Task ID: 1 Agent: Main Agent Task: Complete implementation of offsession
Work Log:
- Set up Prisma database schema with Adventure and GameState models
- Created API routes for adventures CRUD operations (/api/adventures)
- Created API routes for game state management (/api/game/[sessionId])
- Built main page with adventure list view
- Built create adventure page with YAML editor and validation
- Built gameplay view with inventory display, scene rendering, and dice gates
- Built DM Dashboard with sessions view, flowchart, and YAML tabs
- Implemented all 5 pixel-art themes (Neon Mana Circuit, Sol-Arcana Ledger, Prism Spark Sanctuary, Mana-Punk, Gilded Relic)
- Added dice rolling system with inventory item integration (reroll/bonus items)
- Installed dependencies: js-yaml, bcryptjs, nanoid, mermaid
Stage Summary:
- Complete Next.js application with all required features
- Database schema supports adventures and game states with JSON fields
- Theme system using CSS variables for easy customization
- Pixel art aesthetic with custom fonts (Press Start 2P, VT323, Silkscreen)
- Dice rolling with DC checks and item modifiers
- DM dashboard for session management and adventure editing
Task ID: 2 Agent: Main Agent Task: Remove global password and add local storage for user adventures
Work Log:
- Removed global admin password requirement from /api/adventures route
- Added local storage functionality to store user's created adventures
- Created "My Adventures" section on homepage showing locally stored adventures
- Added copy link button for adventure sharing
- Added delete from local storage functionality
- Created larger demo adventure "The Forgotten Citadel" with 20+ scenes
- Widened layouts from max-w-6xl to max-w-7xl for better use of screen space
- Made create adventure page use 2/3 layout for YAML editor
Stage Summary:
- Anyone can now create adventures without a global password
- User's created adventures are saved to local storage for easy access
- Demo adventure is much larger with multiple paths and endings
- Layouts are wider and more responsive (supports xl:grid-cols-4)
Task ID: 3 Agent: Main Agent Task: Fix bug where exits couldn't be clicked when starting a game
Work Log:
- Identified root cause: POST /api/game route wasn't returning
canUseproperty on exits - Since frontend checked
!exit.canUseto disable buttons, undefinedcanUsecaused all buttons to be disabled - Fixed API to include
canUseproperty by callingcheckExit()for each exit - Added defensive frontend fix: default
canUsetotrueif undefined - Created comprehensive unit tests (30 tests) covering:
- Dice notation parsing and rolling
- Game state initialization
- Exit visibility logic
- Exit usage requirements checking
- API response validation
Stage Summary:
- Bug fixed: exits are now clickable when starting a game
- API now consistently returns
canUseproperty on all exits - Unit tests ensure core game logic works correctly
- Frontend has defensive fallback for missing properties
Task ID: 4 Agent: Main Agent Task: Implement visual enhancements and game features
Work Log:
- Added one_shot option to YAML schema (defaults to true)
- Implemented dice roll builder with:
- Modifier buttons (-5, -1, +1, +5)
- Advantage/disadvantage toggles (2d20kh1 / 2d20kl1)
- addModifier, applyAdvantage, applyDisadvantage functions
- Created CSS animations for:
- Dice rolling (shake, bounce, reveal, glow)
- Button loading (progress bar fill effect)
- Suspense buildup and dramatic pause
- Added pixelated border styles using clip-path
- Added status badge styles (completed, in-progress, new)
- Updated demo YAML template to include:
- 2 reroll items (Lucky Coin, Second Chance)
- 2 bonus items (Flash of Genius, Warrior's Blessing)
- Updated unit tests to cover new dice features (24 tests)
- Updated API routes to handle one_shot sessions
Stage Summary:
- All requested CSS animations and styles implemented
- Dice module supports advantage/disadvantage mechanics
- Game API enforces one_shot (single session per adventure)
- Demo adventure includes 4 helper items (2 rerolls, 2 bonuses)
- 24 unit tests passing