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gui.py
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246 lines (197 loc) · 8.65 KB
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from tkinter import *
from tkinter.messagebox import showerror
from PIL import Image as IDK
from map_generator import *
class Gui():
def full_screen(self):
self.window.geometry("{0}x{1}+0+0".format(self.window.winfo_screenwidth() - 200, self.window.winfo_screenheight() - 250))
def normal_size(self):
return 40;
def bug(self):
messagebox.showerror("Error", "Someting bad happen")
exit()
def __init__(self, window):
self.speed = 10
self.window = window
self.world = ""
self.canvas = ""
self.height = 0
self.width = 0
self.direct = 1
self.run_pressed = False
self.size = 0
self.count = 1
self.color = ""
self.full_screen()
self.window.title("Parel")
self.add_buttons()
def render_karel(self, canv, column, row):
coordx = row * self.size
coordy = column * self.size
gradus = 0
directions = [(0, 270), (1, 0), (2, 90), (3, 180)]
for i in directions:
if self.direct == i[0]:
gradus = i[1]
break
pil_image = IDK.open("src/karel1.png").rotate(gradus)
pil_image.save("src/asrc.png")
image = PhotoImage(file="src/asrc.png").subsample(2)
self.window.image = image
canv.create_image(coordx + 21, coordy + 21, image=image)
def render_beeper(self, column, row):
coordx = row * self.size
coordy = column * self.size
self.canvas.beeper = (PhotoImage(file="src/beeper.png").subsample(2))
def render_object(self, object_type, column, row):
self.color = 'white'
coordx = row * self.size
coordy = column * self.size
if object_type == 'K':
self.canvas.create_rectangle(coordx, coordy, coordx + self.size, coordy + self.size, fill='white')
self.render_karel(self.canvas, column, row)
#self.world[column][row] = 'K'
self.color = 'red'
self.karel = (column, row)
elif object_type == -1:
self.canvas.create_rectangle(coordx, coordy, coordx + self.size, coordy + self.size, fill='white')
self.color = 'black'
self.canvas.create_rectangle(coordx + 5, coordy + 5, coordx + self.size - 5, coordy + self.size - 5, fill=self.color)
elif object_type > 0:
self.canvas.create_rectangle(coordx, coordy, coordx + self.size, coordy + self.size, fill='white')
self.color='green'
self.canvas.create_oval(coordx + 10, coordy + 10, coordx + self.size - 10, coordy + self.size - 10, fill=self.color)
self.canvas.create_text(coordx + 7, coordy + 7, text=self.world[column][row])
#self.render_beeper(column, row)
elif object_type == 0:
self.canvas.create_rectangle(coordx, coordy, coordx + self.size, coordy + self.size, fill='white')
def create_grid(self, event=None):
w = self.canvas.winfo_width()
h = self.canvas.winfo_height()
self.canvas.delete('grid_line')
for i in range(0, w, self.size):
self.canvas.create_line([(i, 0), (i, h)], tag='grid_line')
self.canvas.create_line([(0, i), (h, i)], tag='grid_line')
for i in range(0, h, self.size):
self.canvas.create_line([(0, i), (w, i)], tag='grid_line')
self.canvas.create_line([(i, 0), (i, w)], tag='grid_line')
def render_map(self):
if self.canvas != "":
self.canvas.destroy()
self.palc.destroy()
self.pall.destroy()
self.world = generate_map(open_file())
self.height = len(self.world)
self.width = len(self.world[0])
self.create_canvas()
for column in range(self.height):
for row in range(self.width):
self.render_object(self.world[row][column], row, column)
def palette(self):
#Pal init
self.pall = Frame(self.window, height=200, width=200)# bd = 100)
self.pall.pack(anchor='n')
self.palc = Canvas(self.pall, bg='gray', width=60, height=60)
self.palc.pack()
#Color init
pil_image = IDK.open("src/karel1.png")
pil_image.save("src/asrc.png")
mage = PhotoImage(file="src/asrc.png").subsample(3)
self.window.mage = mage
id = self.palc.create_image(18, 18, image = mage)
#id = self.palc.create_rectangle((10, 10, 30, 30), fill="red", tags=('palette', 'paletteblue'))
#id = self.palc.create_text((10, 10, 30, 30), text="red", tags=('palette', 'paletteblue'))
self.palc.tag_bind(id, "<Button-1>", lambda x: self.setColor("red"))
id = self.palc.create_rectangle((35, 10, 55, 30), fill="white", tags=('palette', 'paletteblue'))
self.palc.tag_bind(id, "<Button-1>", lambda x: self.setColor("white"))
id = self.palc.create_rectangle((10, 35, 30, 55), fill="black", tags=('palette', 'paletteblack', 'paletteSelected'))
self.palc.tag_bind(id, "<Button-1>", lambda x: self.setColor("black"))
id = self.palc.create_oval((35, 35, 55, 55), fill="green", tags=('palette', 'paletteblack', 'paletteSelected'))
self.palc.tag_bind(id, "<Button-1>", lambda x: self.setColor("green"))
def get_input(self):
#Global variable init
self.height = int(self.height_entry.get())
self.width = int(self.width_entry.get())
#Destroying the frame
self.Z.destroy()
self.height_entry.destroy()
self.width_entry.destroy()
#Map init
self.world = [[0 for x in range(self.width)] for y in range(self.height)]
self.create_canvas()
self.palette()
self.create_grid();
self.canvas.bind("<Button-3>", self.point)
def create_map(self):
if self.canvas != "":
self.canvas.destroy()
self.palc.destroy()
self.pall.destroy()
x = StringVar(self.window, value="10")
y = StringVar(self.window, value="10")
self.Z = Button(self.window, text="Sumbit", command=self.get_input)
self.Z.pack(side=BOTTOM)
self.height_entry = Entry(self.window, textvariable=x)
self.height_entry.pack(side=BOTTOM)
self.width_entry = Entry(self.window, textvariable=y)
self.width_entry.pack(side=BOTTOM)
def determite(self, x, y):
corx = x // self.size
cory = y // self.size
item = ''
if self.color == 'green':
item = 1
if self.color == 'black':
item = -1;
if self.color == 'red':
item = 'K';
if self.color == 'white':
item = 0
if item == 1:
if self.world[cory][corx] == 'K':
self.world[cory][corx] = 1
elif self.world[cory][corx] > 0:
self.world[cory][corx] += 1;
else:
self.world[cory][corx] = 1
else:
self.world[cory][corx] = item;
self.render_object(item, cory, corx)
def point(self, event):
x, y = event.x, event.y
self.determite(x, y)
def save_map(self):
map_to_json(self.world)
def setColor(self, newcolor):
self.color = newcolor
self.canvas.dtag('all', 'paletteSelected')
self.canvas.itemconfigure('palette', outline='white')
self.canvas.addtag('paletteSelected', 'withtag', 'palette%s' % self.color)
self.canvas.itemconfigure('paletteSelected', outline='#999999')
def create_canvas(self):
self.size = self.normal_size()
self.canvas = Canvas(self.window, height = self.height * self.size, width = self.width * self.size, bg='white')
self.canvas.itemconfigure('palette', width=5)
self.canvas.pack(side=TOP, expand=2)
self.canvas.bind('<Configure>', self.create_grid)
def run(self):
self.run_pressed = True
def quit(self):
self.window.destroy()
def on_scale(self, val):
self.speed = int(val) + 10;
def add_buttons(self):
frame_left = Frame(self.window, bd = 2, width=5)
run = Button(frame_left, text="Run", command=self.run, width=5)
load = Button(frame_left, text="Load", command=self.render_map, width=5)
create = Button(frame_left, text="Create", command=self.create_map, width=5)
save = Button(frame_left, text="Save", command=self.save_map, width=5)
exit = Button(frame_left, text="Exit", command=self.quit, width=5)
scale = Scale(frame_left, from_= 1, to = 10,command=self.on_scale, orient=HORIZONTAL)
run.pack()
load.pack()
save.pack()
create.pack()
exit.pack()
scale.pack()
frame_left.pack(side=LEFT)