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Lab2.javascript
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167 lines (149 loc) · 3.61 KB
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// Rover Object Goes Here
// ======================
const rover = {
Default: "N",
currentDirection: "N",
x: 0,
y: 0,
travelLog:[{x:0,y:0}],
previousCommand: "none",
nextCommand:"none"
}
//function commandT (rover,turnCommand){
//}
// ======================
function turnLeft(rover){
console.log("turnLeft was called!");
switch (rover.currentDirection){
case "N":
rover.currentDirection = "W";
break;
case "S":
rover.currentDirection = "E";
break;
case "E":
rover.currentDirection = "N";
break;
case "W":
rover.currentDirection = "S";
break;
}
rover.previousCommand = rover.nextCommand
rover.nextCommand = "turnLeft"
console.log(rover.currentDirection)
}
function turnRight(rover){
console.log("turnRight was called!");
switch (rover.currentDirection){
case "N":
rover.currentDirection = "E";
break;
case "S":
rover.currentDirection = "W";
break;
case "E":
rover.currentDirection = "S";
break;
case "W":
rover.currentDirection = "N";
break;
}
rover.previousCommand = rover.nextCommand
rover.nextCommand = "turnRight"
console.log(rover.currentDirection)
}
function moveForward(rover){
console.log("moveForward was called")
switch (rover.currentDirection){
case "N":
if (rover.y === 0){
console.log("Can't move off the board")
} else {
rover.y = rover.y - 1;
}
break;
case "S":
if (rover.y===9){
console.log("Can't move off the board")
} else{
rover.y = rover.y + 1;
}
break;
case "E":
if (rover.x===9){
console.log("Can't move off the board")
} else{
rover.x = rover.x + 1;
}
break;
case "W":
if (rover.x===0){
console.log("Can't move off the board")
} else{
rover.x = rover.x - 1;
}
break;
}
console.log(`Player has position: x=${rover.x}, y=${rover.y}`);
let newPosition = {x: rover.x, y: rover.y};
rover.travelLog.push(newPosition)
}
function moveBackward(rover){
console.log("moveBackward was called")
switch (rover.currentDirection){
case "N":
if (rover.y === 9){
console.log("Can't move off the board")
} else {
rover.y = rover.y + 1;
}
break;
case "S":
if (rover.y===0){
console.log("Can't move off the board")
} else{
rover.y = rover.y - 1;
}
break;
case "E":
if (rover.x===0){
console.log("Can't move off the board")
} else{
rover.x = rover.x - 1;
}
break;
case "W":
if (rover.x===9){
console.log("Can't move off the board")
} else{
rover.x = rover.x + 1;
}
break;
}
console.log(`Player has position: x=${rover.x}, y=${rover.y}`);
let newPosition = {x: rover.x, y: rover.y};
rover.travelLog.push(newPosition)
}
function command(rover, orders){
for (let i = 0; i < orders.length; i++){
let order = orders[i];
switch(order){
case "l": // left
turnLeft(rover);
break;
case "r": // right
turnRight(rover);
break;
case "f": // forward
moveForward(rover);
break;
case "b": // backward
moveBackward(rover);
break;
default:
console.log("Please use 'l', 'r', 'f', or 'b' commands only!")
}
}
console.log(rover.travelLog);
}
command (rover,"frfxx")