Dear Luis, I am using your library Node-OpenVG-Canvas . When loading images in sequential order, so the canvas image source function causes the free memory begins to decrease and it is not released ...
Try through the methods of .vgDestroy but while the image is deleted, the memory allocated to it is not released ...
Is there another way to release it ?
Thank you,
(Sorry for my bad english)
Dear Luis, I am using your library Node-OpenVG-Canvas . When loading images in sequential order, so the canvas image source function causes the free memory begins to decrease and it is not released ...
Try through the methods of .vgDestroy but while the image is deleted, the memory allocated to it is not released ...
Is there another way to release it ?
Thank you,
(Sorry for my bad english)