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app_for_learning.py
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139 lines (120 loc) · 3.25 KB
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import turtle
from math import sqrt
from math import pow
board = turtle.Screen()
board.bgcolor("black")
board.title("Space Invaders")
#Draw border
border_pn = turtle.Turtle()
border_pn.hideturtle()
border_pn.speed(0)
border_pn.color("white")
border_pn.penup()
border_pn.setposition(-300,-300)
border_pn.pendown()
border_pn.pensize(3)
for side in range(4):
border_pn.forward(600)
border_pn.left(90)
#Create the player turtle
player = turtle.Turtle()
player.color("black")
player.hideturtle()
player.shape("triangle")
player.penup()
player.speed(0)
player.setposition(0,-250)
player.setheading(90)
player.showturtle()
player.color("blue")
playerspeed = 15
#Create the player's bullet
bullet = turtle.Turtle()
bullet.color("yellow")
bullet.shape("triangle")
bullet.penup()
bullet.speed(0)
bullet.setheading(90)
bullet.shapesize(0.5, 0.5)
bullet.hideturtle()
bulletspeed = 15
bulletstate = "ready"
#Create enemy
enemy = turtle.Turtle()
enemy.shape("circle")
enemy.color("black")
enemy.hideturtle()
enemy.speed(0)
enemy.penup()
enemy.setposition(-200,-200)
enemy.color("red")
enemy.showturtle()
enemyspeed = 1.3
#Move the player left and righ
def move_left():
x = player.xcor()
x = x - playerspeed
if x > -280 : player.setx(x)
def move_right():
x = player.xcor()
x = x + playerspeed
if x < 280 : player.setx(x)
def shoot_enemy():
global bulletstate
bulletstate = "fire"
bullet.setposition(player.xcor(), player.ycor()+15)
bullet.showturtle()
#https://www.mathsisfun.com/algebra/distance-2-points.html
def distance(Xa,Ya, Xb,Yb):
return sqrt(pow(Xa-Xb,2) + pow(Ya-Yb,2))
def isCollision(t1,t2):
return True if distance(t1.xcor(),t1.ycor(),t2.xcor(),t2.ycor()) < 15 else False
def run_game():
#Main loop
while True:
global enemyspeed
global bulletstate
#Move the enemy
x = enemy.xcor()
y = enemy.ycor()
if (x > 280 or x < -280):
enemyspeed *= -1
y -= 40
enemy.sety(y)
#Set x position for enemy
enemy.setx(x + enemyspeed)
#Shoot the enemy
#Move the bullet
if bulletstate == "fire" :
y = bullet.ycor()
y += bulletspeed
bullet.sety(y)
#Check to see if the bullet has gone to the top
if bullet.ycor() > 275 :
bullet.hideturtle()
bulletstate = "ready"
#Check if bullet shoot the enemy
if isCollision(enemy, bullet) :
bullet.hideturtle()
bulletstate = "ready"
bullet.setposition(0,-300)
enemy.setposition(-200,250)
enemy.color("gray")
#Check if enemy reach theplayer
if isCollision(enemy, player) :
player.hideturtle()
enemy.hideturtle()
pen = turtle.Turtle()
pen.penup()
pen.color("green")
pen.hideturtle()
pen.setposition(-150, 0)
pen.write("Game over, you suck!..¡Try again!", True, align="left", font =("Arial", 14, "bold"))
#Create keyboard bindings
board.listen()
board.onkeypress(move_left, "Left")
board.onkeypress(move_right, "Right")
board.onkeypress(shoot_enemy, "space")
#board.mainloop()
if __name__ == '__main__':
run_game()