Use Trinity.js
Configuration
trinity.config(
{
group: '_group', //当前公共组
debug: true, //调试开关
base: 'PATH/TO/YOUR/TRINITY/FLASH/FILE.swf', //Trintiy Flash 路径
flash:{
timeout: 20000, //Flash等待加载最长时间 单位:毫秒(ms)
params:{ //支持部分 Flash 播放参数 [参考这里](http://docs.kissyui.com/docs/html/api/component/flash/practice/flashplayer-parameters.html)
wmode:'opaque',
bgcolor:'0xFF0000'
devicefont:true,
base:'PATH/TO/YOUR/BASE/URI'
seamlesstabbing:true
hasPriority:true
}
attributes:{ //除保留的 id 外其他的所有 flash html 元素属性
}
}
}
);
Bootstrapping
Usage
Local Application Network events (LAP events)
Master Node
trinity.onSWFReady(function(trinity){
});
trinity.onMaster(function(name){
});
trinity.onJoin(function(name){
});
trinity.onMessage(function(msg){
});
trinity.onStatus(function(protocol){
});
trinity.onError(function(protocol){
});
Node
trinity.onSWFReady(function(trinity){
});
trinity.onJoin(function(name){
});
trinity.onMessage(function(msg){
});
trinity.onStatus(function(protocol){
});
trinity.onError(function(protocol){
});
Local Application Network API (LAP API)
Broadcast
// Master
trinity.onStatus(function(protocol){
alert(protocol.from == trinity.name); //true;
alert(protocol.getway == trinity.group); //true;
alert(protocol.type == 0); //true;
alert(protocol.body == 'hello world!'); //true;
});
trinity.onMessage(function(msg){
alert(msg == 'hello world!'); // true
});
trinity.fire('hello world!');
// Node
trinity.onMessage(function(msg){
alert(msg == 'hello world!');// true
});
// Master
trinity.onMessage(function(msg){
alert(msg == 'hello world!'); // true
});
// Node
trinity.onMessage(function(msg){
alert(msg == 'hello world!');// true
});
trinity.onStatus(function(protocol){
alert(protocol.from == trinity.name); //true;
alert(protocol.getway == trinity.group); //false;
alert(protocol.type == 0); //true;
alert(protocol.body == 'hello world!'); //true;
});
trinity.fire('hello world!');
Unicast
// Master
trinity.onStatus(function(protocol){
alert(protocol.from == trinity.name); //true;
alert(protocol.getway == trinity.group); //true;
alert(protocol.type == 0); //true;
alert(protocol.body == 'hello world!'); //true;
});
trinity.fire('hello world!',NODE_NAME);
// Node
trinity.onMessage(function(msg){
alert(msg == 'hello world!');
});
// Master
trinity.onMessage(function(msg){
alert(msg == 'hello world!');
});
// Node
trinity.onStatus(function(protocol){
alert(protocol.from == trinity.name); //true;
alert(protocol.getway == trinity.group); //false;
alert(protocol.type == 0); //true;
alert(protocol.body == 'hello world!'); //true;
});
trinity.fire('hello world!',trinity.group);
Broadcast or Unicast Error
trinity.fire('hello world!',NODE_NAME);
trinity.onError(function(protocol){
alert(protocol.body == 'hello world!'); //true;
alert(protocol.to + ' is unlinked.' );
//...
});
Storage
// Master only
trinity.setItem('key','value');
trinity.onStorage(function (info,key,oldValue,newValue){
});
trinity.onOpen(function (){
});
trinity.onCreation(function (){
});
trinity.onUncompressError(function (msg){
});
trinity.onFlushError(function (msg,code){
});
trinity.onFlushed(function (){
});
trinity.onPending(function (key){
});
trinity.onNetStatus(function(){
});
Use Trinity.js
Configuration
Bootstrapping
Usage
Local Application Network events (LAP events)
Master Node
Node
Local Application Network API (LAP API)
Broadcast
Unicast
Broadcast or Unicast Error
Storage