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- Immediate data size and stage visibility MUST match the shader declaration. Two `mat4` values are sent to the vertex stage only (128 bytes total).
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> **Note:** In wgpu v28, push constants were renamed to "immediates" and require the `Features::IMMEDIATES` feature. The GLSL syntax remains `push_constant`.
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- Matrix order MUST match the shader’s expectation. The example transposes matrices before upload to match GLSL column‑major multiplication.
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- The render pass and pipelines MUST use the same sample count when MSAA is enabled.
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- Acronyms: graphics processing unit (GPU), central processing unit (CPU), multi‑sample anti‑aliasing (MSAA), model‑view‑projection (MVP).
@@ -244,7 +245,7 @@ let pipe_floor_mask = RenderPipelineBuilder::new()
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