-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathPong.py
More file actions
132 lines (102 loc) · 4.29 KB
/
Pong.py
File metadata and controls
132 lines (102 loc) · 4.29 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
# Implementation of classic arcade game Pong
import simplegui
import random
# initialize globals - pos and vel encode vertical info for paddles
WIDTH = 600
HEIGHT = 400
BALL_RADIUS = 20
PAD_WIDTH = 8
PAD_HEIGHT = 80
HALF_PAD_WIDTH = PAD_WIDTH / 2
HALF_PAD_HEIGHT = PAD_HEIGHT / 2
LEFT = False
RIGHT = True
#scores
score1 = 0
score2 = 0
#paddle position
paddle1_pos = 200
paddle2_pos = 200
#paddle velocity
paddle1_vel = 0
paddle2_vel = 0
#ball variables
ball_pos = [WIDTH/2, HEIGHT/2]
ball_vel = [0, 0]
# initialize ball_pos and ball_vel for new ball in middle of table
# if direction is RIGHT, the ball's velocity is upper right, else upper left
def spawn_ball(direction):
global ball_pos, ball_vel # these are vectors stored as lists
ball_pos = [WIDTH/2, HEIGHT/2]
ball_vel = [random.randrange(120, 140)/60, random.randrange(60, 180)/60]
if direction:
ball_vel[0] = ball_vel[0]
elif direction == False:
ball_vel[0] = -ball_vel[0]
# define event handlers
def new_game():
global paddle1_pos, paddle2_pos, paddle1_vel, paddle2_vel # these are numbers
global score1, score2 # these are ints
paddle1_pos, paddle2_pos, paddle1_vel, paddle2_vel = 200,200,0,0
score1, score2 = 0,0
spawn_ball(random.choice([True, False]))
def draw(canvas):
global score1, score2, paddle1_vel, paddle2_vel, paddle1_pos, paddle2_pos, ball_pos, ball_vel
# draw mid line and gutters
canvas.draw_line([WIDTH / 2, 0],[WIDTH / 2, HEIGHT], 1, "White")
canvas.draw_line([PAD_WIDTH, 0],[PAD_WIDTH, HEIGHT], 1, "White")
canvas.draw_line([WIDTH - PAD_WIDTH, 0],[WIDTH - PAD_WIDTH, HEIGHT], 1, "White")
# update ball
ball_pos[0] += ball_vel[0]
ball_pos[1] -= ball_vel[1]
if (ball_pos[0] <= BALL_RADIUS) or (ball_pos[0] >= ((WIDTH - 8) - BALL_RADIUS)):
if (ball_pos[0] < WIDTH/2) and (ball_pos[1] >= paddle1_pos - HALF_PAD_HEIGHT) and (ball_pos[1] <= (paddle1_pos + HALF_PAD_HEIGHT)):
ball_vel[0] = -ball_vel[0]
ball_vel[0] = 1.1* ball_vel[0]
elif (ball_pos[0] > WIDTH/2) and (ball_pos[1] >= paddle2_pos - HALF_PAD_HEIGHT) and (ball_pos[1] <= (paddle2_pos + HALF_PAD_HEIGHT)):
ball_vel[0] = -ball_vel[0]
ball_vel[0] = 1.1* ball_vel[0]
elif (ball_pos[0] < (WIDTH/2)) and ((ball_pos[1] < paddle1_pos - HALF_PAD_HEIGHT) or (ball_pos[1] > paddle1_pos + HALF_PAD_HEIGHT)):
score2 += 1
spawn_ball(True)
elif (ball_pos[0] > (WIDTH/2)) and ((ball_pos[1] < paddle2_pos - HALF_PAD_HEIGHT) or (ball_pos[1] > paddle2_pos + HALF_PAD_HEIGHT)):
score1 += 1
spawn_ball(False)
if (ball_pos[1] <= BALL_RADIUS) or (ball_pos[1] >= ((HEIGHT - 1) - BALL_RADIUS)):
ball_vel[1] = -ball_vel[1]
# draw ball
canvas.draw_circle(ball_pos, 20, 2, 'Red', 'White')
# update paddle's vertical position, keep paddle on the screen
paddle1_pos += paddle1_vel
paddle2_pos += paddle2_vel
if ((paddle1_pos + 40) >= HEIGHT) or ((paddle1_pos - 40) <= 0):
paddle1_vel = 0
elif ((paddle2_pos + 40) >= HEIGHT) or ((paddle2_pos - 40) <= 0):
paddle2_vel = 0
canvas.draw_line((3, paddle1_pos - 40), (3, paddle1_pos + 40), 8, 'Orange')
canvas.draw_line((597, paddle2_pos - 40), (597, paddle2_pos + 40), 8, 'Orange')
# draw scores
canvas.draw_text( str(score1), (147, 40), 30, 'White')
canvas.draw_text( str(score2), (447, 40), 30, 'White')
def keydown(key):
global paddle1_vel, paddle2_vel
if (simplegui.KEY_MAP['s'] == key) and ((paddle1_pos + 40) <= HEIGHT):
paddle1_vel = 5
elif (simplegui.KEY_MAP['down'] == key) and ((paddle2_pos + 40) <= HEIGHT):
paddle2_vel = 5
elif (simplegui.KEY_MAP['w'] == key) and ((paddle1_pos - 40) >= 0):
paddle1_vel = -5
elif (simplegui.KEY_MAP['up'] == key) and ((paddle2_pos - 40) >= 0):
paddle2_vel = -5
def keyup(key):
global paddle1_vel, paddle2_vel
paddle1_vel, paddle2_vel = 0, 0
# create frame
frame = simplegui.create_frame("Pong", WIDTH, HEIGHT)
frame.add_button('Reset', new_game, 160)
frame.set_draw_handler(draw)
frame.set_keydown_handler(keydown)
frame.set_keyup_handler(keyup)
# start frame
new_game()
frame.start()