This issue exists to keep track of work going on around implementing mesh shaders.
Mesh Shader support requires a mix of adding new features to the framework as well as modifying existing functionality.
The list below is not an exhaustive list, more items are added as they are found to be needed. However, it should create some insight as to what work has been done for this feature and what work is going to happen in the near future for mesh shader support.
Legend:
Framework Modfications/Features
Tests
This issue exists to keep track of work going on around implementing mesh shaders.
Mesh Shader support requires a mix of adding new features to the framework as well as modifying existing functionality.
The list below is not an exhaustive list, more items are added as they are found to be needed. However, it should create some insight as to what work has been done for this feature and what work is going to happen in the near future for mesh shader support.
Legend:
Framework Modfications/Features
DispatchSizeout of theShaderstruct, add support for specifyingVertexCount#1152 Move dispatch dimensions and vertex count to newDispatchParameterswith defaults #1153 👀TraditionalRasterpipeline and addVerticesFromVertexID.test#1155 👀Tests