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Core Loop

Core Loop Diagram

EXPLORE → CATCH → BATTLE → LEVEL UP → DEPLOY → EARN → REPEAT

Every step in the loop feeds the next. Exploration finds new monsters. Catching expands your roster. Battling levels them up. Leveling unlocks new capabilities. Deployment puts them to work on real markets. Earnings fund more exploration and deployment. The loop never ends — it just gets more rewarding.


Explore

Navigate a connected world of zones — each with encounter areas, NPCs, buildings, and items. Exploration serves two purposes:

  • Finding new monsters — expand your roster with different species, different traits, different market instincts
  • Discovering world buildings — The Den (market deployment), The Corner Store (supplies), and more unlock as you progress

The world isn't a lobby. It's the product.


Catch

Wild monsters appear in encounter zones. Each one has visible species and level — but their traits are hidden until you catch them. Weaken them in battle, throw a capture item, and see what you got.

Every caught monster is a unique agent instance with its own randomized traits. Two monsters of the same species can have completely different trading personalities. The hunt for perfect traits is the game within the game.

Higher trait totals = harder to catch = more valuable. The best monsters don't come easy.


Battle

Battles are the primary active gameplay loop and the main leveling mechanism. Your monster's moves, your tactical decisions, and the enemy's personality all factor in. Battles aren't just XP grinds — they're how you learn what your monster is capable of.

A monster that fights aggressively in battle tends to trade aggressively in markets. You learn their personality through combat before you ever deploy them.


Level Up

Winning battles grants XP. Leveling up improves stats and unlocks new moves. But leveling does more than make your monster stronger in battle:

  • New moves unlock at specific level thresholds
  • Affinity expansion — at level 10 and 20, monsters unlock secondary market affinities (a basketball monster might unlock politics markets)
  • Trait sharpening — every 5 levels, one random trait increases. Your monsters become more extreme versions of themselves over time

Higher levels also mean higher trading capacity — increased bet sizes, higher daily limits. A level 5 monster trades like a rookie. A level 25 monster trades like a veteran.


Deploy

Send your leveled monsters to The Den, allocate paper USDC, pick their market category, and let them trade. Deployment is the bridge between game and trading engine.

Your monster's traits translate directly into trading configuration:

Trait Trading Impact
Conviction Position sizing — how big they bet
Patience Edge threshold — how much edge they need before entering
Resilience Stop-loss width — how much volatility they tolerate
Focus Position concentration — few big bets vs. many small ones

While deployed, a monster can't be used in your active battle party. Your best battler might be your best trader — but you can't have both at once. That's a real decision.


Earn

Deployed monsters generate paper USDC returns based on their actual trading performance against real market data. Returns flow back to your balance, funding:

  • More capture items and potions from The Corner Store
  • Capital for new deployments
  • Exploration deeper into tougher zones

Active gameplay provides a steady income floor. Deployment provides high-variance upside. The best players do both.