Currently we can set MSAA with OpenGL for example:
SDL.GL_SetAttribute(SDL_GLattr.SDL_GL_MULTISAMPLEBUFFERS, 1);
SDL.GL_SetAttribute(SDL_GLattr.SDL_GL_MULTISAMPLESAMPLES, 4);
This gives us very nice anti-aliasing support for jagged edges on geometry rendered with SDL_RenderGeometry as an example. However it would be nice if we could have a flag or hint to enable some form of AA with all SDL_Renderer backends and not have to force OpenGL specifically
For example:
SDL.SetHint("SDL_RENDERER_MSAA", "4"); // 2, 4, 8, etc
This would be a great feature.
Currently we can set MSAA with OpenGL for example:
This gives us very nice anti-aliasing support for jagged edges on geometry rendered with SDL_RenderGeometry as an example. However it would be nice if we could have a flag or hint to enable some form of AA with all SDL_Renderer backends and not have to force OpenGL specifically
For example:
This would be a great feature.