Perhaps we could not rethink how VS2026 could support TDD with Godot4 in .NET
outfox/2dog#4
using twodog.xunit;
[Collection("GodotHeadless")]
public class GodotSceneTests(GodotHeadlessFixture godot)
{
[Fact]
public void LoadScene_ValidPath_Succeeds()
{
var scene = GD.Load<PackedScene>("res://game.tscn");
var instance = scene.Instantiate();
godot.Tree.Root.AddChild(instance);
Assert.NotNull(instance.Parent);
}
}
Perhaps we could not rethink how VS2026 could support TDD with Godot4 in .NET
outfox/2dog#4