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generateandrender.py
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193 lines (156 loc) · 7.54 KB
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import bpy
#from chiplotle import *
#from svgpathtools import svg2paths, Path, Line, Arc, CubicBezier, QuadraticBezier
import random
import sys
# import argparse
import tracery
from tracery.modifiers import base_english
layers = [False]*20
layers[0] = True
print(sys.argv)
sysargvoffset = 5
############################################################################################
######## GEOMETRY FUNCTIONS ## to be called in order with -g or --geom ####################
############################################################################################
def dosomegeom():
add_cube = bpy.ops.mesh.primitive_cube_add
for locx in range(0,15,3):
for locy in range(0,15,5):
print("blasah")
add_cube(location=[locx*1,locy*1,random.random()*3])
def multicubegeom(cubenum, union):
add_cube = bpy.ops.mesh.primitive_cube_add
#rot = [23,45,15]
rot = [random.random()*90,random.random()*90,random.random()*90]
for i in range(0,int(cubenum),1):
loc = [random.random()*3, random.random()*3, random.random()*3]
#rad = random.random()*2
rad = random.random()*0.2+0.3
add_cube(location=loc,rotation=rot, radius=rad)
if (union == 'union'):
bpy.ops.object.select_all(action='SELECT')
bpy.ops.object.modifier_apply(modifier="Auto Boolean")
bpy.ops.btool.auto_union(solver='BMESH')
bpy.ops.object.select_all(action='SELECT')
bpy.ops.view3d.camera_to_view_selected()
def bezierStack():
add_curve = bpy.ops.curve.primitive_bezier_curve_add
loc = [random.random()*3, random.random()*3, random.random()*3]
add_curve(view_align=False, location=loc)
pass
def addtextstuff(text, scale):
print ("plottinhG: "+ text)
#bpy.ops.font.open(filepath="//../plotterexperiments/rus.ttf", relative_path=True)
for idx,letter in enumerate(text):
print(idx,letter)
bpy.ops.object.text_add(view_align=False, enter_editmode=False, location=(idx*scale,0,0))
bpy.ops.object.editmode_toggle()
bpy.ops.font.delete(type='PREVIOUS_OR_SELECTION')
bpy.ops.font.delete(type='PREVIOUS_OR_SELECTION')
bpy.ops.font.delete(type='PREVIOUS_OR_SELECTION')
bpy.ops.font.delete(type='PREVIOUS_OR_SELECTION')
bpy.ops.font.text_insert(text=letter)
bpy.ops.object.editmode_toggle()
bpy.context.object.data.font = bpy.data.fonts["Russian"]
bpy.context.object.data.extrude = 0.1
bpy.context.object.data.bevel_depth = 0.1
bpy.ops.object.convert(target='MESH')
bpy.ops.object.select_all(action='SELECT')
bpy.ops.object.modifier_apply(modifier="Auto Boolean")
bpy.ops.btool.auto_union(solver='BMESH')
#bpy.ops.mesh.remove_doubles()
bpy.ops.transform.rotate(value=1.22173, axis=(1, 0, 0), constraint_axis=(True, False, False), constraint_orientation='GLOBAL', mirror=False, proportional='DISABLED', proportional_edit_falloff='SMOOTH', proportional_size=1)
bpy.ops.transform.rotate(value=-1.5708, axis=(0, 0, 1), constraint_axis=(False, False, True), constraint_orientation='GLOBAL', mirror=False, proportional='DISABLED', proportional_edit_falloff='SMOOTH', proportional_size=1)
bpy.ops.transform.translate(value=(-8.2, 0, 0), constraint_axis=(True, False, False), constraint_orientation='GLOBAL', mirror=False, proportional='DISABLED', proportional_edit_falloff='SMOOTH', proportional_size=1, release_confirm=True, use_accurate=False)
# bpy.context.object.data.extrude = 1
# v = bpy.context.object.dimensions
# v[0]
bpy.ops.view3d.camera_to_view_selected()
bpy.ops.transform.resize(value=(0.99, 0.99, 0.99), constraint_axis=(False, False, False), constraint_orientation='GLOBAL', mirror=False, proportional='DISABLED', proportional_edit_falloff='SMOOTH', proportional_size=1)
############################################################################################
######## RENDER FUNCTIONS ## to be called in order with -r or --render ####################
############################################################################################
def setFreestyleContext():
bpy.context.scene.render.layers["fressstylelayer"].use_solid = False
bpy.context.scene.render.layers["fressstylelayer"].use_halo = False
bpy.context.scene.render.layers["fressstylelayer"].use_zmask = False
bpy.context.scene.render.layers["fressstylelayer"].use_all_z = False
bpy.context.scene.render.layers["fressstylelayer"].use_ztransp = False
bpy.context.scene.render.layers["fressstylelayer"].invert_zmask = False
bpy.context.scene.render.layers["fressstylelayer"].use_sky = False
bpy.context.scene.render.layers["fressstylelayer"].use_edge_enhance = False
bpy.context.scene.render.layers["fressstylelayer"].use_strand = False
bpy.context.scene.render.layers["fressstylelayer"].use_freestyle = True
bpy.context.scene.render.use_freestyle = True
#change to script mode
rl = bpy.context.scene.render.layers.active
rl.freestyle_settings.mode = 'EDITOR'
def setRenderSize(size):
bpy.context.scene.render.resolution_y = 2970
bpy.context.scene.render.resolution_x = 4200
bpy.context.scene.render.resolution_percentage = 10
def renderToSVG():
context = bpy.context
for area in context.screen.areas:
if area.type == 'VIEW_3D':
print(area)
ctx = {
"window": context.window, # current window, could also copy context
"area": area, # our 3D View (the first found only actually)
"region": None # just to suppress PyContext warning, doesn't seem to have any effect
}
bpy.ops.export.svg(ctx)
def fitCam():
bpy.ops.object.select_all(action='SELECT')
bpy.ops.view3d.camera_to_view_selected()
def render():
#render image
bpy.ops.render.render( write_still=True )
rules = {
'origin': '#hello.capitalize#, #location#!',
'hello': ['hello', 'greetings', 'howdy', 'hey'],
'location': ['world', 'solar system', 'galaxy', 'universe']
}
grammar = tracery.Grammar(rules)
grammar.add_modifiers(base_english)
def dostufff():
# print(grammar.flatten("#origin#")) # prints, e.g., "Hello, world!"
return(grammar.flatten("#origin#"))
#dosomegeom()
#multicubegeom(sys.argv[sysargvoffset+2], sys.argv[sysargvoffset+3])
#bezierStack()
# #addtextstuff("errors and mistakes",0.7)
# text = dostufff()
# addtextstuff(text,0.7)
#addtextstuff(sys.argv[sysargvoffset+4],0.7)
#setFreestyleContext()
#setRenderParams()
#renderStuff()
#print("doing: " + sys.argv[sysargvoffset+3])
for idx,a in enumerate(sys.argv):
if a == '-f':
print('setting filepath' )
print('//../output/' + sys.argv[idx+1])
bpy.context.scene.render.filepath = '//../output/' + sys.argv[idx+1]
### call it a second time to make sure filepath is set first before generating
for idx,a in enumerate(sys.argv):
if a == '-g' or a == '--geom':
print("hell yeah")
print(sys.argv[idx+1])
eval(sys.argv[idx+1])
### call it a third time to make sure geometry is rendered first, set all renderoptions before actually calling render
for idx,a in enumerate(sys.argv):
if a == '-r' or a == '--render':
if sys.argv[idx+1].split('=')[0] == 'size':
print('setting rendersize to ', sys.argv[idx+1].split('=')[1])
setRenderSize(sys.argv[idx+1].split('=')[1])
else:
setRenderSize(50)
### call it a fourth time actually call render
for idx,a in enumerate(sys.argv):
if a == '-r' or a == '--render':
if sys.argv[idx+1] == 'svg':
setFreestyleContext()
fitCam()
render()