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cad_generator.py
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1328 lines (1086 loc) · 64.4 KB
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"""
CAD Generator for creating DXF, SVG, and script files
"""
import ezdxf
import svgwrite
import math
from typing import List, Tuple
from pdf_rag import ParsedObject
class CADGenerator:
"""Generate CAD files from parsed objects"""
def __init__(self):
self.scale = 50
self.margin = 20
self.freecad_layers = {
'parts': 'Parts',
'dimensions': 'Dimensions',
'annotations': 'Annotations'
}
def generate_dxf(self, parsed_obj: ParsedObject, filename: str) -> None:
"""Generate DXF file optimized for FreeCAD"""
doc = ezdxf.new('R2010')
msp = doc.modelspace()
for layer_name in self.freecad_layers.values():
doc.layers.new(name=layer_name)
top_view_points = self._generate_top_view(parsed_obj)
front_view_points = self._generate_front_view(parsed_obj)
offset_x = parsed_obj.dimensions.width * self.scale + self.margin * 2
self._draw_view_dxf(msp, top_view_points, self.margin, self.margin, "TOP VIEW", 'Parts')
self._draw_view_dxf(msp, front_view_points, offset_x, self.margin, "FRONT VIEW", 'Parts')
self._add_dimensions_dxf(msp, parsed_obj, self.margin, self.margin, "top")
self._add_dimensions_dxf(msp, parsed_obj, offset_x, self.margin, "front")
doc.saveas(filename)
def generate_svg(self, parsed_obj: ParsedObject, filename: str) -> None:
"""Generate SVG file"""
width = (parsed_obj.dimensions.width + parsed_obj.dimensions.length) * self.scale + self.margin * 4 + 100
height = max(parsed_obj.dimensions.height, max(parsed_obj.dimensions.width, parsed_obj.dimensions.length)) * self.scale + self.margin * 3 + 80
dwg = svgwrite.Drawing(filename, size=(f"{width}px", f"{height}px"))
# Add black background
dwg.add(dwg.rect(insert=(0, 0), size=("100%", "100%"), fill="black"))
top_view_points = self._generate_top_view(parsed_obj)
front_view_points = self._generate_front_view(parsed_obj)
offset_x = parsed_obj.dimensions.width * self.scale + self.margin * 2
self._draw_view_svg(dwg, top_view_points, self.margin, self.margin, "TOP VIEW")
self._draw_view_svg(dwg, front_view_points, offset_x, self.margin, "FRONT VIEW")
self._add_dimensions_svg(dwg, parsed_obj, self.margin, self.margin, "top")
self._add_dimensions_svg(dwg, parsed_obj, offset_x, self.margin, "front")
dwg.save()
def _generate_top_view(self, parsed_obj: ParsedObject) -> List[List[float]]:
"""Generate intelligent top view based on object type and features"""
object_type = parsed_obj.object_type.lower()
if object_type == "kursi":
return self._generate_chair_top_view(parsed_obj)
elif object_type == "meja":
return self._generate_table_top_view(parsed_obj.dimensions.width * self.scale, parsed_obj.dimensions.length * self.scale)
elif object_type == "sofa":
return self._generate_sofa_top_view(parsed_obj.dimensions.width * self.scale, parsed_obj.dimensions.length * self.scale)
elif object_type == "ruangan":
return self._generate_room_top_view(parsed_obj.dimensions.width * self.scale, parsed_obj.dimensions.length * self.scale)
elif object_type == "rumah":
return self._generate_house_top_view(parsed_obj.dimensions.width * self.scale, parsed_obj.dimensions.length * self.scale)
elif object_type == "lingkaran":
return self._generate_circle_top_view(parsed_obj)
else:
return self._generate_generic_top_view(parsed_obj)
def _generate_front_view(self, parsed_obj: ParsedObject) -> List[Tuple[float, float]]:
"""Generate realistic front view for different object types"""
if parsed_obj.object_type == "kursi":
return self._generate_chair_front_view()
elif parsed_obj.object_type == "meja":
return self._generate_table_front_view(parsed_obj)
elif parsed_obj.object_type == "sofa":
return self._generate_sofa_front_view(parsed_obj)
elif parsed_obj.object_type == "ruangan":
return self._generate_room_front_view(parsed_obj)
elif parsed_obj.object_type == "rumah":
return self._generate_house_front_view(parsed_obj)
else:
# Basic rectangle for unknown types
width = parsed_obj.dimensions.width * self.scale
height = parsed_obj.dimensions.height * self.scale
return [(0, 0), (width, 0), (width, height), (0, height), (0, 0)]
def _generate_chair_front_view(self) -> List[Tuple[float, float]]:
"""Generate chair front view showing profile with legs and backrest"""
points = []
# Actual chair dimensions (40x40cm seat, 45cm height)
width = 0.40 * self.scale
height = 0.45 * self.scale
seat_height = 0.40 * self.scale # Seat at 40cm from ground
back_height = height
seat_thickness = 0.04 * self.scale
# Seat (horizontal rectangle)
points.extend([
(0, seat_height), (width, seat_height),
(width, seat_height + seat_thickness), (0, seat_height + seat_thickness),
(0, seat_height)
])
# Backrest (vertical rectangle at back)
points.append(None) # Break line
back_thickness = 0.02 * self.scale
points.extend([
(width - back_thickness, seat_height + seat_thickness),
(width, seat_height + seat_thickness),
(width, back_height),
(width - back_thickness, back_height),
(width - back_thickness, seat_height + seat_thickness)
])
# Four legs (vertical lines)
leg_inset = 0.03 * self.scale
leg_positions_x = [leg_inset, width - leg_inset] # Front and back legs
for x in leg_positions_x:
points.append(None) # Break line
# Left leg
points.extend([(x, 0), (x, seat_height)])
points.append(None)
# Right leg
points.extend([(x + 0.35 * self.scale, 0), (x + 0.35 * self.scale, seat_height)])
return points
def _generate_table_front_view(self, parsed_obj: ParsedObject) -> List[Tuple[float, float]]:
"""Generate table front view"""
points = []
width = parsed_obj.dimensions.width * self.scale
height = parsed_obj.dimensions.height * self.scale
top_thickness = 0.05 * self.scale
leg_thickness = 0.06 * self.scale
# Table top
points.extend([
(0, height - top_thickness), (width, height - top_thickness),
(width, height), (0, height), (0, height - top_thickness)
])
# Four legs (two visible from front)
leg_inset = 0.05 * self.scale
for x in [leg_inset, width - leg_inset]:
points.append(None)
points.extend([
(x, 0), (x, height - top_thickness),
(x + leg_thickness, height - top_thickness), (x + leg_thickness, 0),
(x, 0)
])
return points
def _generate_sofa_front_view(self, parsed_obj: ParsedObject) -> List[Tuple[float, float]]:
"""Generate sofa front view"""
points = []
width = parsed_obj.dimensions.width * self.scale
height = parsed_obj.dimensions.height * self.scale
seat_height = height * 0.4
# Main body
points.extend([
(0, 0), (width, 0), (width, height), (0, height), (0, 0)
])
# Seat line
points.append(None)
points.extend([(0, seat_height), (width, seat_height)])
# Armrests profile
arm_width = 0.15 * self.scale
points.append(None)
points.extend([(0, seat_height), (arm_width, height)])
points.append(None)
points.extend([(width - arm_width, height), (width, seat_height)])
return points
def _generate_room_front_view(self, parsed_obj: ParsedObject) -> List[Tuple[float, float]]:
"""Generate room front view (elevation)"""
points = []
width = parsed_obj.dimensions.width * self.scale
height = parsed_obj.dimensions.height * self.scale
# Wall outline
points.extend([
(0, 0), (width, 0), (width, height), (0, height), (0, 0)
])
# Door (if on visible wall)
door_width = 0.8 * self.scale
door_height = 2.0 * self.scale
door_x = width * 0.2 # Position door at 20% from left
points.append(None)
points.extend([
(door_x, 0), (door_x, door_height),
(door_x + door_width, door_height), (door_x + door_width, 0)
])
return points
def _generate_house_front_view(self, parsed_obj: ParsedObject) -> List[Tuple[float, float]]:
"""Generate house front view with roof"""
points = []
width = parsed_obj.dimensions.width * self.scale
height = parsed_obj.dimensions.height * self.scale
roof_height = height * 0.3
# Main house structure
points.extend([
(0, 0), (width, 0), (width, height), (0, height), (0, 0)
])
# Triangular roof
points.append(None)
points.extend([
(0, height), (width/2, height + roof_height), (width, height)
])
return points
def _generate_chair_top_view(self, parsed_obj: ParsedObject) -> List[List[float]]:
"""Generate realistic chair top view: seat + 4 leg points"""
width = parsed_obj.dimensions.width * self.scale
length = parsed_obj.dimensions.length * self.scale
# Main seat outline (rectangle)
seat_points = [
[-width/2, -length/2],
[width/2, -length/2],
[width/2, length/2],
[-width/2, length/2],
[-width/2, -length/2] # Close the rectangle
]
# Add 4 leg points (small circles represented as points)
leg_inset = 0.03 * self.scale # 3cm from edge
leg_points = [
None, # Separator
[-width/2 + leg_inset, -length/2 + leg_inset], # Front left leg
None, # Separator
[width/2 - leg_inset, -length/2 + leg_inset], # Front right leg
None, # Separator
[-width/2 + leg_inset, length/2 - leg_inset], # Back left leg
None, # Separator
[width/2 - leg_inset, length/2 - leg_inset] # Back right leg
]
return seat_points + leg_points
def _generate_table_top_view(self, width: float, length: float) -> List:
"""Generate table top view showing surface and legs"""
points = []
# Table top outline
points.extend([(0, 0), (width, 0), (width, length), (0, length), (0, 0)])
# Four leg positions (larger than chair legs)
leg_size = width * 0.06
leg_inset = width * 0.05
leg_positions = [
(leg_inset, leg_inset),
(width - leg_inset - leg_size, leg_inset),
(leg_inset, length - leg_inset - leg_size),
(width - leg_inset - leg_size, length - leg_inset - leg_size)
]
for x, y in leg_positions:
points.append(None)
points.extend([
(x, y), (x + leg_size, y), (x + leg_size, y + leg_size),
(x, y + leg_size), (x, y)
])
return points
def _generate_sofa_top_view(self, width: float, length: float) -> List:
"""Generate sofa top view showing seat, back and arms"""
points = []
# Main body outline
points.extend([(0, 0), (width, 0), (width, length), (0, length), (0, 0)])
# Armrests (thick lines on sides)
arm_width = width * 0.15
# Left armrest
points.append(None)
points.extend([(0, 0), (arm_width, 0), (arm_width, length), (0, length)])
# Right armrest
points.append(None)
points.extend([(width - arm_width, 0), (width, 0), (width, length), (width - arm_width, length)])
# Backrest (line at back)
points.append(None)
points.extend([(arm_width, length * 0.9), (width - arm_width, length * 0.9)])
return points
def _generate_room_top_view(self, parsed_obj, width: float, length: float) -> List:
"""Generate room top view with walls, door and window"""
points = []
wall_thickness = 20 # Scaled wall thickness
# Outer walls
points.extend([
(-wall_thickness, -wall_thickness),
(width + wall_thickness, -wall_thickness),
(width + wall_thickness, length + wall_thickness),
(-wall_thickness, length + wall_thickness),
(-wall_thickness, -wall_thickness)
])
# Inner space
points.append(None)
points.extend([(0, 0), (width, 0), (width, length), (0, length), (0, 0)])
# Door opening (west side - left wall)
door_width = width * 0.2
door_start = length * 0.4
points.append(None)
points.extend([(-wall_thickness, door_start), (0, door_start)])
points.append(None)
points.extend([(-wall_thickness, door_start + door_width), (0, door_start + door_width)])
# Window opening (north side - top wall)
window_width = width * 0.3
window_start = width * 0.35
points.append(None)
points.extend([(window_start, length), (window_start, length + wall_thickness)])
points.append(None)
points.extend([(window_start + window_width, length), (window_start + window_width, length + wall_thickness)])
return points
def _add_chair_features_2d(self, points: List, parsed_obj: ParsedObject, width: float, length: float):
"""Add object-specific features"""
if parsed_obj.object_type == "kursi":
self._add_chair_legs(points, width, length)
elif parsed_obj.object_type == "meja":
self._add_table_legs(points, width, length)
elif parsed_obj.object_type == "ruangan":
self._add_room_openings(points, parsed_obj, width, length)
def _add_chair_legs(self, points: List, width: float, length: float):
"""Add chair legs in top view"""
leg_size = 6 * self.scale / 50
margin = 8 * self.scale / 50
leg_positions = [
(margin, margin),
(width - margin - leg_size, margin),
(width - margin - leg_size, length - margin - leg_size),
(margin, length - margin - leg_size)
]
for x, y in leg_positions:
points.append(None)
points.extend([
(x, y), (x + leg_size, y), (x + leg_size, y + leg_size),
(x, y + leg_size), (x, y)
])
def _add_table_legs(self, points: List, width: float, length: float):
"""Add table legs in top view"""
leg_size = 8 * self.scale / 50
margin = 12 * self.scale / 50
leg_positions = [
(margin, margin),
(width - margin - leg_size, margin),
(width - margin - leg_size, length - margin - leg_size),
(margin, length - margin - leg_size)
]
for x, y in leg_positions:
points.append(None)
points.extend([
(x, y), (x + leg_size, y), (x + leg_size, y + leg_size),
(x, y + leg_size), (x, y)
])
def _add_room_openings(self, points: List, parsed_obj: ParsedObject, width: float, length: float):
"""Add room openings (doors, windows)"""
for feature in parsed_obj.features:
if feature.name == "pintu":
door_width = 20 * self.scale / 50
if "selatan" in feature.position or "south" in feature.position:
x_pos = width/2 - door_width/2
points.append(None)
points.extend([(x_pos, 0), (x_pos + door_width, 0)])
elif feature.name == "jendela":
window_width = 15 * self.scale / 50
if "timur" in feature.position or "east" in feature.position:
y_pos = length/2 - window_width/2
points.append(None)
points.extend([(width, y_pos), (width, y_pos + window_width)])
def _draw_view_dxf(self, msp, points: List, offset_x: float, offset_y: float, title: str, layer: str):
"""Draw view in DXF"""
current_polyline = []
for point in points:
if point is None:
if current_polyline:
msp.add_lwpolyline(current_polyline, dxfattribs={'layer': layer})
current_polyline = []
else:
x, y = point
current_polyline.append((x + offset_x, y + offset_y))
if current_polyline:
msp.add_lwpolyline(current_polyline, dxfattribs={'layer': layer})
text = msp.add_text(title, dxfattribs={'layer': 'Annotations'})
text.set_placement((offset_x, offset_y - 15))
def _draw_view_svg(self, dwg, points: List, offset_x: float, offset_y: float, title: str):
"""Draw view in SVG"""
path_data = []
for i, point in enumerate(points):
if point is None:
continue
x, y = point
x += offset_x
y = offset_y + y
if i == 0 or points[i-1] is None:
path_data.append(f"M {x} {y}")
else:
path_data.append(f"L {x} {y}")
if path_data:
dwg.add(dwg.path(d=" ".join(path_data), stroke="#0080FF", fill="none", stroke_width=2))
# Title with white color and better positioning
dwg.add(dwg.text(title, insert=(offset_x, offset_y - 20),
font_size="14px", fill="white", font_weight="bold"))
def _add_dimensions_dxf(self, msp, parsed_obj: ParsedObject, offset_x: float, offset_y: float, view_type: str):
"""Add dimensions to DXF"""
if view_type == "top":
width_text = f"{parsed_obj.dimensions.width:.2f}m"
length_text = f"{parsed_obj.dimensions.length:.2f}m"
width_label = msp.add_text(width_text, dxfattribs={'layer': 'Dimensions'})
width_label.set_placement((offset_x + parsed_obj.dimensions.width * self.scale / 2, offset_y - 30))
length_label = msp.add_text(length_text, dxfattribs={'layer': 'Dimensions'})
length_label.set_placement((offset_x - 50, offset_y + parsed_obj.dimensions.length * self.scale / 2))
def _add_dimensions_svg(self, dwg, parsed_obj: ParsedObject, offset_x: float, offset_y: float, view_type: str):
"""Add dimensions to SVG with proper colors and spacing"""
if view_type == "top":
width_text = f"{parsed_obj.dimensions.width:.2f}m"
length_text = f"{parsed_obj.dimensions.length:.2f}m"
# Width dimension (below the shape, green color)
dwg.add(dwg.text(width_text,
insert=(offset_x + parsed_obj.dimensions.width * self.scale / 2,
offset_y + parsed_obj.dimensions.length * self.scale + 25),
font_size="12px", text_anchor="middle", fill="#00FF00", font_weight="bold"))
# Length dimension (left side of shape, green color)
dwg.add(dwg.text(length_text,
insert=(offset_x - 40, offset_y + parsed_obj.dimensions.length * self.scale / 2),
font_size="12px", text_anchor="middle", fill="#00FF00", font_weight="bold"))
def create_2d_views(self, parsed_data: dict, dxf_output: str, svg_output: str):
"""Create 2D views (top and front) for furniture or rooms"""
furniture_type = parsed_data['type']
dimensions = parsed_data['dimensions']
features = parsed_data.get('features', {})
if not dimensions:
# Default dimensions based on type
if furniture_type == 'chair':
dimensions = self._get_default_chair_dimensions()
elif furniture_type == 'table':
dimensions = self._get_default_table_dimensions()
elif furniture_type == 'room':
dimensions = self._get_default_room_dimensions()
elif furniture_type == 'house':
dimensions = self._get_default_house_dimensions()
else:
dimensions = type('Dimensions', (), {'width': 1.0, 'length': 1.0, 'height': 0.8})()
# Create DXF file
self._create_dxf_views(furniture_type, dimensions, features, dxf_output)
# Create SVG file
self._create_svg_views(furniture_type, dimensions, features, svg_output)
def _get_default_chair_dimensions(self):
"""Default chair dimensions (40x40x45cm)"""
return type('Dimensions', (), {'width': 0.40, 'length': 0.40, 'height': 0.45})()
def _get_default_table_dimensions(self):
"""Default table dimensions (80x120x75cm)"""
return type('Dimensions', (), {'width': 0.80, 'length': 1.20, 'height': 0.75})()
def _get_default_room_dimensions(self):
"""Default room dimensions (4x5x3m)"""
return type('Dimensions', (), {'width': 4.0, 'length': 5.0, 'height': 3.0})()
def _get_default_house_dimensions(self):
"""Default house dimensions (8x10x3.5m)"""
return type('Dimensions', (), {'width': 8.0, 'length': 10.0, 'height': 3.5})()
def _create_dxf_views(self, furniture_type: str, dimensions, features: dict, output_file: str):
"""Create DXF with top and front views"""
doc = ezdxf.new('R2010')
msp = doc.modelspace()
# Create layers
doc.layers.new(name='TOP_VIEW', dxfattribs={'color': 1}) # Red
doc.layers.new(name='FRONT_VIEW', dxfattribs={'color': 2}) # Yellow
doc.layers.new(name='DIMENSIONS', dxfattribs={'color': 3}) # Green
scale = 100 # 1 unit = 1cm in DXF
# TOP VIEW (left side)
top_offset_x = 0
top_offset_y = 0
if furniture_type == 'chair':
self._draw_chair_top_view_dxf(msp, dimensions, features, scale, top_offset_x, top_offset_y)
elif furniture_type == 'table':
self._draw_table_top_view_dxf(msp, dimensions, features, scale, top_offset_x, top_offset_y)
elif furniture_type == 'room':
self._draw_room_top_view_dxf(msp, dimensions, features, scale, top_offset_x, top_offset_y)
elif furniture_type == 'house':
self._draw_house_top_view_dxf(msp, dimensions, features, scale, top_offset_x, top_offset_y)
# FRONT VIEW (right side)
front_offset_x = (dimensions.width * scale) + 200 # 2cm gap
front_offset_y = 0
if furniture_type == 'chair':
self._draw_chair_front_view_dxf(msp, dimensions, features, scale, front_offset_x, front_offset_y)
elif furniture_type == 'table':
self._draw_table_front_view_dxf(msp, dimensions, features, scale, front_offset_x, front_offset_y)
elif furniture_type == 'room':
self._draw_room_front_view_dxf(msp, dimensions, features, scale, front_offset_x, front_offset_y)
elif furniture_type == 'house':
self._draw_house_front_view_dxf(msp, dimensions, features, scale, front_offset_x, front_offset_y)
# Add labels
text1 = msp.add_text("TOP VIEW", dxfattribs={'layer': 'DIMENSIONS'})
text1.set_placement((top_offset_x, top_offset_y + dimensions.length * scale + 20))
text2 = msp.add_text("FRONT VIEW", dxfattribs={'layer': 'DIMENSIONS'})
text2.set_placement((front_offset_x, front_offset_y + dimensions.height * scale + 20))
doc.saveas(output_file)
def _draw_chair_top_view_dxf(self, msp, dimensions, features, scale, offset_x, offset_y):
"""Draw chair top view in DXF"""
width = dimensions.width * scale
length = dimensions.length * scale
# Seat rectangle
msp.add_lwpolyline([
(offset_x, offset_y), (offset_x + width, offset_y),
(offset_x + width, offset_y + length), (offset_x, offset_y + length), (offset_x, offset_y)
], dxfattribs={'layer': 'TOP_VIEW'})
# 4 leg points
margin = 5
for pos in [(offset_x + margin, offset_y + margin), (offset_x + width - margin, offset_y + margin),
(offset_x + width - margin, offset_y + length - margin), (offset_x + margin, offset_y + length - margin)]:
msp.add_circle(pos, 2, dxfattribs={'layer': 'TOP_VIEW'})
def _draw_chair_front_view_dxf(self, msp, dimensions, features, scale, offset_x, offset_y):
"""Draw chair front view in DXF"""
width = dimensions.width * scale
height = dimensions.height * scale
seat_height = height * 0.5
# Seat line
msp.add_line((offset_x, offset_y + seat_height), (offset_x + width, offset_y + seat_height), dxfattribs={'layer': 'FRONT_VIEW'})
# Legs
margin = 5
msp.add_line((offset_x + margin, offset_y), (offset_x + margin, offset_y + seat_height), dxfattribs={'layer': 'FRONT_VIEW'})
msp.add_line((offset_x + width - margin, offset_y), (offset_x + width - margin, offset_y + seat_height), dxfattribs={'layer': 'FRONT_VIEW'})
# Backrest
msp.add_lwpolyline([
(offset_x, offset_y + seat_height), (offset_x, offset_y + height),
(offset_x + width, offset_y + height), (offset_x + width, offset_y + seat_height)
], dxfattribs={'layer': 'FRONT_VIEW'})
def _draw_table_top_view_dxf(self, msp, dimensions, features, scale, offset_x, offset_y):
"""Draw table top view in DXF"""
width = dimensions.width * scale
length = dimensions.length * scale
# Table surface
msp.add_lwpolyline([
(offset_x, offset_y), (offset_x + width, offset_y),
(offset_x + width, offset_y + length), (offset_x, offset_y + length), (offset_x, offset_y)
], dxfattribs={'layer': 'TOP_VIEW'})
# 4 legs at corners
margin = 10
for pos in [(offset_x + margin, offset_y + margin), (offset_x + width - margin, offset_y + margin),
(offset_x + width - margin, offset_y + length - margin), (offset_x + margin, offset_y + length - margin)]:
msp.add_circle(pos, 3, dxfattribs={'layer': 'TOP_VIEW'})
def _draw_table_front_view_dxf(self, msp, dimensions, features, scale, offset_x, offset_y):
"""Draw table front view in DXF"""
width = dimensions.width * scale
height = dimensions.height * scale
# Table top (thick line)
msp.add_line((offset_x, offset_y + height - 5), (offset_x + width, offset_y + height - 5), dxfattribs={'layer': 'FRONT_VIEW'})
msp.add_line((offset_x, offset_y + height), (offset_x + width, offset_y + height), dxfattribs={'layer': 'FRONT_VIEW'})
# Legs
margin = 10
msp.add_line((offset_x + margin, offset_y), (offset_x + margin, offset_y + height - 5), dxfattribs={'layer': 'FRONT_VIEW'})
msp.add_line((offset_x + width - margin, offset_y), (offset_x + width - margin, offset_y + height - 5), dxfattribs={'layer': 'FRONT_VIEW'})
def _draw_room_top_view_dxf(self, msp, dimensions, features, scale, offset_x, offset_y):
"""Draw room top view in DXF"""
width = dimensions.width * scale
length = dimensions.length * scale
# Room outline
msp.add_lwpolyline([
(offset_x, offset_y), (offset_x + width, offset_y),
(offset_x + width, offset_y + length), (offset_x, offset_y + length), (offset_x, offset_y)
], dxfattribs={'layer': 'TOP_VIEW'})
# Door (gap in west wall)
num_doors = features.get('doors', 0) or 0
if num_doors > 0:
door_width = 80
door_y = offset_y + length/2 - door_width/2
msp.add_line((offset_x, door_y), (offset_x, door_y + door_width), dxfattribs={'layer': 'FRONT_VIEW', 'color': 4})
# Window (mark on north wall)
num_windows = features.get('windows', 0) or 0
if num_windows > 0:
window_width = 120
window_x = offset_x + width/2 - window_width/2
msp.add_line((window_x, offset_y + length), (window_x + window_width, offset_y + length), dxfattribs={'layer': 'FRONT_VIEW', 'color': 5})
def _draw_room_front_view_dxf(self, msp, dimensions, features, scale, offset_x, offset_y):
"""Draw room front view in DXF"""
width = dimensions.width * scale
height = dimensions.height * scale
# Room outline
msp.add_lwpolyline([
(offset_x, offset_y), (offset_x + width, offset_y),
(offset_x + width, offset_y + height), (offset_x, offset_y + height), (offset_x, offset_y)
], dxfattribs={'layer': 'FRONT_VIEW'})
# Window
num_windows = features.get('windows', 0) or 0
if num_windows > 0:
window_width, window_height = 120, 100
window_x = offset_x + width/2 - window_width/2
window_y = offset_y + height/2 - window_height/2
msp.add_lwpolyline([
(window_x, window_y), (window_x + window_width, window_y),
(window_x + window_width, window_y + window_height), (window_x, window_y + window_height), (window_x, window_y)
], dxfattribs={'layer': 'FRONT_VIEW', 'color': 5})
def _create_svg_views(self, furniture_type: str, dimensions, features: dict, output_file: str):
"""Create SVG with colored top and front views"""
# Better scale calculation based on furniture type
if furniture_type in ['house']:
scale = 15 # Houses
elif furniture_type in ['room']:
scale = 30 # Rooms
else: # furniture (chairs, tables)
scale = 150 # Much larger furniture for better visibility
margin = 80
text_height = 60
dimension_space = 80
# Calculate proper SVG dimensions with correct orientation
if furniture_type == 'chair':
top_view_width = dimensions.length * scale
top_view_height = dimensions.width * scale
front_view_width = dimensions.width * scale
front_view_height = dimensions.height * scale
elif furniture_type == 'sofa':
# Sofa: length (2.0m) is horizontal width, width (0.9m) is depth
top_view_width = dimensions.length * scale
top_view_height = dimensions.width * scale
front_view_width = dimensions.length * scale
front_view_height = dimensions.height * scale
else:
top_view_width = dimensions.width * scale
top_view_height = dimensions.length * scale
front_view_width = dimensions.width * scale
front_view_height = dimensions.height * scale
# SVG canvas size with generous spacing
view_spacing = 120
svg_width = top_view_width + front_view_width + (margin * 2) + view_spacing + dimension_space
svg_height = max(top_view_height, front_view_height) + (margin * 2) + text_height + dimension_space + 80
dwg = svgwrite.Drawing(output_file, size=(f'{svg_width}px', f'{svg_height}px'), profile='tiny')
# Background
dwg.add(dwg.rect((0, 0), (svg_width, svg_height), fill='white', stroke='black'))
# Top view (left side)
top_x = margin
top_y = margin + text_height
self._draw_furniture_svg(dwg, furniture_type, dimensions, features, scale, top_x, top_y, 'top')
# Front view (right side)
front_x = margin + top_view_width + view_spacing
front_y = margin + text_height
self._draw_furniture_svg(dwg, furniture_type, dimensions, features, scale, front_x, front_y, 'front')
# Clear labels in English with proper font size
dwg.add(dwg.text('TOP VIEW', insert=(top_x, margin + 35),
fill='black', font_size='16px', font_weight='bold'))
dwg.add(dwg.text('FRONT VIEW', insert=(front_x, margin + 35),
fill='black', font_size='16px', font_weight='bold'))
# Dimensions text: L × W × H format
dim_y = top_y + max(top_view_height, front_view_height) + 50
if dimensions.length >= dimensions.width:
length_val, width_val = dimensions.length, dimensions.width
else:
length_val, width_val = dimensions.width, dimensions.length
dim_text = f'Dimensions: {length_val:.2f}m × {width_val:.2f}m × {dimensions.height:.2f}m'
dwg.add(dwg.text(dim_text, insert=(margin, dim_y), fill='red', font_size='14px', font_weight='bold'))
# Add dimension lines for both views
if furniture_type == 'chair':
self._add_dimension_lines_svg(dwg, top_x, top_y, top_view_width, top_view_height,
dimensions.length, dimensions.width, scale)
self._add_dimension_lines_svg(dwg, front_x, front_y, front_view_width, front_view_height,
dimensions.width, dimensions.height, scale)
elif furniture_type == 'sofa':
# Sofa: length is horizontal, width is depth
self._add_dimension_lines_svg(dwg, top_x, top_y, top_view_width, top_view_height,
dimensions.length, dimensions.width, scale)
self._add_dimension_lines_svg(dwg, front_x, front_y, front_view_width, front_view_height,
dimensions.length, dimensions.height, scale)
else:
self._add_dimension_lines_svg(dwg, top_x, top_y, top_view_width, top_view_height,
dimensions.width, dimensions.length, scale)
self._add_dimension_lines_svg(dwg, front_x, front_y, front_view_width, front_view_height,
dimensions.width, dimensions.height, scale)
dwg.save(pretty=True, indent=2)
def _add_dimension_lines_svg(self, dwg, x, y, width, height, real_width, real_length, scale):
"""Add dimension lines to SVG"""
offset = 15
line_extend = 8
# Width dimension (bottom)
line_y = y + height + offset
dwg.add(dwg.line((x, line_y), (x + width, line_y), stroke='red', stroke_width=1.5))
dwg.add(dwg.line((x, line_y - line_extend), (x, line_y + line_extend), stroke='red', stroke_width=1.5))
dwg.add(dwg.line((x + width, line_y - line_extend), (x + width, line_y + line_extend), stroke='red', stroke_width=1.5))
dwg.add(dwg.text(f'{real_width:.2f}m', insert=(x + width/2 - 15, line_y + 18), fill='red', font_size='11px'))
# Length dimension (right side)
line_x = x + width + offset
dwg.add(dwg.line((line_x, y), (line_x, y + height), stroke='red', stroke_width=1.5))
dwg.add(dwg.line((line_x - line_extend, y), (line_x + line_extend, y), stroke='red', stroke_width=1.5))
dwg.add(dwg.line((line_x - line_extend, y + height), (line_x + line_extend, y + height), stroke='red', stroke_width=1.5))
# Rotated text for length
text_elem = dwg.text(f'{real_length:.2f}m', insert=(line_x + 10, y + height/2 + 5), fill='red', font_size='11px')
text_elem.rotate(-90, (line_x + 10, y + height/2))
dwg.add(text_elem)
def _draw_furniture_svg(self, dwg, furniture_type, dimensions, features, scale, x, y, view):
"""Draw furniture in SVG for specified view"""
if furniture_type == 'chair':
if view == 'top':
# Simple seat rectangle (square)
width, length = dimensions.width * scale, dimensions.length * scale
dwg.add(dwg.rect((x, y), (width, length),
fill='lightblue', stroke='blue', stroke_width=2))
# 4 legs at corners (exact positions)
leg_size = 3
margin = 5 # 5px from edge
leg_positions = [
(x + margin, y + margin), # Top-left
(x + width - margin, y + margin), # Top-right
(x + width - margin, y + length - margin), # Bottom-right
(x + margin, y + length - margin) # Bottom-left
]
for pos in leg_positions:
dwg.add(dwg.circle(pos, leg_size, fill='brown', stroke='black', stroke_width=1))
# Simple label
dwg.add(dwg.text('SEAT', insert=(x + width/2 - 10, y + length/2 + 2),
fill='black', font_size='10px', font_weight='bold'))
else: # front view - legs should match dimension lines exactly
width, height = dimensions.width * scale, dimensions.height * scale
# Seat (thin horizontal rectangle at top)
seat_height = 4
seat_y = y # Seat at the very top
dwg.add(dwg.rect((x, seat_y), (width, seat_height),
fill='lightblue', stroke='blue', stroke_width=2))
# 2 visible legs (front legs only) - FULL HEIGHT from bottom to seat
margin = 5 # Same as top view
leg_width = 3
# Left leg - from bottom (y + height) to seat bottom (seat_y + seat_height)
dwg.add(dwg.line((x + margin, y + height), (x + margin, seat_y + seat_height),
stroke='brown', stroke_width=leg_width))
# Right leg - from bottom (y + height) to seat bottom (seat_y + seat_height)
dwg.add(dwg.line((x + width - margin, y + height), (x + width - margin, seat_y + seat_height),
stroke='brown', stroke_width=leg_width))
# Simple labels
dwg.add(dwg.text('SEAT', insert=(x + width/2 - 10, seat_y - 5),
fill='black', font_size='9px', font_weight='bold'))
dwg.add(dwg.text('LEGS', insert=(x + 2, y + height - 5),
fill='brown', font_size='8px', font_weight='bold'))
elif furniture_type == 'table':
is_circular = features.get('seat_shape') == 'circular'
if view == 'top':
width, length = dimensions.width * scale, dimensions.length * scale
if is_circular:
# Draw circular table top
radius = width / 2
center_x = x + radius
center_y = y + radius
dwg.add(dwg.circle((center_x, center_y), radius,
fill='lightgreen', stroke='green', stroke_width=2))
# Add "CIRCULAR" label
dwg.add(dwg.text('Ø', insert=(center_x - 5, center_y + 5),
fill='black', font_size='20px', font_weight='bold'))
num_legs = int(features.get('legs', 4) or 4)
leg_radius = radius * 0.7
edge_distance = radius - leg_radius
for i in range(num_legs):
angle = (2 * math.pi * i / num_legs) - (math.pi / 2)
leg_x = center_x + leg_radius * math.cos(angle)
leg_y = center_y + leg_radius * math.sin(angle)
dwg.add(dwg.circle((leg_x, leg_y), 5, fill='red', stroke='darkred', stroke_width=2))
actual_distance_cm = edge_distance / scale * 100
dwg.add(dwg.text(f'Leg to edge distance: {actual_distance_cm:.0f} cm',
insert=(center_x - 55, y - 15),
fill='red', font_size='9px', font_weight='bold'))
else:
dwg.add(dwg.rect((x, y), (width, length),
fill='lightgreen', stroke='green', stroke_width=2))
margin = 10
for pos in [(x + margin, y + margin), (x + width - margin, y + margin),
(x + width - margin, y + length - margin), (x + margin, y + length - margin)]:
dwg.add(dwg.circle(pos, 4, fill='brown', stroke='black'))
else: # front view
width, height = dimensions.width * scale, dimensions.height * scale
# Table top (thin horizontal bar) - same for circular and rectangular
dwg.add(dwg.rect((x, y), (width, 8),
fill='lightgreen', stroke='green', stroke_width=2))
# Legs
num_legs = int(features.get('legs', 4) or 4)
# For 4-leg table, show 2 legs at sides
margin = 10
leg_positions = [margin, width - margin]
for leg_x in leg_positions:
dwg.add(dwg.line((x + leg_x, y + 8), (x + leg_x, y + height),
stroke='brown', stroke_width=4))
elif furniture_type == 'room':
if view == 'top':
# Room outline (persegi panjang 4x5)
width, length = dimensions.width * scale, dimensions.length * scale
dwg.add(dwg.rect((x, y), (width, length), fill='lightyellow', stroke='black', stroke_width=3))
# Door symbol (gap + door swing)
num_doors = features.get('doors', 0) or 0
if num_doors > 0:
door_width = 30 # 80cm door scaled
door_y = y + length/2 - door_width/2
# Door opening (gap in west wall)
dwg.add(dwg.line((x, door_y), (x, door_y + door_width), stroke='white', stroke_width=6))
dwg.add(dwg.line((x, door_y), (x, door_y + door_width), stroke='red', stroke_width=2, stroke_dasharray='3,3'))
# Door swing arc
dwg.add(dwg.path(d=f'M {x} {door_y} A {door_width} {door_width} 0 0 1 {x + door_width} {door_y + door_width}',
stroke='red', fill='none', stroke_width=1, stroke_dasharray='2,2'))
# Door label
dwg.add(dwg.text('PINTU', insert=(x - 40, door_y + door_width/2), fill='red', font_size='10px', font_weight='bold'))
# Window symbol
num_windows = features.get('windows', 0) or 0
if num_windows > 0:
window_width = 40 # 120cm window scaled
window_x = x + width/2 - window_width/2
# Window opening
dwg.add(dwg.line((window_x, y), (window_x + window_width, y), stroke='white', stroke_width=6))
dwg.add(dwg.line((window_x, y), (window_x + window_width, y), stroke='blue', stroke_width=3))
# Window frame
dwg.add(dwg.rect((window_x, y - 3), (window_width, 6), fill='lightblue', stroke='blue', stroke_width=1))
# Window label
dwg.add(dwg.text('JENDELA', insert=(window_x + 5, y - 10), fill='blue', font_size='10px', font_weight='bold'))
else: # front view - shows NORTH wall (where window is in top view)
width, height = dimensions.width * scale, dimensions.height * scale
dwg.add(dwg.rect((x, y), (width, height), fill='lightyellow', stroke='black', stroke_width=3))
# Window in front view (north wall - matches top view)
num_windows = features.get('windows', 0) or 0
if num_windows > 0:
window_width, window_height = 40, 30
window_x = x + width/2 - window_width/2 # Center of north wall
window_y = y + height/2 - window_height/2 # Middle height
dwg.add(dwg.rect((window_x, window_y), (window_width, window_height),
fill='lightblue', stroke='blue', stroke_width=2))
# Window cross
dwg.add(dwg.line((window_x + window_width/2, window_y), (window_x + window_width/2, window_y + window_height),
stroke='blue', stroke_width=1))
dwg.add(dwg.line((window_x, window_y + window_height/2), (window_x + window_width, window_y + window_height/2),
stroke='blue', stroke_width=1))
# Window label
dwg.add(dwg.text('JENDELA', insert=(window_x + 5, window_y - 5),
fill='blue', font_size='8px', font_weight='bold'))
# Note: Door is on WEST wall (left side in top view), not visible in NORTH front view
# Add label to clarify
dwg.add(dwg.text('NORTH WALL VIEW', insert=(x + 5, y + height - 5),
fill='gray', font_size='7px', font_style='italic'))
# Simple house type drawing
elif furniture_type == 'house':
has_garage = features.get('has_garage', False)
is_modern = features.get('style') == 'modern'
num_bedrooms = int(features.get('bedrooms', 2) or 2)
if view == 'top':
width, length = dimensions.width * scale, dimensions.length * scale
# Main house body
main_width = width * 0.75 if has_garage else width
dwg.add(dwg.rect((x, y), (main_width, length),
fill='wheat', stroke='darkred', stroke_width=2))