-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathPong.py
More file actions
122 lines (103 loc) · 3.45 KB
/
Pong.py
File metadata and controls
122 lines (103 loc) · 3.45 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
import turtle
import winsound
wn = turtle.Screen()
wn.title("Pong by Monu")
wn.bgcolor("black")
wn.setup(width=800, height=600)
wn.tracer(0) #this speed up the game
# 0,0 is at center from there to right here it is 400 and to left as well 400
# again for height 300 above and 300 below
#Paddle A
paddle_a = turtle.Turtle() #turtle object it is
paddle_a.speed(0) #this is not the speed that paddle moves on screen, this the spped of animation what it does is that sets the speed to the maximum possible speed
paddle_a.shape("square")
paddle_a.color("white")
paddle_a.shapesize(stretch_wid=5, stretch_len=1)
paddle_a.penup() #turtles by defination what they do draw a line as they're moving,here we don't need therefore penup is used;- is Pull the pen up -- no drawing when moving.
paddle_a.goto(-350, 0)
#Paddle B
paddle_b = turtle.Turtle()
paddle_b.speed(0)
paddle_b.shape("square")
paddle_b.color("white")
paddle_b.shapesize(stretch_wid=5, stretch_len=1)
paddle_b.penup()
paddle_b.goto(350, 0)
#Ball
ball = turtle.Turtle()
ball.speed(0)
ball.shape("circle")
ball.color("white")
#no stretch
ball.penup()
ball.goto(0, 0)
ball.dx = 2
ball.dy = -2
'''this means that everytime ball moves it moves by 2 pixels since here dx is positive it moves right
and dy is also positive it moves up so it'd be kind of moving up and diagonnally
'''
#Pen
pen = turtle.Turtle()
pen.speed(0)
pen.color("white")
pen.penup() #no line when (pen moves as already stated
pen.hideturtle()
pen.goto(0,260)
pen.write("Player A: 0 Player B: 0",align="center", font=("Courier",24 ,"normal"))
score_a=0
score_b=0
#function
def paddle_a_up():
y = paddle_a.ycor() # ycor()it's from turtle module it return y coordinate
y += 100
paddle_a.sety(y)
def paddle_a_down():
y = paddle_a.ycor()
y -= 100
paddle_a.sety(y)
def paddle_b_up():
y = paddle_b.ycor() # ycor()it's from turtle module it return y coordinate
y += 200
paddle_b.sety(y)
def paddle_b_down():
y = paddle_b.ycor()
y -= 200
paddle_b.sety(y)
# Keyboard binding
wn.listen() # listen input from keyboard
wn.onkeypress(paddle_a_up, "w")
wn.onkeypress(paddle_a_down, "s")
wn.onkeypress(paddle_b_up, "Up")
wn.onkeypress(paddle_b_down, "Down")
# main game loop
while True:
wn.update()
#Move the ball
ball.setx(ball.xcor() + ball.dx)
ball.sety(ball.ycor() + ball.dy)
# Border checking
"""as height is 600 we need to have ball bounce"""
if ball.ycor() >290:
ball.sety(290)
ball.dy *= -1
#winsound.PlaySound(".wav", winsound.SND_ASYNC)
elif ball.ycor() <-290:
ball.sety(-290)
ball.dy *=-1
elif ball.xcor() >390:
ball.goto(0 ,0)
ball.dx *= -1
score_a +=1
pen.clear() #it clears screen but it happens so fast
pen.write(f"Player A:{score_a} Player B: {score_b}",align="center", font=("Courier",24 ,"normal"))
elif ball.xcor() <-390:
ball.goto(0 ,0)
ball.dx *= -1
score_b +=1
#Paddle and ball collisions
if (ball.xcor() > 340 and ball.xcor() <350) and (ball.ycor() < paddle_b.ycor() +50 and ball.ycor() >paddle_b.ycor() -50):
ball.setx(340)
ball.dx *= -1
if (ball.xcor() < -340 and ball.xcor() >-350) and (ball.ycor() < paddle_a.ycor() +50 and ball.ycor() >paddle_a.ycor() -50):
ball.setx(-340)
ball.dx *= -1