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addPos.js
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45 lines (44 loc) · 1.43 KB
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var util = require('./util');
module.exports = function addPos (game) {
var _pos = { row: 0, col: 0 };
return function (newPos) {
var duration = 1000;
if (newPos.duration !== undefined) {
duration = newPos.duration;
}
if (newPos === undefined) {
return _pos;
}
if (newPos.row !== undefined) {
_pos.row = newPos.row;
}
if (newPos.col !== undefined) {
_pos.col = newPos.col;
}
var p = util.getPosition(_pos.row, _pos.col);
if (this.sprite.x !== p.x) {
if (newPos.animate) {
this.animating = true;
game.add.tween(this.sprite)
.to({x: p.x}, duration, Phaser.Easing.Exponential.InOut, true)
.onComplete.add(function () {
this.animating = false;
}, this);
} else {
this.sprite.x = p.x;
}
}
if (this.sprite.y !== p.y) {
if (newPos.animate) {
this.animating = true;
game.add.tween(this.sprite)
.to({y: p.y}, duration, Phaser.Easing.Exponential.InOut, true)
.onComplete.add(function () {
this.animating = false;
}, this);
} else {
this.sprite.y = p.y;
}
}
}
};