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app.js
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43 lines (34 loc) · 974 Bytes
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var config = require('./config');
var Board = require('./board');
var Slot = require('./slot');
var Popper = require('./popper');
var Dot = require('./dot');
var game;
var data = [
3, 4, 2, 4, 2, 4, 0, 2, 2, 3,
2, 2, 3, 2, 1, 3, 4, 2, 2, 4,
1, 0, 4, 0, 3, 4, 2, 2, 0, 3,
4, 3, 2, 2, 3, 4, 3, 3, 4, 4,
2, 0, 4, 3, 1, 3, 1, 2, 2, 2,
4, 2, 4, 4, 0, 4, 3, 1, 0, 0,
0, 1, 4, 1, 3, 0, 2, 2, 0, 2,
4, 2, 1, 3, 3, 3, 3, 0, 3, 4,
2, 0, 4, 4, 3, 4, 3, 0, 4, 4,
1, 0, 4, 4, 3, 3, 4, 3, 4, 0
];
var preLoad = function () {
Slot.load(game);
Popper.load(game);
Dot.load(game);
};
var create = function () {
game.physics.startSystem(Phaser.Physics.ARCADE);
board.init();
board.startNextLevel(data);
// board.startNextLevel();
};
var update = function () {
board.update();
};
game = new Phaser.Game(800, 600, Phaser.AUTO, '', { preload: preLoad, create: create, update: update });
var board = new Board(game);