diff --git a/changelog.md b/changelog.md index 9b2e883..5f9e52a 100644 --- a/changelog.md +++ b/changelog.md @@ -1,6 +1,8 @@ ------------------------------------------------------ CreateQualityOfLife 1.6.2 ------------------------------------------------------ - +#### General Changes + - Works now with Create 6.0.7 #### Gameplay Changes - - Added a new key to toggle between fans and elytra. \ No newline at end of file + - Added a new key to toggle between fans and elytra. + - Chestplates don't have durability anymore. \ No newline at end of file diff --git a/src/main/java/fr/iglee42/createqualityoflife/registries/QOLItems.java b/src/main/java/fr/iglee42/createqualityoflife/registries/QOLItems.java index e69c5f0..cdb2ecc 100644 --- a/src/main/java/fr/iglee42/createqualityoflife/registries/QOLItems.java +++ b/src/main/java/fr/iglee42/createqualityoflife/registries/QOLItems.java @@ -78,7 +78,7 @@ public class QOLItems { .model((c,p)->p.generated(c).override().predicate(CreateQOL.asResource("elytra"),1) .model(p.getBuilder(p.name(c)+"_elytra").parent(new ModelFile.UncheckedModelFile("item/generated")).texture("layer0",CreateQOL.asResource("item/"+c.getName()+"_elytra"))) .end()) - .properties(p -> p.fireResistant().rarity(Rarity.EPIC).durability(1184).component(QOLDataComponents.ARMOR_RENDER_TYPE, ArmorRenderType.ALL).component(QOLDataComponents.PREFERRED_RENDER, PreferredRender.BOTH)) + .properties(p -> p.fireResistant().rarity(Rarity.EPIC).component(QOLDataComponents.ARMOR_RENDER_TYPE, ArmorRenderType.ALL).component(QOLDataComponents.PREFERRED_RENDER, PreferredRender.BOTH)) .properties(p->p.component(QOLDataComponents.ITEM_TOOLTIPS, ItemTooltips.DEFAULT)) .tag(AllTags.AllItemTags.PRESSURIZED_AIR_SOURCES.tag) .tag(ItemTags.CHEST_ARMOR) @@ -129,7 +129,7 @@ public class QOLItems { .model((c,p)->p.generated(c).override().predicate(CreateQOL.asResource("elytra"),1) .model(p.getBuilder(p.name(c)+"_elytra").parent(new ModelFile.UncheckedModelFile("item/generated")).texture("layer0",CreateQOL.asResource("item/"+c.getName()+"_elytra"))) .end()) - .properties(p -> p.fireResistant().rarity(Rarity.RARE).durability(1184).component(QOLDataComponents.ARMOR_RENDER_TYPE, ArmorRenderType.ALL).component(QOLDataComponents.PREFERRED_RENDER, PreferredRender.BOTH)) + .properties(p -> p.fireResistant().rarity(Rarity.RARE).component(QOLDataComponents.ARMOR_RENDER_TYPE, ArmorRenderType.ALL).component(QOLDataComponents.PREFERRED_RENDER, PreferredRender.BOTH)) .properties(p->p.component(QOLDataComponents.ITEM_TOOLTIPS, ItemTooltips.DEFAULT)) .tag(AllTags.AllItemTags.PRESSURIZED_AIR_SOURCES.tag) .tag(ItemTags.CHEST_ARMOR) @@ -172,7 +172,7 @@ public class QOLItems { .item("shadow_steel_chestplate", p -> new ShadowSteelChestplate(p, SHADOW_STEEL_CHESTPLATE_PLACEABLE)) - .properties(p -> p.fireResistant().rarity(Rarity.RARE).durability(1184).component(QOLDataComponents.ARMOR_RENDER_TYPE, ArmorRenderType.ALL).component(QOLDataComponents.PREFERRED_RENDER, PreferredRender.BOTH)) + .properties(p -> p.fireResistant().rarity(Rarity.RARE).component(QOLDataComponents.ARMOR_RENDER_TYPE, ArmorRenderType.ALL).component(QOLDataComponents.PREFERRED_RENDER, PreferredRender.BOTH)) .properties(p->p.component(QOLDataComponents.ITEM_TOOLTIPS, ItemTooltips.DEFAULT)) .tag(AllTags.AllItemTags.PRESSURIZED_AIR_SOURCES.tag) .tag(ItemTags.CHEST_ARMOR)