Are you using MySQL?
Yes
Are you using a proxy?
Yes - Velocity
Question
When using proxy: true in specific channel, how can I make it toggleable so that like users do not see chat from other servers?
Is there some command to toggle it? Or can I remove them from that "global" channel? But it's not global it's standard one just shared across proxy
# Channels configuration. Add or remove channels as needed. See the link below for a tutorial:
# https://docs.mineacademy.org/chatcontrol/channels
#
# Keys you can use in channels:
#
# - Format: The only must-have option. Represents how the channel message will look. Either type
# format literally ("{player}: {message}") or type the name of a format from formats/ folder.
#
# - Format_Console: Overrides the console format from above. Set to "none" to hide or "default"
# to use channel's formatting. [WARNING] The only way to hide console log is to cancel
# the event, which may conflict with DynMap or other plugins!
#
# - Format_To_Discord: Controls how Minecraft messages appear ON DISCORD. This is what Discord users see
# when a player chats in-game. To disable sending to Discord, do NOT set Discord_Channel_Id.
#
# - Format_From_Discord: Controls how Discord messages appear IN MINECRAFT. This is what in-game players
# see when someone types on Discord. Overrides the standard Format for Discord->MC messages.
#
# - Format_Discord_Webhook_Name: If Discord.Webhook is enabled, this option overrides the
# name shown on the message, if you want to show a player's prefix here
# simply set it to "[{player_prefix}] {player_name}" for example.
#
# - Format_Spy: Overrides the spy format from the "Spy" section below. Set to "none" to hide.
#
# - Format_Spy_Discord: Overrides the discord spy from the "Spy.Discord" section below. Set to
# "none" to exclude channel from being logged to Discord.
#
# - Range: How far in blocks around player should others see the message?
# To make the range per-world, set it to "*", otherwise set it to a number
# such as "50" that would be 50 blocks around the sender.
# Staff with chatcontrol.bypass.range permission will reach everyone on all worlds.
# Players with chatcontrol.bypass.range.world will reach everyone on the same world
# and linked worlds.
#
# - Range_Worlds: If "Range" is set to "*", which means everyone on world sees the message,
# this is a list of worlds that are connected where players chat together.
#
# - Min_Players_For_Range: The minimum online players to enable ranged chat. I.e. if the value is 20,
# then if there is 0-19 players, global chat will be used.
#
# - Party: Makes the channel players only reach other players in the same party. This can work
# together with Range, but does not require that option.
# Available values: factions-faction, factions-ally, factions-enemy, factions-truce,
# plotsquared-plot, towny-town, towny-nation, mcmmo-party, towny-ally, lands-land,
# parties-party, paf-party,
# bentobox-island-visitor, bentobox-island-coop, bentobox-island-trusted, bentobox-island-member,
# bentobox-island-subowner, bentobox-island-owner, bentobox-island-mod and bentobox-island-admin
# [WARNING] The Party option does not work over proxy!
#
# - Message_Delay: This overrides Anti_Spam.Chat.Delay so you can chat chat delay per channel.
# Put string values there like "5 seconds" or "1 minute" etc.
#
# - Proxy: true/false option. If not set, we default to Enabled option in proxy.yml.
#
# - Proxy_Spy: true/false option. True = we will send channel messages to spying administrators
# over proxy. This works even if Proxy is disabled so you can spy
# local chat over your network. If not set, defaults to "proxy" option, see above.
#
# - Discord_Channel_Id: A numeric ID of your Discord channel to link this channel with, see:
# https://docs.mineacademy.org/chatcontrol/discord
#
# - Discord_Spy_Channel_Id: A numeric ID to override the one set in Spy.Discord section below for
# chat. Set to -1 to exclude the channel from being logged to Discord.
#
# - Cancel_Event: true/false option. Set to true if you want this channel to be hidden from DynMap
# or other plugins. You may need adjusting this:
# https://docs.mineacademy.org/chatcontrol/listener-priorities
#
# - Sound: A sound played to all players who read/write to the channel each time a message is posted.
# See Sound_Notify.Sound for help.
List:
standard:
Format: chat
Format_Spy: none
Proxy: true
Proxy_Spy: true
Are you using MySQL?
Yes
Are you using a proxy?
Yes - Velocity
Question
When using proxy: true in specific channel, how can I make it toggleable so that like users do not see chat from other servers?
Is there some command to toggle it? Or can I remove them from that "global" channel? But it's not global it's standard one just shared across proxy