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worldSim.cpp
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41 lines (38 loc) · 1.44 KB
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/*
* worldSim.cpp
*
* This file is part of acts
*
* Copyright (C) 2015 Enrico Polesel <enrico.polesel@sns.it>,
* Copyright (C) 2015 Andrea Stacchiotti <andrea.stacchiotti@sns.it>
*
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
* MA 02110-1301 USA.
*
*/
#include <cmath>
#include <random>
#include "worldSim.hpp"
using namespace std;
Vec3D WorldSimulator::calculate_friction(const Vec3D velocity)
// Calculate the acceleration due to friction at a given altitude and velocity
{
normal_distribution<double> gauss(0, 1);
double real1 = this->friction1 * max(0., 1 + this->friction1sigma * gauss(g));
double real2 = this->friction2 * max(0., 1 + this->friction2sigma * gauss(g));
double friction_coeff = real1 + real2 * velocity.norm();
return -friction_coeff * velocity;
}