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PathArea3D is not properly rotating collision shapes. #42

@TheCogster409

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@TheCogster409

I am making a path that is supposed to detect when the player is inside of the path and to do it I am using the PathArea3D and placing large cylinders every 20 meters. While they are positioned correctly, they are not rotated correctly. Even after setting rotation mode to path, and adjusting the rotation property, it just does not align correctly. I don't know how to describe it so I guess you would just have to mess around with it yourself to see what I mean.

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