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Proxy question chat #3504

@bobhenl

Description

@bobhenl

Are you using MySQL?

Yes

Are you using a proxy?

Yes - Velocity

Question

When using proxy: true in specific channel, how can I make it toggleable so that like users do not see chat from other servers?

Is there some command to toggle it? Or can I remove them from that "global" channel? But it's not global it's standard one just shared across proxy

  # Channels configuration. Add or remove channels as needed. See the link below for a tutorial: 
  # https://docs.mineacademy.org/chatcontrol/channels
  #
  # Keys you can use in channels:
  #
  # - Format: The only must-have option. Represents how the channel message will look. Either type
  #           format literally ("{player}: {message}") or type the name of a format from formats/ folder.
  #
  # - Format_Console: Overrides the console format from above. Set to "none" to hide or "default"
  #                   to use channel's formatting. [WARNING] The only way to hide console log is to cancel
  #                   the event, which may conflict with DynMap or other plugins!
  #
  # - Format_To_Discord: Controls how Minecraft messages appear ON DISCORD. This is what Discord users see
  #                   when a player chats in-game. To disable sending to Discord, do NOT set Discord_Channel_Id.
  #
  # - Format_From_Discord: Controls how Discord messages appear IN MINECRAFT. This is what in-game players
  #                   see when someone types on Discord. Overrides the standard Format for Discord->MC messages. 
  #
  # - Format_Discord_Webhook_Name: If Discord.Webhook is enabled, this option overrides the
  #                                name shown on the message, if you want to show a player's prefix here
  #                                simply set it to "[{player_prefix}] {player_name}" for example.
  #
  # - Format_Spy: Overrides the spy format from the "Spy" section below. Set to "none" to hide.
  #
  # - Format_Spy_Discord: Overrides the discord spy from the "Spy.Discord" section below. Set to 
  #                       "none" to exclude channel from being logged to Discord.
  #
  # - Range: How far in blocks around player should others see the message?
  #          To make the range per-world, set it to "*", otherwise set it to a number
  #          such as "50" that would be 50 blocks around the sender.
  #          Staff with chatcontrol.bypass.range permission will reach everyone on all worlds.
  #          Players with chatcontrol.bypass.range.world will reach everyone on the same world
  #          and linked worlds.
  #
  # - Range_Worlds: If "Range" is set to "*", which means everyone on world sees the message,
  #                 this is a list of worlds that are connected where players chat together.
  #
  # - Min_Players_For_Range: The minimum online players to enable ranged chat. I.e. if the value is 20,
  #                          then if there is 0-19 players, global chat will be used.
  #
  # - Party: Makes the channel players only reach other players in the same party. This can work
  #          together with Range, but does not require that option. 
  #          Available values: factions-faction, factions-ally, factions-enemy, factions-truce,
  #          plotsquared-plot, towny-town, towny-nation, mcmmo-party, towny-ally, lands-land,
  #          parties-party, paf-party,
  #          bentobox-island-visitor, bentobox-island-coop, bentobox-island-trusted, bentobox-island-member,
  #          bentobox-island-subowner, bentobox-island-owner, bentobox-island-mod and bentobox-island-admin
  #          [WARNING] The Party option does not work over proxy!
  #
  # - Message_Delay: This overrides Anti_Spam.Chat.Delay so you can chat chat delay per channel.
  #                  Put string values there like "5 seconds" or "1 minute" etc.
  #
  # - Proxy: true/false option. If not set, we default to Enabled option in proxy.yml. 
  #
  # - Proxy_Spy: true/false option. True = we will send channel messages to spying administrators 
  #               over proxy. This works even if Proxy is disabled so you can spy
  #               local chat over your network. If not set, defaults to "proxy" option, see above.
  #
  # - Discord_Channel_Id: A numeric ID of your Discord channel to link this channel with, see:
  #                       https://docs.mineacademy.org/chatcontrol/discord
  #
  # - Discord_Spy_Channel_Id: A numeric ID to override the one set in Spy.Discord section below for
  #                           chat. Set to -1 to exclude the channel from being logged to Discord.
  #
  # - Cancel_Event: true/false option. Set to true if you want this channel to be hidden from DynMap
  #                 or other plugins. You may need adjusting this: 
  #                 https://docs.mineacademy.org/chatcontrol/listener-priorities
  #
  # - Sound: A sound played to all players who read/write to the channel each time a message is posted.
  #          See Sound_Notify.Sound for help.
  List:
    standard:
      Format: chat
      Format_Spy: none
      Proxy: true
      Proxy_Spy: true

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