
https://zacharypatten.github.io/dotnet-console-games/Draw
The game buttons in the Website project are currently just slapped on without much thought. This makes the games pretty hard and annoying to play on mobile or any platform where the user can't use a keyboard. It would be nice to improve the button layout for every game to make it more sensible.
For example, in the Draw game from the screenshot above, the end key restarts the game with new random generation, but the end key is next to the right arrow key, making it easy to accidentally bump the end key when trying to draw to the right. Something like this might be better for the Draw game:

I'm open to ideas. Each game has different buttons, so there they will all require slightly different button layouts, but it would be nice to keep the button layouts as consistent as possible between the games.
https://zacharypatten.github.io/dotnet-console-games/Draw
The game buttons in the
Websiteproject are currently just slapped on without much thought. This makes the games pretty hard and annoying to play on mobile or any platform where the user can't use a keyboard. It would be nice to improve the button layout for every game to make it more sensible.For example, in the

Drawgame from the screenshot above, theendkey restarts the game with new random generation, but theendkey is next to theright arrowkey, making it easy to accidentally bump theendkey when trying to draw to the right. Something like this might be better for the Draw game:I'm open to ideas. Each game has different buttons, so there they will all require slightly different button layouts, but it would be nice to keep the button layouts as consistent as possible between the games.