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BuzzWireTypes.h
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51 lines (42 loc) · 1.13 KB
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#ifndef BUZZWIRE_TYPES
#define BUZZWIRE_TYPES
/*
* Various useful types for BuzzWire game
*
* Copyright (c) Charles Shapiro November 2017
This file is part of BuzzWire.
BuzzWire is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
BuzzWire is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with BuzzWire. If not, see <http://www.gnu.org/licenses/>.
*/
// State machine states
typedef enum State {
Started,
Failed,
Succeeded,
Notified
};
// What kind of game we are playing
typedef enum GameType {
NullGame,
Challenge,
Tournament,
Free
};
// Buttons on the VMA203 shield
typedef enum Button {
Right,
Up,
Down,
Left,
Select,
NullButton
};
#endif