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overrideval ignoredBlocks by c.setting("${prefix}Ignored Blocks", emptySet<Block>(), description ="Blocks that wont be broken", visibility = visibility).group(*baseGroup, Group.General).index()
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overridevalavoidLiquids by c.setting("${prefix}Avoid Liquids", true, "Avoids breaking blocks that would cause liquid to spill", visibility = visibility).group(*baseGroup, Group.General).index()
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overridevalavoidFluids by c.setting("${prefix}Avoid Fluids", true, "Avoids breaking blocks that would cause fluids to spill", visibility = visibility).group(*baseGroup, Group.General).index()
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overrideval avoidSupporting by c.setting("${prefix}Avoid Supporting", true, "Avoids breaking the block supporting the player", visibility = visibility).group(*baseGroup, Group.General).index()
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overrideval fillFluids by c.setting("Fill Fluids", true, "Fills fluids in order to break blocks that would initially spill them") { visibility() && avoidFluids }.group(*baseGroup, Group.General).index()
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// Tool
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overrideval efficientOnly by c.setting("${prefix}Efficient Tools Only", true, "Only use tools suitable for the given block (will get the item drop)") { visibility() && swapMode.isEnabled() }.group(*baseGroup, Group.General).index()
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overrideval suitableToolsOnly by c.setting("${prefix}Suitable Tools Only", true, "Only use tools suitable for the given block (will get the item drop)") { visibility() && swapMode.isEnabled() }.group(*baseGroup, Group.General).index()
Copy file name to clipboardExpand all lines: src/main/kotlin/com/lambda/module/modules/player/Nuker.kt
+1-2Lines changed: 1 addition & 2 deletions
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@@ -47,7 +47,6 @@ object Nuker : Module(
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privateval flattenMode by setting("Flatten Mode", FlattenMode.Standard)
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privateval directionalDig by setting("Directional Dig", DigDirection.None)
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privateval onGround by setting("On Ground", false, "Only break blocks when the player is standing on ground")
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privateval fillFluids by setting("Fill Fluids", false, "Removes liquids by filling them in before breaking")
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privateval fillFloor by setting("Fill Floor", false)
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privateval baritoneSelection by setting("Baritone Selection", false, "Restricts nuker to your baritone selection")
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privateval inverseSelection by setting("Inverse Selection", false, "Breaks blocks outside of the baritone selection and ignores blocks inside") { baritoneSelection }
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