Skip to content

[EPIC]: Implement Mesh Shader Tests #1159

@manon-traverse

Description

@manon-traverse

This issue exists to keep track of work going on around implementing mesh shaders.
Mesh Shader support requires a mix of adding new features to the framework as well as modifying existing functionality.
The list below is not an exhaustive list, more items are added as they are found to be needed. However, it should create some insight as to what work has been done for this feature and what work is going to happen in the near future for mesh shader support.

Legend:

  • Not started yet
  • In progress 🏗️
  • In review 👀
  • Finished (merged in main)

Framework Modfications/Features

Tests

  • Triangle from Vertex IDs Test
  • Triangle from buffer containing vertices
  • Amplification Shader test

Metadata

Metadata

Labels

No labels
No labels

Type

No type
No fields configured for issues without a type.

Projects

Status

Planning

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions