When defending, we will want to completely maximize our chances of success against the enemy. To better facilitate this, we will want to generate a concave formation of melee units on a chokepoint, to maximize the ratio of units engaged in the fight in our favor.
In order to generate a concave formation at any chokepoint, we will need:
- to retrieve the BWEM chokepoint data: the ends(sides) of the chokepoint, the center of the chokepoint, and the radius of the chokepoint
- generate a perpendicular line to the chokepoint ends, you can use
BWEB::Map::perpendicularLine
- determine which side of the chokepoint is closer to our area(s) of the map based on the perpendicular line
- generate the arch of walkable areas at the chokepoint where we can place units
This is just a general idea of how this should work. Further research should be done to refine how this should appropriately work.
When defending, we will want to completely maximize our chances of success against the enemy. To better facilitate this, we will want to generate a concave formation of melee units on a chokepoint, to maximize the ratio of units engaged in the fight in our favor.
In order to generate a concave formation at any chokepoint, we will need:
BWEB::Map::perpendicularLineThis is just a general idea of how this should work. Further research should be done to refine how this should appropriately work.