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enemies.py
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278 lines (242 loc) · 8.86 KB
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import pygame
import stats
import Map
import tools as t
import constants as c
import HUD
zenemies = pygame.sprite.Group()
class enemyclass(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.rect = self.image.get_rect()
self.rect.x = -50
self.rect.y = c.Spawny
self.path = 'right'
self.speed = 2
self.selected = False
if c.debugspawn:
print("created a new sprite:", id(self))
def update(self):
if c.debugpath:
print ("Moving")
if self.selected:
if HUD.hudvars.selectedenemyid != str(id(self)):
self.selected = False
else:
HUD.hudvars.selectedenemy = self
if self.health < 1:
stats.stats.gold += self.bounty
pygame.sprite.Sprite.kill(self)
self.rect.move_ip((self.getdirection(self.rect.x, self.rect.y, self.speed, self.path)))
if self.health > 0:
self.hpbar()
def hpbar(self):
t.drawrec(self.rect.x + 5, self.rect.y, (self.health / self.basehealth) * 30, 3, c.RED)
t.drawrec(self.rect.x + 5, self.rect.y, 30, 1, c.BLACK)
t.drawrec(self.rect.x + 5, self.rect.y + 3, 30, 1, c.BLACK)
t.drawrec(self.rect.x + 35, self.rect.y, 1, 3, c.BLACK)
t.drawrec(self.rect.x + 4, self.rect.y, 1, 3, c.BLACK)
def clickcheck(self, pos):
if self.selected:
self.selected = False
if self.rect.collidepoint(pos):
self.selected = True
HUD.hudvars.selectedenemyid = str(id(self))
else:
pass
def getdirection(self, x, y, speed, path):
ym = int(y / 40)
xm = int(x / 40)
if c.debugpath:
print("Checking: " + str(ym) + " " + str(xm))
print(str(y / 40) + " " + str(int(y / 40)))
if xm < 0:
return speed, 0
elif xm > 29: # hit castle
if c.debugpath:
print ("REMOVED")
stats.stats.castlehealth -= 1
pygame.sprite.Sprite.kill(self)
return 0, 0
elif Map.map.map[ym][xm + 1] == "# " and (y / 40) == ym and path != 'left': # Go right
if c.debugpath:
print("Going right!" + str(x) + " " + str(y))
self.path = 'right'
return speed, 0
elif Map.map.map[ym - 1][xm] == "# " and (x / 40) == xm and path != 'down': # Go up
if c.debugpath:
print("Going up!")
self.path = 'up'
return 0, -speed
elif Map.map.map[ym][xm] == "# " and (y / 40) != ym and path != 'down':
if c.debugpath:
print("Going up to top!")
self.path = 'up'
return 0, -speed
elif Map.map.map[ym + 1][xm] == "# " and (x / 40) == xm and path != 'up': # Go up
if c.debugpath:
print("Going down!")
self.path = 'down'
return 0, speed
elif Map.map.map[ym][xm - 1] == "# " and (y / 40) == ym and path != 'right': # Go right
if c.debugpath:
print("Going left!" + str(x) + " " + str(y))
self.path = 'left'
return -speed, 0
elif Map.map.map[ym][xm] == "# " and (x / 40) != xm and path != 'right': # Go right
if c.debugpath:
print("Going all the way left!" + str(x) + " " + str(y))
self.path = 'left'
return -speed, 0
else:
print ("Something weird happened")
class barbarian1(enemyclass):
def __init__(self):
self.image = pygame.image.load('Resources/Enemies/ghsmile.png')
self.imagelink = 'Resources/Enemies/ghsmile.png'
super().__init__()
self.displayname = "Barbarian"
self.level = 1
self.health = 50
self.basehealth = self.health
self.bounty = 10
class barbarian2(enemyclass):
def __init__(self):
self.image = pygame.image.load('Resources/Enemies/ghsmile2.png')
self.imagelink = 'Resources/Enemies/ghsmile2.png'
super().__init__()
self.displayname = "Barbarian"
self.health = 100
self.basehealth = self.health
self.level = 2
self.bounty = 15
class barbarian3(enemyclass):
def __init__(self):
self.image = pygame.image.load('Resources/Enemies/ghsmile2.png')
self.imagelink = 'Resources/Enemies/ghsmile2.png'
super().__init__()
self.displayname = "Barbarian"
self.health = 175
self.basehealth = self.health
self.level = 3
self.bounty = 20
class barbarian4(enemyclass):
def __init__(self):
self.image = pygame.image.load('Resources/Enemies/ghsmile2.png')
self.imagelink = 'Resources/Enemies/ghsmile2.png'
super().__init__()
self.displayname = "Barbarian"
self.health = 305
self.basehealth = self.health
self.level = 4
self.bounty = 25
class barbarian5(enemyclass):
def __init__(self):
self.image = pygame.image.load('Resources/Enemies/ghsmile2.png')
self.imagelink = 'Resources/Enemies/ghsmile2.png'
super().__init__()
self.displayname = "Barbarian"
self.health = 500
self.basehealth = self.health
self.level = 5
self.bounty = 30
class barbarian6(enemyclass):
def __init__(self):
self.image = pygame.image.load('Resources/Enemies/ghsmile2.png')
self.imagelink = 'Resources/Enemies/ghsmile2.png'
super().__init__()
self.displayname = "Barbarian"
self.health = 700
self.basehealth = self.health
self.level = 6
self.bounty = 40
class barbarian7(enemyclass):
def __init__(self):
self.image = pygame.image.load('Resources/Enemies/ghsmile2.png')
self.imagelink = 'Resources/Enemies/ghsmile2.png'
super().__init__()
self.displayname = "Barbarian"
self.health = 1200
self.basehealth = self.health
self.level = 7
self.bounty = 50
class barbarian8(enemyclass):
def __init__(self):
self.image = pygame.image.load('Resources/Enemies/ghsmile2.png')
self.imagelink = 'Resources/Enemies/ghsmile2.png'
super().__init__()
self.displayname = "Barbarian"
self.health = 1600
self.basehealth = self.health
self.level = 8
self.bounty = 60
class barbarian9(enemyclass):
def __init__(self):
self.image = pygame.image.load('Resources/Enemies/ghsmile2.png')
self.imagelink = 'Resources/Enemies/ghsmile2.png'
super().__init__()
self.displayname = "Barbarian"
self.health = 2200
self.basehealth = self.health
self.level = 9
self.bounty = 70
class barbarian10(enemyclass):
def __init__(self):
self.image = pygame.image.load('Resources/Enemies/ghsmile2.png')
self.imagelink = 'Resources/Enemies/ghsmile2.png'
super().__init__()
self.displayname = "Barbarian"
self.health = 2800
self.basehealth = self.health
self.level = 10
self.bounty = 80
class barbarian11(enemyclass):
def __init__(self):
self.image = pygame.image.load('Resources/Enemies/ghsmile2.png')
self.imagelink = 'Resources/Enemies/ghsmile2.png'
super().__init__()
self.displayname = "Barbarian"
self.health = 3500
self.basehealth = self.health
self.level = 11
self.bounty = 100
class barbarian12(enemyclass):
def __init__(self):
self.image = pygame.image.load('Resources/Enemies/ghsmile2.png')
self.imagelink = 'Resources/Enemies/ghsmile2.png'
super().__init__()
self.displayname = "Barbarian"
self.health = 5000
self.basehealth = self.health
self.level = 12
self.bounty = 120
class barbarian13(enemyclass):
def __init__(self):
self.image = pygame.image.load('Resources/Enemies/ghsmile2.png')
self.imagelink = 'Resources/Enemies/ghsmile2.png'
super().__init__()
self.displayname = "Barbarian"
self.health = 7000
self.basehealth = self.health
self.level = 13
self.bounty = 140
class barbarian14(enemyclass):
def __init__(self):
self.image = pygame.image.load('Resources/Enemies/ghsmile2.png')
self.imagelink = 'Resources/Enemies/ghsmile2.png'
super().__init__()
self.displayname = "Barbarian"
self.health = 9000
self.basehealth = self.health
self.level = 14
self.bounty = 160
class barbarian15(enemyclass):
def __init__(self):
self.image = pygame.image.load('Resources/Enemies/ghsmile2.png')
self.imagelink = 'Resources/Enemies/ghsmile2.png'
super().__init__()
self.displayname = "Barbarian"
self.health = 12000
self.basehealth = self.health
self.level = 15
self.bounty = 180