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Wave.cpp
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93 lines (78 loc) · 1.65 KB
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#include "Wave.h"
#include <iostream>
#include <fstream>
int Wave::currVol = 100;
void Wave::SetVolume(int vol)
{
if (vol < 0) currVol = 0;
else if (vol>100) currVol = 100;
else currVol = vol;
}
int Wave::GetVolume()
{
return currVol;
}
Wave::Wave(char *filename)
{
sample = BASS_SampleLoad(FALSE, filename, 0, 0, 1, 0);
}
void Wave::play(bool ignore_settings)
{
if (sample) {
HCHANNEL chan = BASS_SampleGetChannel(sample, FALSE);
if (chan) {
if (!ignore_settings) BASS_ChannelSetAttribute(chan, BASS_ATTRIB_VOL, GetVolume()/100.0f);
else BASS_ChannelSetAttribute(chan, BASS_ATTRIB_VOL, 0.8f);
BASS_ChannelPlay(sample, FALSE);
}
}
}
bool Wave::isok()
{
return (sample);
}
Wave::~Wave()
{
if (sample) BASS_SampleFree(sample);
}
//Íà áàçå MMSYSTEM
/*
#include <mmsystem.h>
Wave::Wave(char *filename)
{
ok = false;
buffer = 0;
HInstance = GetModuleHandle(0);
std::ifstream infile(filename, std::ios::binary);
if (!infile)
{
std::cout << "Wave::file error: " << filename << std::endl;
return;
}
infile.seekg(0, std::ios::end); // get length of file
int length = infile.tellg();
buffer = new char[length]; // allocate memory
infile.seekg(0, std::ios::beg); // position to start of file
infile.read(buffer, length); // read entire file
infile.close();
ok = true;
}
Wave::~Wave()
{
PlaySound(NULL, 0, 0); // STOP ANY PLAYING SOUND
delete[] buffer; // before deleting buffer.
}
void Wave::play(bool async)
{
if (!ok)
return;
if (async)
PlaySound((LPCWSTR)buffer, HInstance, SND_MEMORY | SND_ASYNC | SND_NOSTOP);
else
PlaySound((LPCWSTR)buffer, HInstance, SND_MEMORY | SND_NOSTOP);
}
bool Wave::isok()
{
return ok;
}
*/