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This repository was archived by the owner on Oct 19, 2024. It is now read-only.
This repository was archived by the owner on Oct 19, 2024. It is now read-only.

Using SegaTools with PDAFT VerB 7.10 #11

@icex2

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@icex2

In GitLab by @coburn64 on Jul 8, 2020, 06:45

After a lot of trial and error with SegaTools and needing to patch the Diva executable to bypass the Keychip Detection routines or else I'd be met with a "Error 0949: Keychip not found" (for whatever reason Segatools doesn't fake a keychip unless that's something I have to do/configure in the settings) I managed to get a slightly-patched version of Diva working with SegaTools on master branch.

I am working on contributing a configuration file for diva so I can do a PR, but I would like to know where SegaTools is mapping Square/Circle/Cross/Triangle to the arrow keys, and what parameters to put in the configuration file for remappable behaviour. Service, Test and Coin are working on 1, 2 and 3 respectively.

I'm also getting Touch Panel NG on startup check too. Is this to be implemented, or could the touch screen inputs be mapped to the mouse? I have a HDMI monitor that has a USB Multi-touch screen that I attached to my nVidia GPU-equipped workbench PC, and the game still said NG for the touch panel. I know of another open source loader that uses a similar-named DivaHook that has working touch panel support (the game says Touch Panel OK on startup and chimes when the screen is tapped).

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