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ObjResourceReader.cs
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416 lines (360 loc) · 21.3 KB
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using System.Globalization;
using Silk.NET.OpenGL;
using StbImageSharp;
namespace hijacking
{
internal class ObjResourceReader
{
public static unsafe GlObject CreateAirbus(GL Gl)
{
uint vao = Gl.GenVertexArray();
Gl.BindVertexArray(vao);
int wingIndex = 0;
List<float[]> objVertices;
List<(int Vertex, int Texture,int Normal)[]> objFaces;
List<float[]> objNormals;
List<float[]> objTextures;
Hitbox hitbox;
ReadObjDataForAirbus(out objVertices, out objFaces, out objNormals, out objTextures, out hitbox);
List<float> glVertices = new List<float>();
List<float> glColors = new List<float>();
List<uint> glIndices = new List<uint>();
CreateGlArraysFromObjArrays(objVertices, objFaces, objNormals, objTextures, glVertices, glColors, glIndices);
return CreateOpenGlObject(Gl, vao, glVertices, glColors, glIndices, "body.png", hitbox);
}
public static unsafe GlObject CreateRoad(GL Gl)
{
uint vao = Gl.GenVertexArray();
Gl.BindVertexArray(vao);
int wingIndex = 0;
List<float[]> objVertices;
List<(int Vertex, int Texture,int Normal)[]> objFaces;
List<float[]> objNormals;
List<float[]> objTextures;
Hitbox hitbox;
ReadObjDataForRoad(out objVertices, out objFaces, out objNormals, out objTextures, out hitbox);
List<float> glVertices = new List<float>();
List<float> glColors = new List<float>();
List<uint> glIndices = new List<uint>();
CreateGlArraysFromObjArrays(objVertices, objFaces, objNormals, objTextures, glVertices, glColors, glIndices);
return CreateOpenGlObject(Gl, vao, glVertices, glColors, glIndices, "road.png", hitbox);
}
public static unsafe GlObject CreateFighterJet(GL Gl)
{
uint vao = Gl.GenVertexArray();
Gl.BindVertexArray(vao);
List<float[]> objVertices;
List<(int Vertex, int Texture,int Normal)[]> objFaces;
List<float[]> objNormals;
List<float[]> objTextures;
Hitbox hitbox;
ReadObjDataForFighter(out objVertices, out objFaces, out objNormals, out objTextures, out hitbox);
List<float> glVertices = new List<float>();
List<float> glColors = new List<float>();
List<uint> glIndices = new List<uint>();
CreateGlArraysFromObjArrays(objVertices, objFaces, objNormals, objTextures, glVertices, glColors, glIndices);
return CreateOpenGlObject(Gl, vao, glVertices, glColors, glIndices, "fighter_body.jpg", hitbox);
}
private static unsafe GlObject CreateOpenGlObject(GL Gl, uint vao, List<float> glVertices, List<float> glColors, List<uint> glIndices, String textureFile, Hitbox hitbox = null)
{
uint offsetPos = 0;
uint offsetNormal = offsetPos + (3 * sizeof(float));
uint offsetTexture = offsetNormal + (3 * sizeof(float));
uint vertexSize = offsetTexture + (2 * sizeof(float));
uint vertices = Gl.GenBuffer();
Gl.BindBuffer(GLEnum.ArrayBuffer, vertices);
Gl.BufferData(GLEnum.ArrayBuffer, (ReadOnlySpan<float>)glVertices.ToArray().AsSpan(), GLEnum.StaticDraw);
Gl.VertexAttribPointer(0, 3, VertexAttribPointerType.Float, false, vertexSize, (void*)offsetPos);
Gl.EnableVertexAttribArray(0);
Gl.EnableVertexAttribArray(2);
Gl.VertexAttribPointer(2, 3, VertexAttribPointerType.Float, false, vertexSize, (void*)offsetNormal);
uint colors = Gl.GenBuffer();
// set texture
// create texture
uint texture = Gl.GenTexture();
// activate texture 0
Gl.ActiveTexture(TextureUnit.Texture0);
// bind texture
Gl.BindTexture(TextureTarget.Texture2D, texture);
var imageBody = ReadTextureImage(textureFile);
var textureBytes = (ReadOnlySpan<byte>)imageBody.Data.AsSpan();
// Here we use "result.Width" and "result.Height" to tell OpenGL about how big our texture is.
Gl.TexImage2D(TextureTarget.Texture2D, 0, InternalFormat.Rgba, (uint)imageBody.Width,
(uint)imageBody.Height, 0, PixelFormat.Rgba, PixelType.UnsignedByte, textureBytes);
Gl.TexParameterI(TextureTarget.Texture2D, TextureParameterName.TextureWrapS, (int)TextureWrapMode.Repeat);
Gl.TexParameterI(TextureTarget.Texture2D, TextureParameterName.TextureWrapT, (int)TextureWrapMode.Repeat);
Gl.TexParameterI(TextureTarget.Texture2D, TextureParameterName.TextureMinFilter, (int)TextureMinFilter.Nearest);
Gl.TexParameterI(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)TextureMagFilter.Nearest);
// unbinde texture
Gl.BindTexture(TextureTarget.Texture2D, 0);
Gl.EnableVertexAttribArray(3);
Gl.VertexAttribPointer(3, 2, VertexAttribPointerType.Float, false, vertexSize, (void*)offsetTexture);
uint indices = Gl.GenBuffer();
Gl.BindBuffer(GLEnum.ElementArrayBuffer, indices);
Gl.BufferData(GLEnum.ElementArrayBuffer, (ReadOnlySpan<uint>)glIndices.ToArray().AsSpan(), GLEnum.StaticDraw);
// release array buffer
Gl.BindBuffer(GLEnum.ArrayBuffer, 0);
uint indexArrayLength = (uint)glIndices.ToArray().Length;
return new GlObject(vao, vertices, colors, indices, indexArrayLength, Gl, texture, hitbox);
}
private static unsafe void CreateGlArraysFromObjArrays(List<float[]> objVertices, List<(int Vertex, int Texture,int Normal)[]> objFaces, List<float[]>objNormals, List<float[]>objTextures, List<float> glVertices, List<float> glColors, List<uint> glIndices)
{
Dictionary<string, int> glVertexIndices = new Dictionary<string, int>();
foreach (var objFace in objFaces)
{
ProcessVertexOnFace(objVertices, objNormals, objTextures, glVertices, glIndices, objFace, 1, glVertexIndices);
ProcessVertexOnFace(objVertices, objNormals, objTextures, glVertices, glIndices, objFace, 2, glVertexIndices);
ProcessVertexOnFace(objVertices, objNormals, objTextures, glVertices, glIndices, objFace, 3, glVertexIndices);
ProcessVertexOnFace(objVertices, objNormals, objTextures, glVertices, glIndices, objFace, 0, glVertexIndices);
ProcessVertexOnFace(objVertices, objNormals, objTextures, glVertices, glIndices, objFace, 1, glVertexIndices);
ProcessVertexOnFace(objVertices, objNormals, objTextures, glVertices, glIndices, objFace, 3, glVertexIndices);
}
}
private static void ProcessVertexOnFace(List<float[]> objVertices, List<float[]> objNormals, List<float[]> objTextures, List<float> glVertices,
List<uint> glIndices, (int Vertex, int Texture, int Normal)[] objFace, int i, Dictionary<string, int> glVertexIndices)
{
var objVertex = objVertices[objFace[i].Vertex - 1];
var objTexture = objTextures[objFace[i].Texture - 1];
var objNormal = objNormals[objFace[i].Normal - 1];
// create gl description of vertex
List<float> glVertex = new List<float>();
glVertex.AddRange(objVertex);
glVertex.Add(objNormal[0]);
glVertex.Add(objNormal[1]);
glVertex.Add(objNormal[2]);
glVertex.Add(objTexture[0]);
glVertex.Add(1 - objTexture[1]);
//glVertex.AddRange(objTexture); // Add texture coordinates
// add textrure, color
// check if vertex exists
var glVertexStringKey = string.Join(" ", glVertex);
if (!glVertexIndices.ContainsKey(glVertexStringKey))
{
glVertices.AddRange(glVertex);
// glColors.AddRange(objTexture);
glVertexIndices.Add(glVertexStringKey, glVertexIndices.Count);
}
// add vertex to triangle indices
glIndices.Add((uint)glVertexIndices[glVertexStringKey]);
}
private static unsafe void ReadObjDataForAirbus(out List<float[]> objVertices, out List<(int Vertex, int Texture,int Normal)[]> objFaces, out List<float[]>objNormals, out List<float[]>objTextures, out Hitbox hitbox)
{
objVertices = new List<float[]>();
objFaces = new List<(int Vertex, int Texture,int Normal)[]>();
objNormals = new List<float[]>();
objTextures = new List<float[]>();
int max_x = -100000;
int max_y = -100000;
int max_z = -100000;
int min_x = 100000;
int min_y = 100000;
int min_z = 100000;
bool foundAirplaneWings = false;
using (Stream objStream = typeof(ObjResourceReader).Assembly.GetManifestResourceStream("hijacking.Resources.airbus.plane.obj"))
using (StreamReader objReader = new StreamReader(objStream))
{
while (!objReader.EndOfStream)
{
var line = objReader.ReadLine().Replace(" ", " ");
if (line.Trim().StartsWith("g _1"))
{
Console.WriteLine("Found airplane_wings");
foundAirplaneWings = true;
}
if (String.IsNullOrEmpty(line) || line.Trim().StartsWith("#"))
continue;
if (line.Trim().StartsWith("vn") || line.Trim().StartsWith("f") || line.Trim().StartsWith("v") || line.Trim().StartsWith("vt"))
{
var lineClassifier = line.Substring(0, line.IndexOf(' '));
var lineData = line.Substring(lineClassifier.Length).Trim().Split(' ');
switch (lineClassifier)
{
case "v":
float[] vertex = new float[3];
for (int i = 0; i < vertex.Length; ++i)
vertex[i] = float.Parse(lineData[i], CultureInfo.InvariantCulture);
objVertices.Add(vertex);
if (!foundAirplaneWings)
{
if (vertex[0] > max_x)
max_x = (int)vertex[0];
if (vertex[1] > max_y)
max_y = (int)vertex[1];
if (vertex[2] > max_z)
max_z = (int)vertex[2];
if (vertex[0] < min_x)
min_x = (int)vertex[0];
if (vertex[1] < min_y)
min_y = (int)vertex[1];
if (vertex[2] < min_z)
min_z = (int)vertex[2];
}
break;
case "f":
(int Vertex, int Texture,int Normal)[] face = new (int Vertex, int Texture,int Normal)[4];
for (int i = 0; i < face.Length; ++i)
face[i] = new (int.Parse(lineData[i].Split('/')[0], CultureInfo.InvariantCulture), int.Parse(lineData[i].Split('/')[1], CultureInfo.InvariantCulture), int.Parse(lineData[i].Split('/')[2], CultureInfo.InvariantCulture));
objFaces.Add(face);
break;
case "vn":
float[] normal = new float[3];
for (int i = 0; i < normal.Length; i++)
normal[i] = float.Parse(lineData[i], CultureInfo.InvariantCulture);
objNormals.Add(normal);
break;
case "vt":
float[] texture = new float[2];
for (int i = 0; i < texture.Length; i++)
texture[i] = float.Parse(lineData[i], CultureInfo.InvariantCulture);
objTextures.Add(texture);
break;
}
}
}
}
hitbox = new Hitbox((min_x, min_y, min_z), (max_x, max_y, max_z));
}
private static unsafe void ReadObjDataForFighter(out List<float[]> objVertices, out List<(int Vertex, int Texture,int Normal)[]> objFaces, out List<float[]>objNormals, out List<float[]>objTextures, out Hitbox hitbox)
{
objVertices = new List<float[]>();
objFaces = new List<(int Vertex, int Texture,int Normal)[]>();
objNormals = new List<float[]>();
objTextures = new List<float[]>();
int max_x = -100000;
int max_y = -100000;
int max_z = -100000;
int min_x = 100000;
int min_y = 100000;
int min_z = 100000;
using (Stream objStream = typeof(ObjResourceReader).Assembly.GetManifestResourceStream("hijacking.Resources.airbus.fighter.obj"))
using (StreamReader objReader = new StreamReader(objStream))
{
while (!objReader.EndOfStream)
{
var line = objReader.ReadLine().Replace(" ", " ");
if (line.Trim().StartsWith("vn") || line.Trim().StartsWith("f") || line.Trim().StartsWith("v") || line.Trim().StartsWith("vt"))
{
var lineClassifier = line.Substring(0, line.IndexOf(' '));
var lineData = line.Substring(lineClassifier.Length).Trim().Split(' ');
switch (lineClassifier)
{
case "v":
float[] vertex = new float[3];
for (int i = 0; i < vertex.Length; ++i)
vertex[i] = float.Parse(lineData[i], CultureInfo.InvariantCulture) * 100;
objVertices.Add(vertex);
if (vertex[0] > max_x)
max_x = (int)vertex[0];
if (vertex[1] > max_y)
max_y = (int)vertex[1];
if (vertex[2] > max_z)
max_z = (int)vertex[2];
if (vertex[0] < min_x)
min_x = (int)vertex[0];
if (vertex[1] < min_y)
min_y = (int)vertex[1];
if (vertex[2] < min_z)
min_z = (int)vertex[2];
break;
case "f":
(int Vertex, int Texture,int Normal)[] face = new (int Vertex, int Texture,int Normal)[4];
for (int i = 0; i < face.Length; ++i)
face[i] = new (int.Parse(lineData[i].Split('/')[0], CultureInfo.InvariantCulture), int.Parse(lineData[i].Split('/')[1], CultureInfo.InvariantCulture), int.Parse(lineData[i].Split('/')[2], CultureInfo.InvariantCulture));
objFaces.Add(face);
break;
case "vn":
float[] normal = new float[3];
for (int i = 0; i < normal.Length; i++)
normal[i] = float.Parse(lineData[i], CultureInfo.InvariantCulture);
objNormals.Add(normal);
break;
case "vt":
float[] texture = new float[2];
for (int i = 0; i < texture.Length; i++)
texture[i] = float.Parse(lineData[i], CultureInfo.InvariantCulture);
objTextures.Add(texture);
break;
}
}
}
}
hitbox = new Hitbox((min_x, min_y, min_z), (max_x, max_y, max_z));
}
private static unsafe void ReadObjDataForRoad(out List<float[]> objVertices, out List<(int Vertex, int Texture,int Normal)[]> objFaces, out List<float[]>objNormals, out List<float[]>objTextures, out Hitbox hitbox)
{
objVertices = new List<float[]>();
objFaces = new List<(int Vertex, int Texture,int Normal)[]>();
objNormals = new List<float[]>();
objTextures = new List<float[]>();
int max_x = -100000;
int max_y = -100000;
int max_z = -100000;
int min_x = 100000;
int min_y = 100000;
int min_z = 100000;
using (Stream objStream = typeof(ObjResourceReader).Assembly.GetManifestResourceStream("hijacking.Resources.airbus.road.obj"))
using (StreamReader objReader = new StreamReader(objStream))
{
while (!objReader.EndOfStream)
{
var line = objReader.ReadLine().Replace(" ", " ");
if (String.IsNullOrEmpty(line) || line.Trim().StartsWith("#"))
continue;
if (line.Trim().StartsWith("vn") || line.Trim().StartsWith("f") || line.Trim().StartsWith("v") || line.Trim().StartsWith("vt"))
{
var lineClassifier = line.Substring(0, line.IndexOf(' '));
var lineData = line.Substring(lineClassifier.Length).Trim().Split(' ');
switch (lineClassifier)
{
case "v":
float[] vertex = new float[3];
for (int i = 0; i < vertex.Length; ++i)
vertex[i] = float.Parse(lineData[i], CultureInfo.InvariantCulture) * 400;
objVertices.Add(vertex);
if (vertex[0] > max_x)
max_x = (int)vertex[0];
if (vertex[1] > max_y)
max_y = (int)vertex[1];
if (vertex[2] > max_z)
max_z = (int)vertex[2];
if (vertex[0] < min_x)
min_x = (int)vertex[0];
if (vertex[1] < min_y)
min_y = (int)vertex[1];
if (vertex[2] < min_z)
min_z = (int)vertex[2];
break;
case "f":
(int Vertex, int Texture,int Normal)[] face = new (int Vertex, int Texture,int Normal)[4];
for (int i = 0; i < face.Length; ++i)
face[i] = new (int.Parse(lineData[i].Split('/')[0], CultureInfo.InvariantCulture), int.Parse(lineData[i].Split('/')[1], CultureInfo.InvariantCulture), int.Parse(lineData[i].Split('/')[2], CultureInfo.InvariantCulture));
objFaces.Add(face);
break;
case "vn":
float[] normal = new float[3];
for (int i = 0; i < normal.Length; i++)
normal[i] = float.Parse(lineData[i], CultureInfo.InvariantCulture);
objNormals.Add(normal);
break;
case "vt":
float[] texture = new float[2];
for (int i = 0; i < texture.Length; i++)
texture[i] = float.Parse(lineData[i], CultureInfo.InvariantCulture);
objTextures.Add(texture);
break;
}
}
}
}
hitbox = new Hitbox((min_x, min_y, min_z), (max_x, max_y, max_z));
}
private static unsafe ImageResult ReadTextureImage(string textureResource)
{
ImageResult result;
using (Stream skyeboxStream
= typeof(GlCube).Assembly.GetManifestResourceStream("hijacking.Resources.airbus." + textureResource))
result = ImageResult.FromStream(skyeboxStream, ColorComponents.RedGreenBlueAlpha);
return result;
}
}
}