-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathmain.js
More file actions
200 lines (168 loc) · 5.42 KB
/
main.js
File metadata and controls
200 lines (168 loc) · 5.42 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
// juego1
function getRandomNumber() {
var randomNumber = Math.random ()*100;
var roundRandomNumber = Math.floor(randomNumber);
return roundRandomNumber;
}
var winNumber = getRandomNumber();
var inputElement = document.getElementById('input1');
var buttonElement = document.getElementById('buttonCheck');
var feedbackElement = document.getElementById('feedback');
var attempsElement = document.getElementById ('attempts');
function showFeedback() {
var userNumber = inputElement.value;
feedbackElement.innerHTML = gamerFeedback();
}
if (buttonElement) {
buttonElement.addEventListener ('click', showFeedback);
}
var attemptsPoints = 0;
var maxAttempts = 8;
function gamerFeedback() {
var userNumber = inputElement.value;
attemptsPoints = attemptsPoints + 1;
var returnString = '';
if (winNumber > userNumber) {
returnString = 'Frío, frío...te has quedado corto. Tienes 8 intentos y llevas un número de intentos de...';
if (attemptsPoints >= maxAttempts) {
returnString = 'Ya no hay más intentos. Empieza de nuevo';
disableButtonsGame1();
}
}else if (userNumber >= 100) {
returnString = 'Recuerda...sólo números menores a 100. Tienes 8 intentos y llevas un número de intentos de...';
if (attemptsPoints >= maxAttempts) {
returnString = 'Ya no hay más intentos. Empieza de nuevo';
disableButtonsGame1();
}
} else if (winNumber < userNumber) {
returnString = 'Pero a dónde vas!! Te has pasado...tienes 8 intentos y llevas un número de intentos de...';
if (attemptsPoints >= maxAttempts) {
returnString = 'Ya no hay más intentos. Empieza de nuevo';
disableButtonsGame1();
}
}else {
returnString = 'Eres un campe@n!!';
disableButtonsGame1();
}
attempsElement.innerHTML = attemptsPoints;
return returnString;
}
function disableButtonsGame1() {
document.getElementById("buttonCheck").disabled = true;
}
// juego 2
function randomPos(cards) {
return Math.floor(Math.random()*cards.length);
}
function swapCards(cards) {
var pos1 = randomPos(cards);
var pos2 = randomPos(cards);
var temp = cards[pos1];
cards[pos1] = cards[pos2];
cards[pos2] = temp;
}
function shuffle(cards) {
for (var i = 0; i < 100; i++) {
swapCards(cards);
}
}
//Genera mazos de la forma [{palo: "t", valor: 2}, {palo: "p", valor: 12}...]
//donde los palos son: t = trevol, p = picas, d = diamantes y c = corazones
//y los valores van de 1 (as) a 13 (rey)
function generateDeck() {
var stick = ["t", "p", "d", "c"];
var maxValue = 13;
var deck = [];
for (var p = 0; p < stick.length; p++) {
for (var v = 1; v <= maxValue; v++) {
deck[deck.length] = {stick: stick[p], value: v};
}
}
return deck;
}
function cardToString(card) {
return card.value + card.stick;
}
function cardsToString(cards) {
var result = "";
for (var i = 0; i < cards.length; i++) {
result += cardToString(cards[i]);
}
return result;
}
var deck = generateDeck();
shuffle(deck);
var playersCards = [];
var punctuation = 0;
var giveMeCardElement = document.getElementById("giveCardBut");
giveMeCardElement.addEventListener('click', giveCard);
var standElement = document.getElementById("standBut");
standElement.addEventListener('click', stand);
var cardsContainer = document.getElementById("cards-container");
var punctuationDisplay = document.getElementById("punctuationDisplay");
var gameOverElement = document.getElementById('gameOver')
var paragraphStandElement = document.getElementById('stand')
function cardPunctuation(cardPoints) {
if (cardPoints.value <= 10) {
return cardPoints.value;
} else {
return 11;
}
}
function giveCard() {
var chosenCard = deck.splice(0, 1)[0];
displayChosenCard(chosenCard);
punctuation = punctuation + cardPunctuation(chosenCard);
displayPunctuation();
if (punctuation > 21) {
higherThan21();
}
}
function croupierPunctuation() {
return 11 + Math.floor(Math.random() * (24 + 1 - 11));
}
function stand() {
var croupierPunt = croupierPunctuation();
if (punctuation <= 21) {
if (croupierPunt > 21) {
playerWins(croupierPunt);
} else if (punctuation > croupierPunt) {
playerWins(croupierPunt);
} else {
croupierWins(croupierPunt);
}
} else { //puntuacion > 21
if (croupierPunt > 21) {
bothLose(croupierPunt);
} else {
croupierWins(croupierPunt);
}
}
}
function bothLose(croupierPunt) {
paragraphStandElement.innerHTML = ("Ambos jugadores pierden (" + punctuation +" vs " + croupierPunt + ")");
disableButtonsGame2();
}
function playerWins(croupierPunt) {
paragraphStandElement.innerHTML = ("El jugador gana (" + punctuation +" vs " + croupierPunt + ")");
disableButtonsGame2();
}
function croupierWins(croupierPunt) {
paragraphStandElement.innerHTML = ("El jugador pierde (" + punctuation +" vs " + croupierPunt + ")");
disableButtonsGame2();
}
function higherThan21() {
gameOverElement.innerHTML = ("GAME OVER.El jugador se ha pasado (puntuacion = " + punctuation + ")");
disableButtonsGame2();
}
function displayChosenCard(chosenCard) {
cardsContainer.innerHTML += "<img class='cardsPictures' src=\"image/"
+ cardToString(chosenCard) + ".png\"/>";
}
function displayPunctuation() {
punctuationDisplay.innerHTML = ("La puntuación actual del jugador es " + punctuation);
}
function disableButtonsGame2() {
document.getElementById("giveCardBut").disabled = true;
document.getElementById("standBut").disabled = true;
}