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NPCInvWithLinq.cs
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386 lines (334 loc) · 14.4 KB
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using ExileCore2;
using ExileCore2.PoEMemory;
using ExileCore2.PoEMemory.Elements;
using ExileCore2.PoEMemory.MemoryObjects;
using ExileCore2.Shared.Cache;
using ExileCore2.Shared.Helpers;
using ItemFilterLibrary;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Numerics;
using ExileCore2.Shared.Nodes;
using static NPCInvWithLinq.ServerAndStashWindow;
using RectangleF = ExileCore2.Shared.RectangleF;
namespace NPCInvWithLinq;
public class ServerAndStashWindow
{
public IList<WindowSet> Tabs { get; set; }
public class WindowSet
{
public int Index { get; set; }
public string Title { get; set; }
public bool IsVisible { get; set; }
public Element TabNameElement { get; set; }
public List<CustomItemData> ServerItems { get; set; }
public List<CustomItemData> TradeWindowItems { get; set; }
public ServerInventory Inventory { get; set; }
public override string ToString()
{
return $"Tab({Title}) is Index({Index}) IsVisible({IsVisible}) [ServerItems({ServerItems.Count}), TradeWindowItems({TradeWindowItems.Count})]";
}
}
}
public class NPCInvWithLinq : BaseSettingsPlugin<NPCInvWithLinqSettings>
{
private readonly CachedValue<List<WindowSet>> _storedStashAndWindows;
private readonly CachedValue<List<CustomItemData>> _rewardItems;
private readonly CachedValue<List<CustomItemData>> _ritualItems;
private List<FilterEntry> _itemFilters;
private PurchaseWindow _purchaseWindowHideout;
private PurchaseWindow _purchaseWindow;
private record FilterEntry(ItemFilter<CustomItemData> Filter, Color Color);
public NPCInvWithLinq()
{
Name = "NPC Inv With Linq";
_storedStashAndWindows = new TimeCache<List<WindowSet>>(CacheUtils.RememberLastValue<List<WindowSet>>(UpdateCurrentTradeWindow), 50);
_rewardItems = new TimeCache<List<CustomItemData>>(GetRewardItems, 1000);
_ritualItems = new TimeCache<List<CustomItemData>>(GetRitualItems, 1000);
}
public override bool Initialise()
{
Settings.ReloadFilters.OnPressed = LoadRuleFiles;
LoadRuleFiles();
return true;
}
public override void Tick()
{
_purchaseWindowHideout = GameController.Game.IngameState.IngameUi.PurchaseWindowHideout;
_purchaseWindow = GameController.Game.IngameState.IngameUi.PurchaseWindow;
}
public override void Render()
{
var hoveredItem = GetHoveredItem();
PerformItemFilterTest(hoveredItem);
ProcessPurchaseWindow(hoveredItem);
ProcessRewardsWindow(hoveredItem);
ProcessRitualWindow(hoveredItem);
}
private void ProcessRewardsWindow(Element hoveredItem)
{
if (!GameController.IngameState.IngameUi.QuestRewardWindow.IsVisible) return;
foreach (var reward in _rewardItems?.Value ?? [])
{
if (GetItemFilter(reward) is { } filter)
{
var frameColor = filter.Color;
if (hoveredItem != null && hoveredItem.Tooltip.GetClientRectCache.Intersects(reward.ClientRectangle) && hoveredItem.Entity.Address != reward.Entity.Address)
{
frameColor = frameColor.ToImguiVec4(45).ToColor();
}
Graphics.DrawFrame(reward.ClientRectangle, frameColor, Settings.FrameThickness);
}
}
}
private void ProcessRitualWindow(Element hoveredItem)
{
if (!GameController.IngameState.IngameUi.RitualWindow.IsVisible) return;
foreach (var reward in _ritualItems?.Value ?? [])
{
if (GetItemFilter(reward) is { } filter)
{
var frameColor = filter.Color;
if (hoveredItem != null && hoveredItem.Tooltip.GetClientRectCache.Intersects(reward.ClientRectangle) && hoveredItem.Entity.Address != reward.Entity.Address)
{
frameColor = frameColor.ToImguiVec4(45).ToColor();
}
Graphics.DrawFrame(reward.ClientRectangle, frameColor, Settings.FrameThickness);
}
}
}
private List<CustomItemData> GetRewardItems() =>
GameController.IngameState.IngameUi.QuestRewardWindow.GetPossibleRewards()
.Where(item => item.Item2 is { Address: not 0, IsValid: true })
.Select(item => new CustomItemData(item.Item1, GameController, EKind.QuestReward, item.Item2.GetClientRectCache))
.ToList();
private List<CustomItemData> GetRitualItems() =>
GameController.IngameState.IngameUi.RitualWindow.InventoryElement.VisibleInventoryItems
.Where(item => item.Item is { Address: not 0, IsValid: true })
.Select(item => new CustomItemData(item.Item, GameController, EKind.RitualReward, item.GetClientRectCache))
.ToList();
private void ProcessPurchaseWindow(Element hoveredItem)
{
if (!IsPurchaseWindowVisible())
return;
List<string> unSeenItems = [];
ProcessStoredTabs(unSeenItems, hoveredItem);
PurchaseWindow purchaseWindowItems = GetVisiblePurchaseWindow();
var serverItemsBox = CalculateServerItemsBox(unSeenItems, purchaseWindowItems);
DrawServerItems(serverItemsBox, unSeenItems, hoveredItem);
}
private void DrawServerItems(RectangleF serverItemsBox, List<string> unSeenItems, Element hoveredItem)
{
if (hoveredItem == null || !hoveredItem.Tooltip.GetClientRectCache.Intersects(serverItemsBox))
{
var boxColor = Color.FromArgb(150, 0, 0, 0);
var textColor = Color.FromArgb(230, 255, 255, 255);
Graphics.DrawBox(serverItemsBox, boxColor);
for (int i = 0; i < unSeenItems.Count; i++)
{
string stringItem = unSeenItems[i];
var textHeight = Graphics.MeasureText(stringItem);
var textPadding = 10;
Graphics.DrawText(stringItem, new Vector2(serverItemsBox.X + textPadding, serverItemsBox.Y + (textHeight.Y * i)), textColor);
}
}
}
private Element GetHoveredItem()
{
return GameController.IngameState.UIHover is { Address: not 0, Entity.IsValid: true } hover ? hover : null;
}
private bool IsPurchaseWindowVisible()
{
return _purchaseWindowHideout.IsVisible || _purchaseWindow.IsVisible;
}
private void ProcessStoredTabs(List<string> unSeenItems, Element hoveredItem)
{
foreach (var storedTab in _storedStashAndWindows.Value)
{
if (storedTab.IsVisible)
ProcessVisibleTabItems(storedTab.TradeWindowItems, hoveredItem);
else
ProcessHiddenTabItems(storedTab, unSeenItems, hoveredItem);
}
}
private void ProcessVisibleTabItems(IEnumerable<CustomItemData> items, Element hoveredItem)
{
foreach (var visibleItem in items.Where(item => item != null))
{
DrawItemFrame(visibleItem, hoveredItem);
}
}
private void ProcessHiddenTabItems(WindowSet storedTab, List<string> unSeenItems, Element hoveredItem)
{
var tabHadWantedItem = false;
foreach (var hiddenItem in storedTab.ServerItems)
{
if (hiddenItem == null) continue;
if (ItemInFilter(hiddenItem))
{
ProcessUnseenItems(unSeenItems, storedTab, hoveredItem);
unSeenItems.Add($"\t{hiddenItem.Name}");
tabHadWantedItem = true;
}
}
if (tabHadWantedItem)
unSeenItems.Add("");
}
private void ProcessUnseenItems(List<string> unSeenItems, WindowSet storedTab, Element hoveredItem)
{
if (!unSeenItems.Contains($"Tab [{storedTab.Title}]"))
{
unSeenItems.Add($"Tab [{storedTab.Title}]");
if (Settings.DrawOnTabLabels)
{
DrawTabNameElementFrame(storedTab.TabNameElement, hoveredItem);
}
}
}
private void DrawItemFrame(CustomItemData item, Element hoveredItem)
{
if (GetItemFilter(item) is { } filter)
{
var frameColor = filter.Color;
if (hoveredItem != null && hoveredItem.Tooltip.GetClientRectCache.Intersects(item.ClientRectangle) && hoveredItem.Entity.Address != item.Entity.Address)
{
frameColor = frameColor.ToImguiVec4(45).ToColor();
}
Graphics.DrawFrame(item.ClientRectangle, frameColor, Settings.FrameThickness);
}
}
private void DrawTabNameElementFrame(Element tabNameElement, Element hoveredItem)
{
var frameColor = Settings.TabFrameColor;
if (hoveredItem == null || !hoveredItem.Tooltip.GetClientRectCache.Intersects(tabNameElement.GetClientRectCache))
{
Graphics.DrawFrame(tabNameElement.GetClientRectCache, frameColor, Settings.FrameThickness);
}
else
{
Graphics.DrawFrame(tabNameElement.GetClientRectCache, frameColor.Value.ToImguiVec4(45).ToColor(), Settings.FrameThickness);
}
}
private RectangleF CalculateServerItemsBox(List<string> unSeenItems, PurchaseWindow purchaseWindowItems)
{
var startingPoint = purchaseWindowItems.TabContainer.GetClientRectCache.TopRight;
startingPoint.X += 15;
var longestText = unSeenItems.MaxBy(s => s.Length);
var textHeight = Graphics.MeasureText(longestText);
var textPadding = 10;
return new RectangleF
{
Height = textHeight.Y * unSeenItems.Count,
Width = textHeight.X + (textPadding * 2),
X = startingPoint.X,
Y = startingPoint.Y
};
}
private PurchaseWindow GetVisiblePurchaseWindow()
{
return _purchaseWindowHideout.IsVisible ? _purchaseWindowHideout : _purchaseWindow.IsVisible ? _purchaseWindow : null;
}
private void PerformItemFilterTest(Element hoveredItem)
{
if (Settings.FilterTest.Value is { Length: > 0 } && hoveredItem != null)
{
var filter = ItemFilter.LoadFromString(Settings.FilterTest);
var matched = filter.Matches(new ItemData(hoveredItem.Entity, GameController));
DebugWindow.LogMsg($"Debug item match on hover: {matched}");
}
}
internal void LoadRuleFiles()
{
var pickitConfigFileDirectory = ConfigDirectory;
var existingRules = Settings.NPCInvRules;
if (!string.IsNullOrEmpty(Settings.CustomConfigDir))
{
var customConfigFileDirectory = Path.Combine(Path.GetDirectoryName(ConfigDirectory), Settings.CustomConfigDir);
if (Directory.Exists(customConfigFileDirectory))
{
pickitConfigFileDirectory = customConfigFileDirectory;
}
else
{
DebugWindow.LogError("[NPC Inventory] custom config folder does not exist.", 15);
}
}
try
{
var newRules = new DirectoryInfo(pickitConfigFileDirectory).GetFiles("*.ifl")
.Select(x => new NPCInvRule(x.Name, Path.GetRelativePath(pickitConfigFileDirectory, x.FullName), false))
.ExceptBy(existingRules.Select(x => x.Location), x => x.Location)
.ToList();
foreach (var groundRule in existingRules)
{
var fullPath = Path.Combine(pickitConfigFileDirectory, groundRule.Location);
if (File.Exists(fullPath))
{
newRules.Add(groundRule);
}
else
{
LogError($"File '{groundRule.Name}' not found.");
}
}
_itemFilters = newRules
.Where(rule => rule.Enabled)
.Select(rule => new FilterEntry(ItemFilter.LoadFromPath<CustomItemData>(Path.Combine(pickitConfigFileDirectory, rule.Location)), rule.Color))
.ToList();
Settings.NPCInvRules = newRules;
}
catch (Exception e)
{
LogError($"An error occurred while loading rule files: {e.Message}");
}
}
private List<WindowSet> UpdateCurrentTradeWindow(List<WindowSet> previousValue)
{
var previousDict = previousValue?.ToDictionary(x => (x.Title, x.Inventory.Address, x.Inventory.ServerRequestCounter, x.IsVisible, x.TradeWindowItems.Count));
var purchaseWindowItems = (_purchaseWindowHideout, _purchaseWindow) switch
{
({ IsVisible: true } w, _) => w,
(_, { IsVisible: true } w) => w,
_ => null,
};
if (purchaseWindowItems == null)
return [];
return purchaseWindowItems.TabContainer.Inventories.Select((inventory, i) =>
{
var uiInventory = inventory?.Inventory;
if (uiInventory == null) return null;
var serverInventory = uiInventory.ServerInventory;
if (serverInventory == null)
{
DebugWindow.LogError($"Server inventory for ui inventory {uiInventory} ({uiInventory.InvType}) is missing");
}
var isVisible = uiInventory.IsVisible;
var visibleValidUiItems = uiInventory.VisibleInventoryItems
.Where(x => x.Item?.Path != null).ToList();
var title = $"-{i + 1}-";
if (previousDict?.TryGetValue((title, serverInventory?.Address ?? 0, serverInventory?.ServerRequestCounter ?? -1, isVisible, visibleValidUiItems.Count),
out var previousSet) == true)
{
return previousSet;
}
var newTab = new WindowSet
{
Inventory = serverInventory,
Index = i,
ServerItems = serverInventory?.Items.Where(x => x?.Path != null).Select(x => new CustomItemData(x, GameController, EKind.Shop)).ToList() ?? [],
TradeWindowItems = visibleValidUiItems
.Select(x => new CustomItemData(x.Item, GameController, EKind.Shop, x.GetClientRectCache))
.ToList(),
Title = title,
IsVisible = isVisible,
TabNameElement = inventory.TabButton
};
return newTab;
}).Where(x => x != null).ToList();
}
private bool ItemInFilter(CustomItemData item) => GetItemFilter(item) != null;
private FilterEntry GetItemFilter(CustomItemData item) => _itemFilters?.FirstOrDefault(filter => filter.Filter.Matches(item));
}