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MoveRandomly.cs
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125 lines (100 loc) · 4.17 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class MoveRandomly : MonoBehaviour
{
public float timer;
public int newtarget;
public float speed;
public NavMeshAgent nav;
public Vector3 Target;
public float food;
public float size;
public GameObject FoodCreator;
//public float colideRadius;
// Start is called before the first frame update
void Start()
{
food = 0;
size = 2;
gameObject.transform.localScale = new Vector3(size,size,size);
nav = GetComponent<NavMeshAgent>();
nav.speed = 20;
nav.radius = 0.75f;
newtarget = 2;
transform.position = new Vector3(Random.Range(-20,20),0,Random.Range(-20,20));
FoodCreator = GameObject.Find("FoodCreator");
}
// Update is called once per frame
void Update()
{
findFood(4);
checkColideChar(size);
timer += Time.deltaTime;
if (timer >= newtarget){
newTarget();
size = size - 0.1f;
gameObject.transform.localScale = new Vector3(size,size,size);
timer = 0;
if (size < 0.1f){
Destroy(gameObject);
}
}
if(FoodCreator.transform.childCount > 1){
//print("Food Remaining:" + FoodCreator.transform.childCount);
} else{
//print("Food Remaining: 0, cannibalism inititated");
}
}
void newTarget(){
float myX = gameObject.transform.position.x;
float myZ = gameObject.transform.position.z;
float xPos = Random.Range(-40,40);
float zPos = Random.Range(-40,40);
Target = new Vector3(xPos,gameObject.transform.position.y,zPos);
nav.SetDestination(Target);
}
void findFood(float radius){
Collider[] hitColliders = Physics.OverlapSphere(gameObject.transform.position,radius);
foreach (var hitCollider in hitColliders){
if(hitCollider.gameObject.tag == "Food"){
nav.SetDestination(hitCollider.gameObject.transform.position);
Debug.DrawRay(transform.position, (hitCollider.gameObject.transform.position - transform.position), Color.green);
}
}
}
void checkColideChar(float radius){
Collider[] hitColliders = Physics.OverlapSphere(gameObject.transform.position,radius);
foreach (var hitCollider in hitColliders){
if((hitCollider.gameObject.tag == "Charecter")&&(hitCollider.gameObject.transform.position != transform.position)){
Debug.DrawRay(transform.position, (hitCollider.gameObject.transform.position - transform.position), Color.red);
if (FoodCreator.transform.childCount < 1){
float otherSize = hitCollider.gameObject.GetComponent<MoveRandomly>().size;
//nav.SetDestination(hitCollider.gameObject.transform.position);
if(size > otherSize){
Destroy(hitCollider.gameObject);
size = size + (0.2f*otherSize);
gameObject.transform.localScale = new Vector3(size,size,size);
}
if(size < otherSize){
Destroy(gameObject);
}
}
}
}
}
private void OnCollisionEnter(Collision other) {
if(other.gameObject.tag == "Food"){
food = food + 1;
nav.speed = nav.speed + food;
size = size + 0.05f;
gameObject.transform.localScale = new Vector3(size,size,size);
}
}
private void OnDrawGizmosSelected() {
Gizmos.color = Color.red;
//Use the same vars you use to draw your Overlap SPhere to draw your Wire Sphere.
Gizmos.DrawWireSphere (transform.position, (size));
}
}