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ResourcesMod.csproj
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100 lines (95 loc) · 3.81 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<AssemblyName>ResourcesMod</AssemblyName>
<TargetFramework>netstandard2.1</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>warnings</Nullable>
<LangVersion>latest</LangVersion>
<PackageIcon>Icon.png</PackageIcon>
<PackageReadmeFile>README.md</PackageReadmeFile>
<RepositoryUrl>https://github.com/jmucchiello/stacklands-resources.git</RepositoryUrl>
<RepositoryType>git</RepositoryType>
<PackageTags>stacklands;mod</PackageTags>
</PropertyGroup>
<ItemGroup>
<Compile Include="..\stacklands-common\ConfigEntryBool.cs" Link="Common\ConfigEntryBool.cs" />
<Compile Include="..\stacklands-common\ConfigEntryHelper.cs" Link="Common\ConfigEntryHelper.cs" />
<Compile Include="..\stacklands-common\ConfigFreeText.cs" Link="Common\ConfigFreeText.cs" />
<Compile Include="..\stacklands-common\Instances.cs" Link="Common\Instances.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>$(stacklands)/Stacklands_Data/Managed/0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="GameScripts">
<HintPath>$(stacklands)/Stacklands_Data/Managed/GameScripts.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Mono.Cecil">
<HintPath>$(stacklands)/Stacklands_Data/Managed/Mono.Cecil.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="MonoMod.RuntimeDetour">
<HintPath>$(stacklands)/Stacklands_Data/Managed/MonoMod.RuntimeDetour.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="MonoMod.Utils">
<HintPath>$(stacklands)/Stacklands_Data/Managed/MonoMod.Utils.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>$(stacklands)/Stacklands_Data/Managed/Newtonsoft.Json.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="ShapesRuntime">
<HintPath>$(stacklands)/Stacklands_Data/Managed/ShapesRuntime.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SokLoc">
<HintPath>$(stacklands)/Stacklands_Data/Managed/SokLoc.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SokSheet">
<HintPath>$(stacklands)/Stacklands_Data/Managed/SokSheet.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.InputSystem">
<HintPath>$(stacklands)/Stacklands_Data/Managed/Unity.InputSystem.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>$(stacklands)/Stacklands_Data/Managed/Unity.TextMeshPro.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>$(stacklands)/Stacklands_Data/Managed/UnityEngine.AudioModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(stacklands)/Stacklands_Data/Managed/UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(stacklands)/Stacklands_Data/Managed/UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(stacklands)/Stacklands_Data/Managed/UnityEngine.UI.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<None Update="Icon.png">
<Pack>True</Pack>
<PackagePath>\</PackagePath>
</None>
<None Update="README.md">
<Pack>True</Pack>
<PackagePath>\</PackagePath>
</None>
</ItemGroup>
<ItemGroup>
<Folder Include="Common\" />
</ItemGroup>
</Project>