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pi.action.php
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72 lines (67 loc) · 2.06 KB
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<?php
/**
*------
* BGA framework: © Gregory Isabelli <gisabelli@boardgamearena.com> & Emmanuel Colin <ecolin@boardgamearena.com>
* P.I. implementation: © Fabian Neumann <fabian.neumann@posteo.de>
*
* This code has been produced on the BGA studio platform for use on http://boardgamearena.com.
* See http://en.boardgamearena.com/#!doc/Studio for more information.
* -----
*
* pi.action.php
*
* pi main action entry point
*
*
* In this file, you are describing all the methods that can be called from your
* user interface logic (javascript).
*
* If you define a method "myAction" here, then you can call it from your javascript code with:
* this.ajaxcall( "/pi/pi/myAction.html", ...)
*
*/
class action_pi extends APP_GameAction
{
// Constructor: please do not modify
public function __default()
{
if( self::isArg( 'notifwindow') )
{
$this->view = "common_notifwindow";
$this->viewArgs['table'] = self::getArg( "table", AT_posint, true );
}
else
{
$this->view = "pi_pi";
self::trace( "Complete reinitialization of board game" );
}
}
private function numberlistToArray($s)
{
// Removing last ';' if exists
if (substr($s, -1 ) == ';') $s = substr($s, 0, -1);
if ($s == '') {
return array();
} else {
return explode(';', $s);
}
}
public function placeInvestigator() {
self::setAjaxMode();
$location_id = self::getArg("location_id", AT_posint, true);
$this->game->placeInvestigator($location_id);
self::ajaxResponse();
}
public function selectEvidence() {
self::setAjaxMode();
$card_id = self::getArg("id", AT_posint, true);
$this->game->selectEvidence($card_id);
self::ajaxResponse();
}
public function solveCase() {
self::setAjaxMode();
$tile_ids = self::getArg("tile_ids", AT_numberlist, true);
$this->game->solveCase(self::numberlistToArray($tile_ids));
self::ajaxResponse();
}
}