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vector.c
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195 lines (153 loc) · 4.03 KB
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#include <stdlib.h>
#include <stdio.h>
#include <stdbool.h>
#include "vector.h"
vector *vec_new(int len) {
if (len < 1) {
return NULL;
}
vector *vec = malloc(sizeof(vector));
if (vec == NULL) {
return NULL;
}
vec->elements = malloc(len * sizeof(VECTOR_TYPE));
if (vec->elements == NULL) {
free(vec);
return NULL;
}
vec->len = 0;
vec->allocated = len;
return vec;
}
bool vec_out_of_bounds(vector *vec, int index) {
return index >= vec->len || index < 0;
}
int vec_append(vector *vec, VECTOR_TYPE element) {
if (vec == NULL) {
return -1;
}
if (vec->allocated <= vec->len) {
VECTOR_TYPE *new_elements = realloc(vec->elements, (vec->allocated * REALLOC_FACTOR) * sizeof(VECTOR_TYPE));
if (new_elements == NULL) {
return -1;
}
vec->elements = new_elements;
vec->allocated *= REALLOC_FACTOR;
}
vec->elements[vec->len] = element;
vec->len++;
return 0;
}
int vec_get(vector *vec, int index, VECTOR_TYPE *result) {
if (vec == NULL || vec_out_of_bounds(vec, index)) {
return -1;
}
*result = vec->elements[index];
return 0;
}
int vec_set(vector *vec, int index, VECTOR_TYPE value) {
if (vec == NULL || vec_out_of_bounds(vec, index)) {
return -1;
}
vec->elements[index] = value;
return 0;
}
int vec_insert(vector *vec, int index, VECTOR_TYPE value) {
if (vec == NULL || vec_out_of_bounds(vec, index)) {
return -1;
}
int append_result = vec_append(vec, 0); // in case we need to reallocate memory
if (append_result != 0) {
return -1;
}
for (int i = vec->len - 2; i >= index; i--) {
VECTOR_TYPE temp;
int get_result = vec_get(vec, i, &temp);
int set_result = vec_set(vec, i + 1, temp);
if (get_result + set_result != 0) {
return -1;
}
}
int insert_result = vec_set(vec, index, value);
if (insert_result != 0) {
return -1;
}
return 0;
}
int vec_pop(vector *vec, int index) {
if (vec == NULL || vec_out_of_bounds(vec, index)) {
return -1;
}
for (int i = index + 1; i < vec->len; i++) {
VECTOR_TYPE temp;
int get_result = vec_get(vec, i, &temp);
int set_result = vec_set(vec, i - 1, temp);
if (get_result + set_result != 0) {
return -1;
}
}
vec->len--;
return 0;
}
int vec_reverse(vector *vec) {
if (vec == NULL) {
return -1;
}
for (int i = 0; i < vec->len / 2; i++) {
VECTOR_TYPE r_temp;
VECTOR_TYPE l_temp;
int get_result1 = vec_get(vec, vec->len - 1 - i, &r_temp);
int get_result2 = vec_get(vec, i, &l_temp);
int set_result1 = vec_set(vec, vec->len - 1 - i, l_temp);
int set_result2 = vec_set(vec, i, r_temp);
if (get_result1 + get_result2 + set_result1 + set_result2 != 0) {
return -1;
}
}
return 0;
}
int vec_print(vector *vec) {
if (vec == NULL) {
return -1;
}
printf("[");
for (int i = 0; i < vec->len; i++) {
VECTOR_TYPE value;
if (vec_get(vec, i, &value) == -1) {
return -1;
}
#if VECTOR_TYPE==int
printf("%d", value);
#elif VECTOR_TYPE==double || VECTOR_TYPE==float
printf("%f", value);
#elif VECTOR_TYPE==char
printf("%c", value);
#endif
if (i < vec->len - 1) {
printf(", ");
}
}
printf("]\n");
return 0;
}
int vec_shrink(vector *vec) {
if (vec == NULL) {
return -1;
}
if (vec->len == vec->allocated) {
return 0;
}
VECTOR_TYPE *new_elements = realloc(vec->elements, (vec->len) * sizeof(VECTOR_TYPE));
if (new_elements == NULL) {
return -1;
}
vec->elements = new_elements;
vec->allocated = vec->len;
return 0;
}
void vec_free(vector *vec) {
if (vec) {
free(vec->elements);
free(vec);
}
}