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Thanks! I am able to reproduce the issue.

Screen.Recording.2026-03-21.at.10.37.54.PM.mov

Both problems originate from how the AnimGraph system (omni.anim.graph.core) evaluates and writes skeleton poses:

Bug 1 — Model rotates on Play:
Your crow's root bone ("Bone") has a non-trivial rest transform (rotated ~72° from world Z-up, which is normal for Blender exports). When AnimGraph evaluates the skeleton, it appears to apply the pose in a space that doesn't properly account for this bone orientation relative to the SkelRoot, causing the visible rotation.

Bug 2 — Moving parent xform doesn't move the mesh:
AnimGraph writes the skeleton pose directly to the Fabric rendering layer in wh…

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@squirantes
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@zwdoescode
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