-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathgeometry.py
More file actions
226 lines (173 loc) · 6.1 KB
/
geometry.py
File metadata and controls
226 lines (173 loc) · 6.1 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
#
# geometry.py
#
# Author: Jim Fix
# MATH 385, Reed College, Fall 2015
#
# Version: 01.27.15a
#
# This defines three names:
#
# point: a class of locations in 3-space
# vector: a class of offsets between points within 3-space
# ORIGIN: a point at the origin
#
# The two classes/datatypes are designed based on Chapter 3 of
# "Coordinate-Free Geometric Programming" (UW-CSE TR-89-09-16)
# by Tony DeRose.
#
from random import random
from math import sqrt, pi, sin, cos, acos
from constants import EPSILON
from OpenGL.GL import *
#
# Description of 3-D point objects and their methods.
#
class point:
def __init__(self,_x,_y,_z):
""" Construct a new point instance from its coordinates. """
self.x = _x
self.y = _y
self.z = _z
@classmethod
def with_components(cls,cs):
""" Construct a point from a Python list. """
return point(cs[0],cs[1],cs[2])
def components(self):
""" Object self as a Python list. """
return [self.x,self.y,self.z]
def glVertex3(self):
""" Issues a glVertex3f call with the coordinates of self. """
glVertex3f(self[0],self[1],self[2])
def plus(self,offset):
""" Computes a point-vector sum, yielding a new point. """
return point(self.x+offset.dx,self.y+offset.dy,self.z+offset.dz)
def minus(self,other):
""" Computes point-point subtraction, yielding a vector. """
return vector(self.x-other.x,self.y-other.y,self.z-other.z)
def dist2(self,other):
""" Computes the squared distance between self and other. """
return (self-other).norm2()
def dist(self,other):
""" Computes the distance between self and other. """
return (self-other).norm()
def combo(self,scalar,other):
""" Computes the affine combination of self with other. """
return self.plus(other.minus(self).scale(scalar))
def combos(self,scalars,others):
""" Computes the affine combination of self with other. """
P = self
for i in range(min(len(scalars),len(others))):
P = P + scalars[i] * (others[i] - self)
return P
def max(self,other):
return point(max(self.x,other.x),max(self.y,other.y),max(self.z,other.z))
def min(self,other):
return point(min(self.x,other.x),min(self.y,other.y),min(self.z,other.z))
def scale(self, scalar):
""" Scales all coordinates of the point by scalar and returns. Has
no meaning as a geometric operation! Primarily used for loop subdivision
"""
return point(scalar*self.x, scalar*self.y, scalar*self.z)
#
# Special methods, hooks into Python syntax.
#
__add__ = plus # Defines p + v
__sub__ = minus # Defines p1 - p2
def __bool__(self):
""" Defines if p: """
return self.dist(ORIGIN) > EPSILON
def __str__(self):
""" Defines str(p), as homogeneous coordinates. """
return str(self.components()+[1.0])+"^T"
__repr__ = __str__ # Defines Python's presentation of a point.
def __getitem__(self,i):
""" Defines p[i] """
return (self.components())[i]
#
# Description of 3-D vector objects and their methods.
#
class vector:
def __init__(self,_dx,_dy,_dz):
""" Construct a new vector instance. """
self.dx = _dx
self.dy = _dy
self.dz = _dz
@classmethod
def with_components(cls,cs):
""" Construct a vector from a Python list. """
return vector(cs[0],cs[1],cs[2])
@classmethod
def random_unit(cls):
""" Construct a random unit vector """
#
# This method is adapted from
# http://mathworld.wolfram.com/SpherePointPicking.html
#
phi = random() * pi * 2.0
theta = acos(2.0 * random() - 1.0)
return vector(sin(theta) * cos(phi), sin(theta) * sin(phi), cos(theta))
def components(self):
""" Object self as a Python list. """
return [self.dx,self.dy,self.dz]
def plus(self,other):
""" Sum of self and other. """
return vector(self.dx+other.dx,self.dy+other.dy,self.dz+other.dz)
def minus(self,other):
""" Vector that results from subtracting other from self. """
return self.plus(other.neg())
def scale(self,scalar):
""" Same vector as self, but scaled by the given value. """
return vector(scalar*self.dx,scalar*self.dy,scalar*self.dz)
def neg(self):
""" Additive inverse of self. """
return self.scale(-1.0)
def dot(self,other):
""" Dot product of self with other. """
return self.dx*other.dx+self.dy*other.dy+self.dz*other.dz
def cross(self,other):
""" Cross product of self with other. """
return vector(self.dy*other.dz-self.dz*other.dy,
self.dz*other.dx-self.dx*other.dz,
self.dx*other.dy-self.dy*other.dx)
def norm2(self):
""" Length of self, squared. """
return self.dot(self)
def norm(self):
""" Length of self. """
return sqrt(self.norm2())
def unit(self):
""" Unit vector in the same direction as self. """
n = self.norm()
if n < EPSILON:
return vector(1.0,0.0,0.0)
else:
return self.scale(1.0/n)
#
# Special methods, hooks into Python syntax.
#
__abs__ = norm # Defines abs(v).
__add__ = plus # Defines v1 + v2
__sub__ = minus # Defines v1 - v2
__neg__ = neg # Defines -v
__mul__ = scale # Defines v * a
def __truediv__(self,scalar):
""" Defines v / a """
return self.scale(1.0/scalar)
def __rmul__(self,scalar):
""" Defines a * v """
return self.scale(scalar)
def __bool__(self):
""" Defines if v: """
return self.norm() > EPSILON
def __str__(self):
""" Defines str(v) """
return str(self.components()+[0.0])+"^T"
__repr__ = __str__ # Defines the interpreter's presentation.
def __getitem__(self,i):
""" Defines v[i] """
return (self.components())[i]
#
# The point at the origin.
#
ORIGIN = point(0.0,0.0,0.0)