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orvyn.go
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192 lines (141 loc) · 3.57 KB
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// Package orvyn is a layer on top of BubbleTea to help building complex tui applications.
package orvyn
import (
"log"
"github.com/charmbracelet/bubbles/key"
tea "github.com/charmbracelet/bubbletea"
"github.com/halsten-dev/orvyn/theme"
)
var (
// ProcessExit determines if orvyn should manage the global exit keybind.
ProcessExit bool
// ExitKeybind to manage global exit
ExitKeybind key.Binding
// WindowSize hold the size of the Window.
WindowSize Size
// screens is the map holding all Screen that are registered in orvyn.
screens map[ScreenID]Screen
// currentScreenID holds the active ScreenID.
currentScreenID ScreenID
// previousScreenID holds the previously active ScreenID.
previousScreenID ScreenID
activeDialog *dialog
activeTheme theme.Theme
)
// Init function is used to initialize orvyn and make it useable.
func Init() {
ExitKeybind = key.NewBinding(key.WithKeys("ctrl+c"))
ProcessExit = true
WindowSize = NewSize(100, 100)
screens = make(map[ScreenID]Screen)
activeTheme = theme.NewDefaultDarkTheme()
}
func Update(msg tea.Msg) tea.Cmd {
switch msg := msg.(type) {
case tea.KeyMsg:
switch {
case key.Matches(msg, ExitKeybind):
if ProcessExit {
return tea.Quit
}
}
case tea.WindowSizeMsg:
WindowSize.Width = msg.Width
WindowSize.Height = msg.Height
}
if currentScreenID == "" {
return nil
}
if activeDialog != nil {
return activeDialog.screen.Update(msg)
} else {
return screens[currentScreenID].Update(msg)
}
}
func Render() string {
var layout Layout
if currentScreenID == "" {
return "Orvyn : No Current Screen"
}
if activeDialog != nil {
layout = activeDialog.screen.Render()
} else {
layout = screens[currentScreenID].Render()
}
if layout == nil {
return ""
}
layout.Resize(WindowSize)
return layout.Render()
}
// Helper
func GetKeyMsg(msg tea.Msg) (tea.KeyMsg, bool) {
if m, ok := msg.(tea.KeyMsg); ok {
return m, true
}
return tea.KeyMsg{}, false
}
// Theme
func GetTheme() theme.Theme {
return activeTheme
}
func SetTheme(theme theme.Theme) {
activeTheme = theme
}
// Screen management
// RegisterScreen allows to register a Screen with the given ScreenID.
func RegisterScreen(id ScreenID, screen Screen) {
screens[id] = screen
}
// SwitchScreen change the currently active screen and called OnExit and OnEnter.
func SwitchScreen(id ScreenID) tea.Cmd {
var param any
_, ok := screens[id]
if !ok {
log.Fatalf("Orvyn : Screen with ID %s does not exist", id)
return nil
}
if currentScreenID != "" {
param = screens[currentScreenID].OnExit()
}
previousScreenID = currentScreenID
currentScreenID = id
return screens[currentScreenID].OnEnter(param)
}
func SwitchToPreviousScreen() tea.Cmd {
if previousScreenID == "" {
return nil
}
return SwitchScreen(previousScreenID)
}
func SetPreviousScreen(id ScreenID) {
previousScreenID = id
}
func GetPreviousScreen() ScreenID {
return previousScreenID
}
// GetScreen returns the Screen for the given registered ScreenID.
func GetScreen(id ScreenID) Screen {
_, ok := screens[id]
if !ok {
return nil
}
return screens[id]
}
// GetCurrentScreenID returns the currently active ScreenID.
func GetCurrentScreenID() ScreenID {
return currentScreenID
}
// Dialog API
func OpenDialog(dialogID ScreenID, dialogScreen Screen, param any) tea.Cmd {
activeDialog = new(dialog)
activeDialog.dialogID = dialogID
activeDialog.screen = dialogScreen
return activeDialog.screen.OnEnter(param)
}
func CloseDialog() tea.Cmd {
param := activeDialog.screen.OnExit()
id := activeDialog.dialogID
activeDialog = nil
return dialogExitCmd(id, param)
}