
setfont(40,0,"华文行楷");
outtextxy(70,160,"恭喜你,进入下一关!");
Sleep(3000);
design_cp2();
}
ju_eat_food();
ju_meet_mine();
ju_eat_poigrass();
while(p0->next!=NULL)
{
if((p0->next->x==head->x)&&(p0->next->y==head->y))
life=0;
p0=p0->next;
}
if(life==0)
gameover();
if(head->x>=680)
{
setfillcolor(YELLOW);
setcolor(YELLOW);
bar(tail->x-20,tail->y,tail->x,tail->y+20);
gameover();
}
if(head->x<20)
{
setfillcolor(YELLOW);
setcolor(YELLOW);
bar(tail->x+20,tail->y,tail->x+40,tail->y+20);
gameover();
}
if(head->y>=580)
{
setfillcolor(YELLOW);
setcolor(YELLOW);
bar(tail->x,tail->y-20,tail->x+20,tail->y);
gameover();
}
if(head->y<20)
{
setfillcolor(YELLOW);
setcolor(YELLOW);
bar(tail->x,tail->y+20,tail->x+20,tail->y+40);
gameover();
}
show_snake();
tim2=(unsigned)time(NULL);
if(tim2-tim1>=30)
no_poigrass();
}
change();
}
}
void design_cp2()
{
cp=2;
srand((unsigned)time(NULL));
food.flag=1;
mine.flag=1;
direct=4;
score=0;
poigrass.cor[0].x=240;
poigrass.cor[0].y=40;
poigrass.cor[1].x=340;
poigrass.cor[1].y=180;
poigrass.cor[2].x=240;
poigrass.cor[2].y=500;
poigrass.cor[3].x=60;
poigrass.cor[3].y=240;
poigrass.cor[4].x=500;
poigrass.cor[4].y=300;
p0=(struct Snake*)malloc(LEN);
head=(struct Snake*)malloc(LEN);
tail=(struct Snake*)malloc(LEN);
p1=(struct Snake*)malloc(LEN);
head->x=2*20;
head->y=5*20;
tail->x=20;
tail->y=5*20;
p0=tail;
map();
tail->x=head->x-20;
tail->y=head->y;
head->next=tail;
head->previous=NULL;
tail->next=NULL;
tail->previous=head;
tim1=(unsigned)time(NULL);
while(1)
{
while(!kbhit())
{
set_poigrass();
set_poigrass1();
if(food.flag==1)
set_food();
if(mine.flag==1)
set_mine();
show_food();
show_mine();
snake_move();
ju_eat_food();
if(node==16)
{
initgraph(500,400);
setbkcolor(GREEN);
cleardevice();
setcolor(RED);
setfont(40,0,"华文行楷");
outtextxy(70,160,"恭喜你,进入下一关!");
Sleep(3000);
design_cp3();
}
ju_meet_mine();
ju_eat_poigrass();
while(p0->next!=NULL)
{
if((p0->next->x==head->x)&&(p0->next->y==head->y))
life=0;
p0=p0->next;
}
if(life==0)
gameover();
if(head->x>=680)
{
setfillcolor(YELLOW);
setcolor(YELLOW);
bar(tail->x-20,tail->y,tail->x,tail->y+20);
gameover();
}
if(head->x<20)
{
setfillcolor(YELLOW);
setcolor(YELLOW);
bar(tail->x+20,tail->y,tail->x+40,tail->y+20);
gameover();
}
if(head->y>=580)
{
setfillcolor(YELLOW);
setcolor(YELLOW);
bar(tail->x,tail->y-20,tail->x+20,tail->y);
gameover();
}
if(head->y<20)
{
setfillcolor(YELLOW);
setcolor(YELLOW);
bar(tail->x,tail->y+20,tail->x+20,tail->y+40);
gameover();
}
if(direct==4)
if(head->x==200&&(head->y>=160&&head->y<=380)||head->x==420&&(head->y>=280&&head->y<=420))
{
setfillcolor(YELLOW);
setcolor(YELLOW);
bar(tail->x-20,tail->y,tail->x,tail->y+20);
gameover();
}
if(direct==3)
if(head->x==200&&(head->y>=160&&head->y<=380)||head->x==420&&(head->y>=280&&head->y<=420))
{
setfillcolor(YELLOW);
setcolor(YELLOW);
bar(tail->x+20,tail->y,tail->x+40,tail->y+20);
gameover();
}
if(direct==1)
if(head->x==200&&head->y==380||head->x==420&&head->y==420)
{
setfillcolor(YELLOW);
setcolor(YELLOW);
bar(tail->x,tail->y+20,tail->x+20,tail->y+40);
gameover();
}
if(direct==2)
if(head->x==200&&head->y==160||head->x==420&&head->y==280)
{
setfillcolor(YELLOW);
setcolor(YELLOW);
bar(tail->x,tail->y-20,tail->x+20,tail->y);